Please automate Supercruise - its the most pointless gameplay element.

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For you maybe!

Did you bother to learn this is a "space ship simulator" before buying? Is not a point of view or an observation: the idea is horrible, plain and simple...is taking the flight out of the game...which is precisely about flying!

I'm just glad is not up to you to change that...
 
Automate supercruise

Gameplay = none

I like it the way it is

This is correct, suoercruise is around 40% of the actual game. If you remove it you automate a heck of a lot of the gameplay. Unfortunately supercruise is Elites Achilles heel. Its crap, but it has to be in the game.
 
I bought this really awesome looking racing simulator, then realised I had to actually drive the cars! How unfair is that especially in this day and age of automated technology.
I demand a refund!!!!!
 
Hey guys I know a game that let players' ships auto-pilot and all you do is point and click. It's called "EVE". ( ͡° ͜ʖ ͡°)
 
Hey guys I know a game that let players' ships auto-pilot and all you do is point and click. It's called "EVE". ( ͡° ͜ʖ ͡°)

Give me the EvE: Personal Edition, and I'll gladly return!!!

Until then, it's this SUPERCRUISE FROM HELL issue. -_-

Was enjoying the game just fine until encountering it for trading...and it got old f-a-s-t!
 
This is correct, suoercruise is around 40% of the actual game. If you remove it you automate a heck of a lot of the gameplay. Unfortunately supercruise is Elites Achilles heel. Its crap, but it has to be in the game.

That is sort of sad as supercruise is basically this: turn to target, set to 75% throttle, wait, wait, wait... wait, exit supercruise.

What exactly would something to automate this be taking away from the player? The speed is automatically adjusted already if you are at 75% throttle (it is faster if you go to 100% throttle and slow down later, but you needn't do so) - all the player has to do is hit the supercruise button to exit once within 1 Mm. However, as there are no audible warning at appropriate points it makes the player have to stare at the screen to accomplish something a monkey could do (see blue, hit button!) - riveting.

If nothing else, add an audible warning once within 10 Mm - I could at least read a book or something then.

P.S. The parts of supercruise that ARE interesting, i.e., the interdictions, possible objects in the way, these things don't need to be handled by any for of automation - just alert the player (visually and audibly) and let the player deal with it. In fact, interdictions already do both, so just add a audible warning for "collision imminent" and there you go.
 
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I'd keep the full-speed spaceflight but allow players to hit a button to automate the slowing process. Slowing your ship to the right speed is terribly monotonous and takes much too long to be enjoyable. For me, space games are about lasers, missile massacres, and staring slack-jawed at big glowy gas balls. Not peering at two competing bars as a sexless British voice drones at me to slow down for the 90th time that day.

Make it a power-hungry module and justify the power cost with some nonsense about how hard it is for humans in the year 3301 to calculate the slowing distance based on reverse thruster firing power or something. Or make it an option in the gameplay menu for purists to froth over. But in either case players should have the option available to them.
 
Id rather than the mechanics were changed so that lower proportion of flight time was spent in supercruise e.g. increase drop distances to stations and make hyperspace jumps terminate at nav beacons in normal space, increase SC acceleration/deceleration by say 30% to compensate.
 
More like I bought a 21th century car and it doesn't even have a proper cruise control :)

Your ship actually hasa good CC. Put the throttle in the blue area and the ship WILL slow down when it aproaches your intended destination. True, you still have to push a button to get out of SC, but you also have to hit the brake when you're using your car's CC.
 
Id rather than the mechanics were changed so that lower proportion of flight time was spent in supercruise e.g. increase drop distances to stations and make hyperspace jumps terminate at nav beacons in normal space, increase SC acceleration/deceleration by say 30% to compensate.

Worry is that rebalancing "shrinks" space? ..
I don't know if people supporting the OP really want to lose a feel of scale?

Instead I think, it feels more like a relatively simple technology,
as it would surely appear to be in 3001, is just absent?
 
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Worry is that rebalancing "shrinks" space? ..
I don't know if people supporting the OP really want to lose a feel of scale?

Instead I think, it feels more like a relatively simple technology,
as it would surely appear to be in 3001, is just absent?

Or some kind of supercruise highway ? With relays that can be damaged by pirates so they can prey on the traders ? Freelancer style ?
That would be cool IMO.
 
Let them have automation.

Just make it 3x slower, and make them flash pink and green love hearts and sparkles on the scanner.
On interdiction the autopilot should attempt to fight it badly with no manual override.
Oh, and on a roll of 01-04 it fumbles and fly's straight into the nearest planetary body.

Well, ok, not the last, but the rest yes. Then you can have super cruise autopilot.
What the hell, have it anyway, I don't care.

Good morning everyone GMT.
 
Or some kind of supercruise highway ? With relays that can be damaged by pirates so they can prey on the traders ? Freelancer style ?
That would be cool IMO.

tbh, I think that sort of thing goes way 2 far.
I support auto-cruise (I mean, who wouldn't ba-ha) but I definitely don't support "be there right now"

Distances are an important part of the mechanic .. you know that; will you, won't won't you? home safe! phew .. ? If too far distances for people, they should stay in the intense combat zone!

For regular long trips, I'd only free hands (only in SC) to plan next route, would NOT teleport them. I'd like to see pilot-programmable, in-system routes for exploring too actually, but you'd still have to be on the ride.
 
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tbh, I think that sort of thing goes too far.
I support auto-cruise (I mean, who wouldn't ba-ha) but I definitely don't support "be there right now"

Distances are an important part of the mechanic .. you know that; will you, won't won't you? home safe! phew .. ? If too far distances for ppl, they should stay in the intense combat zone!

For regular long trips, I'd only free hands (only in SC) to plan next route, would NOT teleport them. I'd like to see pilot-programmable, in-system routes for exploring too actually, but you'd still have to be on the ride.

I don't mean instant teleportation, simply increased acceleration/deceleration on very specific axes (precompressed space by the relays ?). Lorewise I think it would fit, as the traders would be using this "highway", it would be easier for the security to protect them, but if the pirates manage to disturb one of those relay... Aye mama ! I think Elite kind of miss giant space superstructures.
 
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