Update Dev Update - 16.04.2015

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Re- steam keys, I think a lot of people would be appeased if you just said like "yes, you will get one but it will take weeks, months to process" or "sorry, it's simply not possible" either way, we'll know where we stand and can move on.
I suspect at the moment they simply aren't in a position to commit one way or the other. If they do commit then half the community will jump on them if it turns out the other way. :)
 

Javert

Volunteer Moderator
Not sure if I understand why you would need a Cargo Hatch breaker module to control a prospector drone, or am I misunderstanding this? Are you saying that you would need a propector controller, and a collection drone controller (2 separate controllers in 2 separate slots) to use all types of drone.

Also, what happens to drones once they are expired - do they just disappear or do they become scrap or whatever?
 
Hi

this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?

I guess it would be harder to code for, simply adding a "tax" for mining at the safe zones to cover the cost of the police presence and if you do not want to pay the tax you go to a lower sec one (which may even offer slightly lower grade materials, but with no tax -> better profits.

it all sounds like steps forward however :)
 
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Michael one question about Mining stuff !

Is it possible to do rare mining outside human bubble ? Or high/low ressource extraction sites are "limited" in a 500ly radius around Sol ??
 
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Wait so if I understand these drone things right so if I have an asp I load up 60 collector drones 20 prospect drone and then I need to also sacrifice 2 module slots to be able to use them and then after a set amount of time they die and then I have to rebuy every single drone?
 

Michael Brookes

Game Director
Hi

this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?

I guess it would be harder to code for, simply adding a "tax" for mining at the safe zones to cover the cost of the police presence and if you do not want to pay the tax you go to a lower sec one (which may even offer slightly lower grade materials, but with no tax -> better profits.

it all sounds like steps forward however :)

The low ones still would produce more on average than they currently do in game.

Michael
 

SlackR

Banned
Michael ... I promise to buy some more skins if you confirm "right on commander" will make an appearance in 1.3 :p
 

Michael Brookes

Game Director
Wait so if I understand these drone things right so if I have an asp I load up 60 collector drones 20 prospect drone and then I need to also sacrifice 2 module slots to be able to use them and then after a set amount of time they die and then I have to rebuy every single drone?

That's correct, but the cargo space used by the drones would be filled by whatever they are collecting - more if they are in area collect mode.

Michael
 
I see, we will get lots of new stuff to play with. Miners getting some attention is a real good thing and i love the asassination mission hunts. Excitement is staying high for coming updates!

Also i am having a real good time in the Mac beta of E: D. The port is pretty decent so far and i am really looking forward to the next performance fixes. I am currently collecting some performance data. Report is coming up tomorrow. (Counter-dev-notes ;) )

Thank you for the infos and keep up the great work!
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).
 
Hi

this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?

It's easy to make up an "in game" explanation, if it helps.

The "low producing" RES are "low" because they have been heavily mined since they're so safe. The "high producing" RES are "high" because they're mined less, since they're so dangerous. Perhaps the security forces don't have the resources to protect all the RES, so they have to pick and choose. Perhaps they're scared of all the Elite Anacondas who'll turn up in the "high producing" RES...
 
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