Everyone loves diversity, but does this game have it?

Potential Problem
When one creates a game of this nature, one can design player vehicles in many ways. One can design it so there are several ships but each is progressively better than the next. Or one can design them such that all ships are just shells, and it's the internal and external customization that makes each ship unique. Or (arguably the best way) one can do a mix of both. The first method results in a system such that — eventually — pretty much once everyone has enough money they will be flying the same set of ships (the "best" of each category: combat, explorer, trading, etc.). Frontier clearly wants to avoid this scenario so they've customization of each ship via internals and externals, which is what the second method is all about.

The problem is that it's not enough. Ship diversity is not that great right now and I see no reason why it won't get worse over time, esp. when 60% of players say they would prefer to only have the best ship in each category (another 10% would just stick to one ship) and currently there is one ship that is the basically the best in everything. I've been looking at traffic reports at peak times for variou CG's and you can see that more than half of ships available to players are used by less than 5% of players. There are countless threads on this forum about xyz ship being underpowered/overpowered... all these issues are solved by the same set of solutions (we'll get to that later).

I understand the need for a range in general power/ability between ships (no way an Eagle should be able to compete with an Anaconda), and I hope that continues. However, at this point there is basically one ship that is the best at everything and that everyone is going for. Sure, the T9 is a better trader in solo but once those people have all the money they need they will switch to that one ship. Are we building a game that will be filled with Anaconda's, Federal Corvettes, and Panthers three years from now? It's clear that with shield boosters and cells, pretty much everyone will just go for the ships that have the most slots for those.

Some people might be skeptical. I've seen them referred to as "fanboys" in a few posts, which is amusingly appropriate from a psychological perspective. They revere their godly developers — "No!" they exclaim. "The developers would never make any bad decisions. This game is perfect!"

Unfortunately, it is not. The developers and designers compose an incredibly small team with little resources and design experience to work with compared to the teams at other companies. This game has so much potential, but poorly executed decisions from a single point of contact could easily determine whether this ship rises or sinks (so to speak) in the long run. The developers say they are building this game with input from the community, but I have not seen a single player poll in my inbox. As far as I can tell, outside of a few small decisions this game is being made in the vision of one or two people, which may or may not bode well for the playerbase at large.

Potential Solution
The good news is that Frontier seems to be aware of this lack of diversity to some extent. Next patch turrets are going to be more easily outrun by small ships, giving them more of a role in combat. This is the first way I think you could greatly increase ship diversity: important roles.

Important Roles
More importance ought to be placed on different roles in the game. The most obvious example is combat: a mixed fleet should be tactically better than a fleet of all anaconda's. Ships of each class type should have weaknesses and strengths. There should be a role for agile strike fighters. There should be a role for bombers. There should be a role for frigates, cruisers, destroyers, etc. People naturally have different preferences with what type of ship they want to fly (as seen in people's preferences in what car they want to drive); exploit this by making each role equally viable in their own way. :)

Internals and Hardpoints Need a bigger impact
How "good" a ship is should be less impacted by base stats and more dependant on how it is equipped. In real life I could put enough money into a Honda Civic to make it faster than my M3 if I was so inclined. Size is obviously a real factor — it wouldn't make sense to be able to equip an eagle with 5 size 8 internal cargo racks or class 8 power plant. But at the end game it would be ideal if there were several ships of each class (bomber, frigate, strike fighter, long range trader, short range hauler, explorer, etc. etc. etc.) which were more or less equal in terms of how they could be equipped. Don't get me wrong, differences are important and should exist — they add flavour — but too many differences and people just go for the "best". Right now the differences do more than just add a little flavour — they change the whole meal.

