Modes The Solo vs Open vs Groups Thread [See new thread]

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atak2

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If you don't believe it switch modes and test it. If your tests prove it, submit your evidence to Frontier.

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Why would you chose something to do something that only gives you disadvantages?

As with all the opinions in this thread - Everything stated is anecdotal. Neither you or I have conclusive evidence and I do not think we have the tools to provide concrete assertions.

I am making my case to Frontier. Not you. I post in this thread in the hope Frontier looks at it and if they find my argument has merit they will investigate and act on it. If they find my argument is baseless, so be it.
 
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atak2

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I think they probably stopped reading this a long time ago. I would submit a bug report if I were you.

Could well be but considering the 1.3 Powerplay update I believe they do read the topics and are acting on what is best for the playerbase.

I will continue to post because I have the time and energy to do so. If they are not read it at least my typing skills continue to improve :)
 
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It has not been disproven in any way, shape or form.

Go back to page 1 and read on - that was debunked several times. Just because to choose to ignore it, does not change it or make it go away.
And repeating the same line over and over, is just you trolling and deliberately causing a circular argument as you know your point is invalid.

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I think they probably stopped reading this a long time ago. I would submit a bug report if I were you.

As nothing new has been added since around page 90 area, I'd imagine not.

Didn't someone once suggest this is where the "debate" comes to die? Hence all the mergers ;)
 
No, seriously, why would you chose it? It wasn't rhetorical.

No-one is making you chose Open. Some players chose Open and enjoy the advantages, you see only disadvantages so play Solo. That's why I play Solo but the last thing I want is to delete Open. The modes don't need adjusting you are free to chose.

I do play solo. But i have gaming friends for a reason. And talking on skype about Whoah man you should see what im seeing !! != Hay man look over there do you see that ?
 
No, seriously, why would you chose it? It wasn't rhetorical.

No-one is making you chose Open. Some players chose Open and enjoy the advantages, you see only disadvantages so play Solo. That's why I play Solo but the last thing I want is to delete Open. The modes don't need adjusting you are free to chose.

Just a polite heads up if you aren't a native speaker, as I think it retracts a bit from your otherwise level posts. Choose and chose. Two different tenses.

Fly safe :)
 
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atak2

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Go back to page 1 and read on - that was debunked several times. Just because to choose to ignore it, does not change it or make it go away.
And repeating the same line over and over, is just you trolling and deliberately causing a circular argument as you know your point is invalid.

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As nothing new has been added since around page 90 area, I'd imagine not.

Didn't someone once suggest this is where the "debate" comes to die? Hence all the mergers ;)

Again. Complete nonsense. It has been debunked from your point of view. From a lot of other players POV its an ongoing debate and that is why this thread carries on.
 
Just a polite heads up if you aren't a native speaker, as I think it retracts a bit from your otherwise level posts. Choose and chose. Two differents tenses.

Fly safe :)

I'm just a bad typist. See how I often I edit.

(Different, not differents. ;))
 
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And we have Private Groups for a reason. Were your friends playing Open? They seem to be enjoying it.

Nope they were all playing solo each. Did you ever try bounty hunting in a wing ? I did. I made half of what i was making before in the same amount of time. No.Point In.Open.Play.And.Wings...
 
Nope they were all playing solo each. Did you ever try bounty hunting in a wing ? I did. I made half of what i was making before in the same amount of time. No.Point In.Open.Play.And.Wings...

I've played Wings in Group. We enjoyed it. I wasn't counting the cash.
 
Again. Complete nonsense. It has been debunked from your point of view. From a lot of other players POV its an ongoing debate and that is why this thread carries on.

He is right tho...all we do is entrench ourselves in opposite positions, sniping at one another. We are not helping the game this way at all. And mods close other threads soooooo yeah. Well i still have lots of bullets, so ill just keep sniping. It worked with Dont Starve, so why not? The dont starve devs kept saying never to multiplayer, and we kapt spamming the forums with it. They finally decided they will add multiplayer, and now tadaaaaa we have multiplayer. In any case FD are even faster at listening to communities (see guilds thread, and Powerplay fits perfectly. That thread will be dead. Done we have our "guilds" now so i stopped posting there)

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I've played Wings in Group. We enjoyed it. I wasn't counting the cash.

