Right. Let's address the fallacy that the rewards in open are lesser than those in group or solo.
1) When you kill an NPC that is in a certain type of ship, you get a reward. Said reward may even scale upon the enemy rating as well. So, for the sake of argument, we will say that killing a Master rated Cobra while playing in solo, (in a RES, Nav Beacon or anywhere else) you get 15000. (I know this is inaccurate. Bear with me.)
When you kill that same NPC in open...what do you get? Right. 15000. Why? Because this is the way the game works.
Now....when in open, you will occasionally encounter players with bounties. Bounties much higher than any NPC can get when in solo mode. Moreso...you will NEVER encounter an NPC ship that has a bounty that is as high as a player's bounty can get. Thus, rewards in open far outweigh those in solo or group.
I can wait while you mull this over and even test it out for yourselves. I'm 95% certain I'm correct, however.
1) When you kill an NPC that is in a certain type of ship, you get a reward. Said reward may even scale upon the enemy rating as well. So, for the sake of argument, we will say that killing a Master rated Cobra while playing in solo, (in a RES, Nav Beacon or anywhere else) you get 15000. (I know this is inaccurate. Bear with me.)
When you kill that same NPC in open...what do you get? Right. 15000. Why? Because this is the way the game works.
Now....when in open, you will occasionally encounter players with bounties. Bounties much higher than any NPC can get when in solo mode. Moreso...you will NEVER encounter an NPC ship that has a bounty that is as high as a player's bounty can get. Thus, rewards in open far outweigh those in solo or group.
I can wait while you mull this over and even test it out for yourselves. I'm 95% certain I'm correct, however.