Modes The Solo vs Open vs Groups Thread [See new thread]

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These Community Goals seem to be causing a lot of worries, perhaps we should remove them?

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Honestly, if Fdev doesn't fix the inequities between Open and Private, I'm all for shutting down one or the other. It wouldn't matter to me. Then this thread, the guild thread, and most of the toxicity of this forum would be gone.
 
I often wonder the same thing.

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"can influence" vs "working against"

Both modes can influence each other the same way and neither mode can work against the other (directly).

But you can directly disassemble invisibly something another group has built by using solo. Which concerns me.

Did you notice that was part of the "Griefing" section? I am proud that Solo/Group players are not part of the griefing equation.

Again, what I just said.
 
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But you can directly disassemble invisibly something another group has built by using solo. Which concerns me.

And a group of players can invisibly disassemble something another player has built without even knowing it. Why should one group of players get exclusive access to influence the galaxy?

This is all starting to sound just a little bit paranoid you know.
 
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I have not re-posted this for some time now, so might as well update the newer folks on what was going on when the modes were decided.....


From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.
 
And a group of players can invisibly disassemble something another player has built without even knowing it. Why should one group of players get exclusive access to influence the galaxy?

This is all starting to sound just a little bit paranoid you know.

Its not paranoid when we know its actually a thing. Also I never called for one side to exclusively have rights.

As of now, if I'm going to attack another player factions "chosen power", my group will do it from solo. ;) Not paranoid when its something we will do. Why play in open where they can stop us? If they add a part of the game where I can be more effective, that is where I will go.

It won't enjoy it, but I'll enjoy losing less.
 
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I hope 1.3 brings back the dev discussion mechanic of "if you have a bounty you're forced to open" :D

I think (/hope) you mean if you gain a bounty in open you are forced to stay in open.... I do not think it was ever suggested that you are forced into open if you gain a bounty in solo... indeed that cant work if your internet is gash.

That being said, I am with you on that....... I like the idea of if you have a bounty in open you are stuck there till it is resolved - which should apparently not be so trivial in 1.3.
 
As of now, if I'm going to attack another player factions "chosen power", my group will do it from solo. ;)

It's that kind of confrontational, competitive attitude that is the problem, and that is coming from Open, no Solo. Competitive, confrontational play is the opposite of what Solo players want. So Open players abuse Solo and then want to get rid of our choice?
 

Yep it's all well and good but once you release a sandbox game to players they will change the game around them regardless of it's original design and intention.

If you make a space game and give everyone a space ship with guns it doesn't take a genius to work out what will happen. Anyone still bandying about the "pvp will be rare and meaningful" line is completely out of touch with modern gaming/human nature.

I'm not saying do away with groups and switching but something has to change regarding the way some aspects of the game work regarding mode switching.

As stated many times before somethings just don't work well by allowing players to seamlessly move between groups.
 
And a group of players can invisibly disassemble something another player has built without even knowing it. Why should one group of players get exclusive access to influence the galaxy?

This is all starting to sound just a little bit paranoid you know.

Yeah well it would, since you do not attend these events. We assure you, this is a valid concern. Come and find out sometime.

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It's that kind of confrontational, competitive attitude that is the problem, and that is coming from Open, no Solo. Competitive, confrontational play is the opposite of what Solo players want. So Open players abuse Solo and then want to get rid of our choice?

Then you better get on the horn with Mr. Braben...he apparently does not share your viewpoint on his game.
 
Yeah well it would, since you do not attend these events. We assure you, this is a valid concern. Come and find out sometime.

I perfectly accept that it's a valid concern, I just don't believe it's the reality that are all so convinced that it is. And thanks, but no thanks, you've made it quite clear that it's the sort of min/max, win/lose, competitive, confrontational scenario that I play Solo to avoid.
 
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Yep it's all well and good but once you release a sandbox game to players they will change the game around them regardless of it's original design and intention.

