Modes The Solo vs Open vs Groups Thread [See new thread]

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Playing in open is by definition riskier than solo. Think wider for more scenarios.

It can be - but it very much depends on the situation.

4 v 1 is zero risk for the 4.

Fully kitted FDL has zero risk against a poorly equipped smaller ship.

So it really depends on whose risk you're evaluating in open.
 
I have been dipping my toe into open from time to time and EVERY time I do I run into frame skipping and juddering as more "live" players enter my instance. I don't remember this being as much of a problem in the (6 months or so) past. Is the amount of players starting to overload the servers? My internet connection is not the best (1.5Mbps) in terms of bandwidth or speed but it is pretty stable.

Until I can get consistent smooth game play in open its going to be: "Hmmmm, lets try open again,,,, Ummmm,,,,,, nope,,,, the universe is still skipping. Back to Group I go,,,,"

But I will keep trying on a daily basis. Coz I want to team up with like minded Cmdr's and stomp on bullies,,,,, :p
 
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It can be - but it very much depends on the situation.

4 v 1 is zero risk for the 4.

Fully kitted FDL has zero risk against a poorly equipped smaller ship.

So it really depends on whose risk you're evaluating in open.

Ok, lets put it another way - in solo you know there will be no surprises jumping from one system to another - in open you have no idea what could be there.
 
Ok, lets put it another way - in solo you know there will be no surprises jumping from one system to another - in open you have no idea what could be there.

Yes - we can agree on that - in certain areas.

I'm an open only player (barring techie issues) - I just think a lot of the arguments against switching get over simplified and don't take the full picture into account.
 
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Solo play seems hollow and empty to me, and I've always played in open - until recently. I've just started exploring and love taking screen shots. As solo is the only mode that allows high-res screenshots to be taken, I sometimes switch from open to solo just to take better pics. I sometimes forget I'm in solo, but then out exploring I'm not likely to run into anyone, but would still prefer to be open for the possibility.
 
Little contentious and divisive; due to the differing risk models between open and solo what are peoples opinion that you can play in the safe arena of Solo and then pop into Open and vice versa (for whatever reason) and have the same status (rank/rep/credits etc).

Would the game be better served where whatever XP you gain in one mode cannot be transferred - you'd get 2 gaming experiences for the price of 1

Would also plug an exploit or 2?

Yes, it is divisive to some, and that is why this group exists.

But I'll tell you flatly, this game is balanced for the players, and not for the specific modes you find your self playing in. Why do you play in "Open"? All other stuff aside, I would think you play there because you prefer the excitement, the unknown, the added risk, or as some like to say, "the player interactions" involved. Fine if that your preference, by all means play there. But your not forced to be there, you have 2 other options. Just because you aren't attracted to these modes, (solo seems so empty) doesn't make them any less valid a choice then the one you chose. We all share the same galaxy, get the same rewards. Your attraction to the added excitement doesn't make you special here. But they have provided a mode for you, which is good I think? Try to remember you have access to all (3) modes just like everyone else here. Your not locked out of any of them.

No I believe separate saves would ruin the game, from it's intended balancing.
 
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Open play has no risk once you know the hints to avoid death against another player (im not talking about cheats like combat logging).

So i think open vs solo should be seen as it is now: play as you want. Or how we say in Spain: live and let live (my own expression like "from lost to the river" , i think that the correct expression is "we'd be fried anyway").
 
Little contentious and divisive; due to the differing risk models between open and solo what are peoples opinion that you can play in the safe arena of Solo and then pop into Open and vice versa (for whatever reason) and have the same status (rank/rep/credits etc.).

And what if they do? How would you know? How would you know the difference between a player with a fully upgraded Anaconda and 200M Cr who earned it all in open and a player with a fully upgraded Anaconda and 200M Cr who earned it all in Solo. Both have, for the sake of argument, exactly the same ranks and reputations.


Please answer this, it is crucial to your argument.
 