Well we had fun too cant deny that, but since we were in eagles, and we had just 400k and saw how much an anaconda is....yeàaaaaaaah i was counting it
 
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atak2

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He is right tho...all we do is entrench ourselves in opposite positions, sniping at one another. We are not helping the game this way at all. And mods close other threads soooooo yeah. Well i still have lots of bullets, so ill just keep sniping. It worked with Dont Starve, so why not? The dont starve devs kept saying never to multiplayer, and we kapt spamming the forums with it. They finally decided they will add multiplayer, and now tadaaaaa we have multiplayer. In any case FD are even faster at listening to communities (see guilds thread, and Powerplay fits perfectly. That thread will be dead. Done we have out "guilds" now so i stopped posting there

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Well we had fun too cant deny that, but since we werebin eagles, and we had just 400k and saw how much an anaconda is....yeàaaaaaaah i was counting it

Exactly. I submit my argument for Frontier's consideration. Whether they find it has merit is up to them.

I think a lot of forum posters waste their time and energy countering every players opinion trying to drown out dissenting opinion in order to monopolise a thread. When I browse any thread on any opinion I judge each new opinion, I don't base it on number of posts and I'm sure Frontier would judge them the same way.
 
No at all. I've always said have multiple community goals and lock them to modes, one for group/solo and one for open. That way you can have blockade goals take place in open without all the traders doing their half of the goal in solo mode. Some players will always choose the path of least resistance but a lot of players will want to do the goals in open. Play it your way? Everyone gets to play how they like without interference from the other modes.

As for the pvp group thing open players want a living breathing galaxy where you can get jumped by a pirate and the pirate can get jumped by a bounty hunter. The main things holding that back is the lack of a proper criminality and consequence system which is the cause of the majority of problems regarding "griefing".

I'm coming at this from two perspectives as well. I've been trading in open since release and half the time I was crying out for some piracy. Any npc I could splat in a trade ship or run away from without taking damage.

Now I've turned to player piracy (due to being put off of trading by the amount of people abusing the beacon exploit) and I find most of the problems related with it are due to poor communication game mechanics. A lot of traders turn off local chat and think they've been killed for no reason when in fact the pirate has been talking to them all along.

Some of the time they get their drives shot out and lose a bit of cargo, some of the time I'm letting people go due to the low paying cargo they're carrying. A lot of the time I end up making friends with the players I've pirated as they understand the food chain. Yes the odd trader gets killed because they try to escape, fight or would rather abuse you verbally. Some times the trader will fight back and drive you off. The majority of the time however they combat log. Why play open if you aren't going to deal with the consequences? Same goes for pirates who log against bounty hunters as well.

The other day I was hunted by bounty hunters and due to mistakes of my own I was killed 3 times and lost 6 mil. I was run out of a system and it was impossible for me to get back to piracy without getting killed and was forced to fly 100ly away and try to find a new place to pirate.

That's the food chain cycle which players want in open. Starting a pvp group isn't wanted because open players don't want a "fair fight" as in "10 minutes, first to shields down wins". They want to prey on the weak and be preyed on by the strong themselves (from a pirates perspective). You want to pull over a T6 and then be fighting for your life the next minute because it was a trap and 3 of the T6's wing m8s in fdls drop in to the instance. Emergent gameplay.

If you think this is unfair then you have the choice not to play against other players. Piracy isn't ever going to be "fair" anaconda vs anaconda it's going to be a pirate preying on a weaker ship and being preyed on themselves by a bounty hunter in a better ship or a well armed and efficient npc police force (which doesn't exist right now).

Players want to play with the danger of knowing their next jump might end in death due to getting shot up. The problems that occur are the lack of consequences for the player doing the shooting. A lot of this is around already but it's player created due to the lack of criminality.

The majority of players playing pirate like this aren't clearing their bounties. The problems come from the players who are just jumping in killing a player and then off to the station to pay their way clean. This is closer to griefing due to lack of game mechanics. Piracy done right isn't griefing.