If you make a space game and give everyone a space ship with guns it doesn't take a genius to work out what will happen. Anyone still bandying about the "pvp will be rare and meaningful" line is completely out of touch with modern gaming/human nature.

I'm not saying do away with groups and switching but something has to change regarding the way some aspects of the game work regarding mode switching.

As stated many times before somethings just don't work well by allowing players to seamlessly move between groups.

Well, as the mode switching was the main foundation for the KS - removing it or changing it may cause a bigger backlash than OfflineGate.

As for those who never read up on the game to understand the game has mode switching before they bought it - I have no sympathy.
It's like buying a glass of water and moaning it is wet! Some people just like to moan, why should the foundation of the game be changed for them?

I didn't come here looking for EVE with cockpits, I didn't come here looking for a Star Trek or Star Wars themed game, I didn't come with any false expectations - I researched the game, then came here as it peeked my curiosity.
Anyone coming here looking for something in particular or some crazy idea over how online games work and then didn't find it - that is no ones fault but their own. All the information was out long before a lot of moaners bought the game.

Free, session by session mode switching was and still is a major selling point of the game.
 
Well, as the mode switching was the main foundation for the KS - removing it or changing it may cause a bigger backlash than OfflineGate.

As for those who never read up on the game to understand the game has mode switching before they bought it - I have no sympathy.
It's like buying a glass of water and moaning it is wet! Some people just like to moan, why should the foundation of the game be changed for them?

I didn't come here looking for EVE with cockpits, I didn't come here looking for a Star Trek or Star Wars themed game, I didn't come with any false expectations - I researched the game, then came here as it peeked my curiosity.
Anyone coming here looking for something in particular or some crazy idea over how online games work and then didn't find it - that is no ones fault but their own. All the information was out long before a lot of moaners bought the game.

Free, session by session mode switching was and still is a major selling point of the game.

I've been following the game since kickstarter, read everything in the ddf and been playing since beta so I know the game inside out and wasn't bothered about the mode switching before. The difference is after playing the game for around 900 hours and seeing the way things work in practice, e.g. community goals I can clearly see how somethings aren't balanced and a lot of that is to do with the mode switching.

I'm not one of the players who is saying "get rid of everything but open", I even support an official pve mode. I do see somethings that are being shouted down by pve/solo players that are a big problem for players in open. A lot of the time they don't even affect those players directly.

Take a "bonus for activity x in open". For a lot of players who are die heard solo and say they don't care about open, suddenly they kick off because an open player might get an extra few credits for doing something they're not even interested in.

It might not be the best example but you should be able to see my point.
 
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I perfectly accept that it's a valid concern, I just don't believe it's the reality that are all so convinced that it is. And thanks, but no thanks, you've made it quite clear that it's the sort of min/max, win/lose, competitive, confrontational scenario that I play Solo to avoid.

Well then, enjoy your time in game! At least there's no concerns that you will try to influence the way groups play the game, right? ;P
 
But you can directly disassemble invisibly something another group has built by using solo. Which concerns me.

I can play open and still be "invisible" to you and your friends - and that is without doing anything, just having a bad ping to you will prevent the game trying to match us.
Plus with the in game "Block" in the friends and groups page, I can vanish from anyone, anytime.
Let alone anyone who knows how to use their routers firewall page (or a software firewall) to prevent others seeing them by just blocking all IPs but the servers.
Then there is only 32 people per instance once you get through all of that..... so if you and 31 friends are all together, ready to defend something, no one else can go into your instance anyway and get put in a new one.

So, even if people are forced into open - doesn't mean they cannot carry on like they do in Groups or Solo.
 
I perfectly accept that it's a valid concern, I just don't believe it's the reality that are all so convinced that it is. And thanks, but no thanks, you've made it quite clear that it's the sort of min/max, win/lose, competitive, confrontational scenario that I play Solo to avoid.

Powerplay will be in solo too. Going to solo doesnt avoid it.
 
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