making explorers physically return to sell data makes zero sense

Other than video game mechanics: You can't send information faster than light. Even ships are not truly traveling FTL, they're warping space. You can't stick a frame shift drive on a radio signal. Starships warping from place to place carry information from one starport to the next.

I'm sorry, but thats not entirely true (depends on what semantics you use).
No, you can't SEND information (1's and 0's by the pulses (or lack of pulses) of photons or electrons) faster than light.
You can however TRANSFER information faster than light would have reached the same destination. This is incredibly enough not even science fiction now. Today in 2015 (actually some years ago), we can literally transfer information from one location to another instantaneously, without any travel time. This is due to quantum entanglement where two entangled particles instantly affect one-another no matter the physical distance. If you change the spin of particle 1, it immediately also changes the spin of particle 2. Thus, by changing the spin in a patterned sequence, you can transmit information. The same concept as using 1's and 0's (sending an electron, or not sending an electron) to create a binary message.
This has been done by successfully changing the spin of a particle in Japan which immediately also changed the spin of the entangled particle in the US.
So its something to keep in mind, in real life today, primitive humans have the technology to transmit information instantaneously with no regard to physical distance (except getting said entangled particles "in position" first). But in science fiction movies and games, they often still rely on radio and nonsense like that.
Funny how real life outpaces scifi.

This is the same as in Star Citizen, where they will also have "information runners/couriers", which again is also quite silly as in Elite Dangerous given the future time period with regards to what i discussed above. But as for the gameplay itself, i think its fine. It adds a little thrill to getting back home alive without losing all your "information loot". But in terms of realism, yes it is silly as heck.
 
If we did not have to return to report finds then the likelihood of being the FIRST to explore a system would be reduced drastically for new pilots.
 
While I am fine with the mechanic in-game, I am curious as to how tough it would be to have a RAID1 storage system that has one harddrive in the ship as well as one harddrive in that magical lifepod that whisks you back to your last known docked station when you ship goes kah-blooey.

But hey, it's not my universe. Ask DB about that one at the next Q & A

I also would imagine how many people, thinking they are "1st" and hit the "Self destruct" would feel when they realize that nope, someone else already beat them to it.

Oh the horror! Oh the rage quits! And oh my! Think of the forum posts!!!!!

Yeah,,,,, better leave it as it is,,,,,,,,,,,,,, :p
 
I'm not an explorer myself..but the current setup is silly. why not have "relay stations" seeded in systems, where explorers can upload and send their data? The "Star Wars" universe has a similar system. It's sort of a galactic internet. why wouldn't there be such a thing in the Elite: Dangerous universe?

/discuss

Now I'm wondering why Leia didn't just beam those stolen plans back to Yavin IV. Would have saved a lot of hassle, not to mention the odd planet.
 
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I've said this a lot but some features are chosen because game play trumps any perceived realism.

This can be explained (above) but there are many things that cannot (shields for example) and some other things that are explained but the explanation is a bit... Loose (sound in space is our ship's computer stimulating sound to aid our awareness).

It really isn't that important.
 
I think of exploration in Elite as being a 19th Century explorer in the pacific. And I like it that way. I wouldn't like it being blown up after traveling 30 klys, but I accept that risk.

Being an explorer means being able to gauge your own stamina, how far out to go, how many worlds to scan, and deciding when to do home. I personally see nothing wrong with the way things are with all of this.
 
We have FTL travel and FTL communication within human space. I imagine the nav beacons work like relays, but they only have a limited range. Would you trust your exploration data to be transmitted in the blind across 70,000Ly of supposedly uninhabited space? Without a relay network there's no guarantee your signal would reach its destination, not to mention the possibility of interception. An unarmed ship traipsing across the cosmos constantly broadcasting its location and activities might attract the wrong kind of attention.
 
I'm sorry, but thats not entirely true (depends on what semantics you use).
No, you can't SEND information (1's and 0's by the pulses (or lack of pulses) of photons or electrons) faster than light.
You can however TRANSFER information faster than light would have reached the same destination. This is incredibly enough not even science fiction now. Today in 2015 (actually some years ago), we can literally transfer information from one location to another instantaneously, without any travel time. This is due to quantum entanglement where two entangled particles instantly affect one-another no matter the physical distance. If you change the spin of particle 1, it immediately also changes the spin of particle 2. Thus, by changing the spin in a patterned sequence, you can transmit information. The same concept as using 1's and 0's (sending an electron, or not sending an electron) to create a binary message.
This has been done by successfully changing the spin of a particle in Japan which immediately also changed the spin of the entangled particle in the US.