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Kinda weird that Frontier went and added thousands of different factions.. system factions, galaxy factions.. with slavers, pirates, bounty hunters and murders..

..and yet the most divisive factions in the game are Open Players vs Solo Players.

I think if you locked 100 people in a room and forced them to shovel dung.. check back on them a week later and they'd have split into factions. "We shovel the most dung, we're the best!" "No, but we use our bare hands! We deserve extra credit, for the difficulty level!". Little endian / bid endian. Four legs bad / two legs good. Springfield / Shelbyville... ;)
 
Kinda weird that Frontier went and added thousands of different factions.. system factions, galaxy factions.. with slavers, pirates, bounty hunters and murders..

..and yet the most divisive factions in the game are Open Players vs Solo Players.

I think if you locked 100 people in a room and forced them to shovel dung.. check back on them a week later and they'd have split into factions. "We shovel the most dung, we're the best!" "No, but we use our bare hands! We deserve extra credit, for the difficulty level!". Little endian / bid endian. Four legs bad / two legs good. Springfield / Shelbyville... ;)
Hey, now! Little endian rules, big endian drools!

(J/K. =) I know there's pros and cons to both -- I've a lot of fondness for the big iron that uses big endian.)
 
Just checked on which part of th circle we're at...
Oh, "zero risk" again.
Nope, not interested to step in...

Ooooo, it's my favourite bit! I love the whole risk disparity thing! Edited highlights from my previous posts on the subject will follow-

There is as far as I can tell no significant difference in risk levels between solo and open.

That is all.
 
Yes, it is divisive to some, and that is why this group exists.

But I'll tell you flatly, this game is balanced for the players, and not for the specific modes you find your self playing in. Why do you play in "Open"? All other stuff aside, I would think you play there because you prefer the excitement, the unknown, the added risk, or as some like to say, "the player interactions" involved. Fine if that your preference, by all means play there. But your not forced to be there, you have 2 other options. Just because you aren't attracted to these modes, (solo seems so empty) doesn't make the any less valid a choice then the one you chose. We all share the same galaxy, get the same rewards. Your attraction to the added excitement doesn't make you special here. But they have provided a mode for you, which is good I think? Try to remember you have access to all (3) modes just like everyone else here. Your not locked out of any of them.

No I believe separate saves would ruin the game, from it's intended balancing.

All good points, however I'm not judging each persons reasons - I'm asking why not keep the XP in one flavour separate from the other flavour as they are so different

- - - Updated - - -

And what if they do? How would you know? How would you know the difference between a player with a fully upgraded Anaconda and 200M Cr who earned it all in open and a player with a fully upgraded Anaconda and 200M Cr who earned it all in Solo. Both have, for the sake of argument, exactly the same ranks and reputations.


Please answer this, it is crucial to your argument.

uuuurm, I;'m not arguing, I'm canvasing opinion. From what I'm reading people go to solo to avoid higher risk and therefore increased losses making therefore solo be perceived as easier to progress through than open.

Why not keep the XP separate?
 
Kinda weird that Frontier went and added thousands of different factions.. system factions, galaxy factions.. with slavers, pirates, bounty hunters and murders..

..and yet the most divisive factions in the game are Open Players vs Solo Players.

I think if you locked 100 people in a room and forced them to shovel dung.. check back on them a week later and they'd have split into factions. "We shovel the most dung, we're the best!" "No, but we use our bare hands! We deserve extra credit, for the difficulty level!". Little endian / bid endian. Four legs bad / two legs good. Springfield / Shelbyville... ;)

All still dung shovellers though :)
 
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Ooooo, it's my favourite bit! I love the whole risk disparity thing! Edited highlights from my previous posts on the subject will follow-

There is as far as I can tell no significant difference in risk levels between solo and open.

That is all.


naaa....

it't just like the "terrorism" risk in RL.
something really made up if you live in the western world.
flu and traffic are far ahead of it...
 
mmmm, looks like this topic has been done to death - it's even on Dave.
Quiet day at work and not able to play so just got to thinking - I'll have a word.
 
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