making explorers physically return to sell data makes zero sense

I'm not an explorer myself..but the current setup is silly. why not have "relay stations" seeded in systems, where explorers can upload and send their data? The "Star Wars" universe has a similar system. It's sort of a galactic internet. why wouldn't there be such a thing in the Elite: Dangerous universe?

/discuss

We have been here so many times... ::sigh::

It's gameplay OP. If I can send the information from 10k ly, and then self destruct to show up instantaneously back in civilized space, then we have bigger issues than FTL internet.

And no, we explorers like it as it is so we have to bring it back...that's how we roll...thank you for your compassionate ideals. :)
 
I quite like the way that everything feels a bit scary when you get back from a long bit of exploring. Not just the fear of interdiction, but the fact that I can barely remember how to put my landing gear down. Even out-of-the-way places feel very lively.
 
The second biggest letdown of this game for me is the way that comms and data transmissions have been dealt with. It just feels like Frontier have made it up as they went along. To me, the confused state of it takes me right out of the game. We've all read/heard how this was apparently in the works for many years before actual development started, but the contradictions inherent haven't managed to convince me that enough planning was done to allow a convincing reality to be presented. "Reality" in this context doesn't mean Newtonian flight, invisible lasers and the like. It just means that the setting being presented shouldn't contradict itself too obviously. If gameplay mechanic A makes a mockery of the logic behind gameplay mechanic B, the reality and sense of immersion (oh no, that word) breaks down. I'd like to be sure that there once was a consistent "vision" in the minds of those responsible for putting this together beyond "capitalise on the Elite brand", but I remain unconvinced.
 
Last edited:
If they make it so you can transmit the information back, then I want to have a ship designed
to intercept the signal, so I can in turn sell the information myself.
Hehe, that would make for a cool Espionage vessel.
 
I personally dont fret too much about the 'logic' of it all. Its just the way it is because its the way it is. And if it changes then that will be the new way it is. I apply the same standard to the rest of my life. Keeps me sane...
 
I'm sorry, but thats not entirely true (depends on what semantics you use).
No, you can't SEND information (1's and 0's by the pulses (or lack of pulses) of photons or electrons) faster than light.
You can however TRANSFER information faster than light would have reached the same destination. This is incredibly enough not even science fiction now. Today in 2015 (actually some years ago), we can literally transfer information from one location to another instantaneously, without any travel time. This is due to quantum entanglement...

Incorrect. I would love if this were possible, but due to the uncertainty clause of quantum mechanics, you can't be sure that the position of the entangled "bit" is the way it is due to a calculated collapse of the wave form function, or due to random probability (or, in other terms, it was in the "1" or "0" state just because, not because the other particle was forced into it).

While we know we can influence the particle, verification still requires subluminal methods, and without verification, data is flawed. The most interesting thing I've learned this year is that information is also subject to relativity. It cannot travel faster than light, due to issues with paradoxes, etc..

There's a great article somewhere out there, if you google "Stop using quantum mechanics as magic" the article that pops up links to another article that discusses exactly why FTL comms and data transfers are solidly in the Fiction part of Sci-Fi.
 
I don't return to sell my data. I just take the opportunity to sell it when I'm forced to return to re-stock on beer and whiskey!
 
If they make it so you can transmit the information back, then I want to have a ship designed
to intercept the signal, so I can in turn sell the information myself.
Hehe, that would make for a cool Espionage vessel.

Yes it would:cool:

That's actually a great idea: data piracy. It needs to be expounded upon..but there's something in there.
 
Other than video game mechanics: You can't send information faster than light. Even ships are not truly traveling FTL, they're warping space. You can't stick a frame shift drive on a radio signal. Starships warping from place to place carry information from one starport to the next.

So.. Galnet in 1.3, then?

Z...
 
The original idea was to allow data to be stolen by anyone who destroyed your ship. This puts a physical spin on the act of transferring data.

It can easily be explained using handwavium, anyway. Universal cartographic refuses any data unless it can be physically verified, to prevent fraudulent "troll" fake data. Given elecronic messages can be manipulated, the computer that stores this data must be physically present to verify the legitimacy of the data.

Done. Edit: and ninja'd

And for this very reason, I'd like to see a "store data at this station" option, so that once you get back from a 130k Ly+ round trip, You don't have to sit at a station for a week selling data non stop. It would mean you could take a break and blow something up. Because, after the first 20 minutes, I'd be well and truly ready to blow something up...

Z...
 
Back
Top Bottom