You are incorrect.
Information cannot be transferred faster than light.
The entangled state does not transfer information anywhere. You have the incorrect impression of what's happening in the spin state example.
You don't change the spin state of particle 1. It is not possible to flip the states as you describe and thereby transmit a code of some sort. You don't know the particles state. It's in an indeterminate state of the two possibilities x and y (for this example). That's why it's possible to entangle the states.
What happens is that both particles are in a superposition, or indeterminate spin state. You send one particle over there somewhere. Both particles are still indeterminate but they are now separated by a reasonable distance, lets say 100m.
Then the experimenter measures the spin of one of the particles and finds it to be spin x.
The other particle when measured is found to have spin y.
They were both indeterminate, you measure one to find its state, you then subsequently find the other particle in the other state.
It looks like what has happened is that you measure the first particle and then that particles sends a message to the other particle to tell it to be in the other state. But that's not what's happening. They are both indeterminate. They can only be in one of the two states.
No information is transferred between them. You cannot use this to transmit messages, data, or any other form of information.
Currently no one knows how the other particles ends up in a determined state even though you have not interacted with it. Further it is also not known how the time of measurement choice affects the results, only that it does. c.f. delayed choice experiment.

In other words you cannot have someone sit by particle 2 and wait for it to change from an indeterminate state. And then, when it does change, they then use that as a signal to perform an action.
To monitor the state of particle 2 you must interact with it, you must measure it. That act of measurement collapses the entanglement and the particles state becomes determined.
Same goes for the first particle.
Can't use it to send information.

It's like having a black ball and a white ball in a bag. You put a blindfold on and pull out a ball and give that ball to a friend who is also blindfolded.
Your friend then walks a mile away. Still neither of you know which ball you have.
Then your friend looks at their ball and finds they have the white one.
Instantly they know you have the black one.
No information transferred.
You remove your blindfold and find you have the black one. No surprises.
That's it.
Can't use that to send a code.

Quantum entanglement is poorly understood and many claims are made by people who have a poor understanding of what it is. No one knows what it is completely but that does not mean there are people who know a lot about it. No one knows everything about it. Yet.
We need a better theoretical framework in order to begin to make sense of seemingly counter-intuitive results of entanglement experiments.
Have a read of the Wikipedia article on the double-slit experiment, then move onto delayed choice etc...
It'll wreck your head.
Just don't go filling the gaps in your knowledge with things when those gaps are there because we don't know those things.
 
No problem with 'first discovered' mechanics ... but it is a bit 'strange' that you can re-sell/rediscover systems. It's just a gameplay mechanic, encouraging people to move around - and giving a financial incentive) :)
It would make perfect sense to treat information as a piece of cargo - and allow it to be discarded/picked-up. Black box pirating ...
We'll soon be able to get Galnet whilst we're out ... perhaps reception is easier than transmission?
 
No, you can't SEND information (1's and 0's by the pulses (or lack of pulses) of photons or electrons) faster than light.
You can however TRANSFER information faster than light would have reached the same destination. This is incredibly enough not even science fiction now.

IRL Quantum Entanglement involved the FTL transfer of quantum states between entangled particles, but it cannot be used to actual send information.

A photon "sends" its state to another photon instantly, so that when we measure both of them the result is consistent. But we can't use that to create a message.
 
Maybe to stop people just blowing themselves up so they can insta-port back to civilised space and hand in the data, for half the work?

Maybe that?

If you don't like the idea of having to return from a deep space adventure, then maybe you should give up exploration?
 
I'm not an explorer myself..but the current setup is silly. why not have "relay stations" seeded in systems, where explorers can upload and send their data? The "Star Wars" universe has a similar system. It's sort of a galactic internet. why wouldn't there be such a thing in the Elite: Dangerous universe?

/discuss

All the other good reasons given aside, if you are exploring undiscovered and unsettled areas why would there be some sort of relay station already there.
 
All the other good reasons given aside, if you are exploring undiscovered and unsettled areas why would there be some sort of relay station already there.

New gameplay mechanic idea: For the cost of a $1,500,000 credits, a player can buy a Universal Cartographics relay-station with a one-month battery life and a 150LY transmission range, packed into a cargo cannister. They can place the relay-station (jettison the cargo) anywhere they like.

In this way, explorers can collaborate to build a network, like the railroads of old, but it takes time and money and requires maintenance (nodes have to be routinely replaced because they only persist for a month, and a missing node can break the connectivity of any nodes further down the line).

Data sold at relay-stations suffers a 10% fee (UC pays less for your data) as a premium rates-gouging because UC knows the lowered risk of the relay service (explorers not having to fly to a station to sell) is valuable.
 
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