A lot of the players who cry griefer because they got shot in open are blaming the players for this behaviour rather than FD for not having proper consequences and deterrents in place. As a pirate I want to be chased across the galaxy looking for a safe anarchy station to dock at rather than boosting in to the main station in a system I've been pirating for the past hour without consequence.

Players get killed by pirates because we think you're stalling for time to combat log. There's nothing in place to dissuade it so the only way to pirate effectively is to teach players that lack of cooperation will be met with death. This isn't the pirates fault, if you've been playing for an hour and 5 people have combat logged on you without consequence then you're going to react more harshly to your next "customer" instead of taking the time to have a meaningful player interaction featuring roleplay and chat.

The other thing is open should be labelled more fittingly to describe the above gameplay. If people don't understand how the game is played in open then they should be steered towards a different gamemode. They should implement a proper pve version of open (mobius style) so people can play with the rare and meaningful pvp a large number of people desire (although proper criminality mechanics would make pvp more rare and meaningful in open).

Now I get that a lot of players don't want this, that's fine and that's why you have the choice to opt out of it to solo or group and shoot your 1 millionth procedural generated npc next to the same procedural generated asteroid.

All that aside I don't care about people playing in solo and group. Play it your way. When it comes to things like community goals where you have players actively working against each other, the ability to do it from a different mode creates tension in the community on both sides.

In open I have choices about how to play against other open players. I can run, fight or cooperate. When I'm in open playing against a solo/group player I can't interact with I have no choice to do any of those things.

All we want is the option to have somethings locked to a mode not everything.

I have rl friends who I play with in group so I want the the ability to switch on occasion but I don't want to be forced by the game mechanics to be forced in to a game mode I don't want to play because I feel that's the only way to compete. The same way I believe that solo/group players shouldn't be forced in to open to compete.

At one point, I actually thought your CG thing had a bit of validity. However now that I'm realizing you and many like you simply want to tear the house completely down to save your prize feature, you've kinda lost it with me. I think you and your entourage should just get use to playing the came as it was intended. If the CG doesn't measure up to your liking, ether get use to it, or do what ever suits you. I think FD would be foolish to cave in to your nonsense,

PS, do you think I'm actually going to read that wall of text?
 
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At one point, I actually thought your CG thing had a bit of validity. However now that I'm realizing you and many like you simply want to tear the house completely down to save your prize feature, you've kinda lost it with me. I think you and your entourage should just get use to playing the came as it was intended. If the CG doesn't measure up to your liking, ether get use to it, or do what ever suits you. I think FD would be foolish to cave in to your nonsense,

PS, do you think I'm actually going to read that wall of text?

If you read my wall of text (people normally read posts before they comment on them) I haven't mentioned changing cg for solo/group players but just to add separate ones for open players.

I would prefer the other changes I describe in my other posts; AI changes so they scale with players ability and give community goals the same level of difficulty in solo/pve as open as I believe better more believable AI would improve the game for everyone regardless of mode.
 
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Again. Complete nonsense. It has been debunked from your point of view. From a lot of other players POV its an ongoing debate and that is why this thread carries on.

No, this thread carries on because it HAS been debunked. This is the thread where they send all the dead horses. It is mildly entertaining on a wet afternoon but as a serious debate about anything anymore... nah.
 
If you read my wall of text (people normally read posts before they comment on them) I haven't mentioned changing cg for solo/group players but just to add separate ones for open players.

I would prefer the other changes I describe in my other posts; AI changes so they scale with players ability and give community goals the same level of difficulty in solo/pve as open as I believe better more believable AI would improve the game for everyone regardless of mode.

Lets just say, I'm tired of it. FD just needs to make that damn "Iron Man Mode", so guys like you can get the heck out of here, get in it, with all your separate . Then shut up already.
 

atak2

A
No, this thread carries on because it HAS been debunked. This is the thread where they send all the dead horses. It is mildly entertaining on a wet afternoon but as a serious debate about anything anymore... nah.


lol. I think its merged because its such a continual hot topic it would engulf the entire forum if it wasn't merged :)
 
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