Potential Purpose
The purpose of this thread is thus three-fold. The first is to generate discussion, ideas, and potential solutions.
The second is for you to prove me wrong. I really enjoy this game so far, it has a lot of potential, and i want nothing more than for it to succeed. If you disagree with me, prove to me that this won't be a problem, that diversity is not needed or that it won't get that bad in time the way ships are being designed now. If you present reasonable arguments, I would drop my case in a heartbeat. I want to be wrong.
The last reason is to hopefully make the devs aware of what I see to be a growing issue. I'm sure they are aware of it on some level, but it doesn't seem to register as a big deal to them the way they are designing ships in upcoming patches (e.g., the courier and diamondback look to be just another ship on the way to an Anaconda...). I don't want to log in a few years from now and see 50% of players in the same 1 or 2 huge ships clogging station entrances and fighting over Large landing pads. Diversity makes the game feel more real!

On a lighter note, here is a spinning python gif I made for you: non-distracting link

Cheers,
stoicfury
 
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Your post is mental long and has a huge spiiny thing in it.

Was interested by the title but not reading it. Suggest you edit it and sum it up in a couple of paragraphs.

It sunday and I'm tired. Interested but too tired to read all that with the really bad spinny ship.

Op seems to be under the impression everyone will only want to fly an Anaconda. I have a feeling he has never owned one.
 
Op seems to be under the impression anyone gives a .... Ah forget it. Main issue for me was this: an elite pilot in an Eagle should absolutely be able to tear an Anaconda to pieces. What's the point if skill doesn't count for anything?
 
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Your post is mental long and has a huge spiiny thing in it.

Was interested by the title but not reading it. Suggest you edit it and sum it up in a couple of paragraphs.

It sunday and I'm tired. Interested but too tired to read all that with the really bad spinny ship.

Ben Ryder, why did you even comment on this thread? Sometimes it's better to stay away if you got nothing good to say at all. And clearly you didn't.

To OP, I agree with your sentiments so I am not gonna try and prove you wrong. I haven't played ED for a few months. Fired it up today only to find that not much has changed. I really really want this game to succeed. I have dreamt of it ever since I player First Encounters. But time is ticking and the issues of an empty space void of much meaningful content does not seem to be fixed yet. To be honest I still believe Brabens pledge to be in it for the long run, so I'll keep my hopes up. But for now, I just can't get excited playing it any longer.
 
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The post was just over a thousand words. We're in dead trouble if that qualifies as 'mental long'.

As to the point of the OP, I'm not sure how to feel about it. As a strictly solo player I have a natural bias against the idea of changes to the game being made to emphasise PVP or to introduce content that makes it necessary to play with others. Strong Signal Sources I can live with - I've seen people claiming to be able to solo those, and in any case, their presence doesn't detract from the solo experience.

But on the other hand, I can't see anything wrong with the idea that ships would be built to serve specific roles. In real life, if I want to carry lots of people to make money I won't buy the same type of vehicle as I would if I wanted to carry tonnes of rocks around, or win speed races. I certainly wouldn't have any objection if the ship designs were more focused on specific functions - and even as a solo player I can imagine that PVPers would have fun with the idea of serving a specific role in a fleet (should fleet battles ever become a thing, that is).
 
They do have specific roles. You can't haul in an Eagle, you can't fight in a Type 6. But to do what the op wants, which seems to be to make super bada$s ships that are way better at combat than anything else, starts to take us over to x territory. X is not bad, but it is different. The point is, we're not piloting capital ships. They're single-pilot ships, for the most part, so the quality of the pilot has to be a factor. If i have a billion capital just because i play all the time, i do not think that should entitle me to some ubership that noone can compete with. That would be totally against the point of Elite, if not Frontier. Apologies if i have misinterpreted anything,
 
Another thing that would probably be good for the game is to exclude modules from the insurance. Aka you only get the ship hull back. This way you may think twise about what kind of fit you use, rather than jusy going all A's.
 
Op seems to be under the impression everyone will only want to fly an Anaconda. I have a feeling he has never owned one.

Your feelings, I'm afraid, are incorrect. I've earned over $500,000,000 in assets since buying this game ~1 1/2 months ago. I don't claim to be an expert, but if you think I'm completely naive, you've got something else coming.

Nevertheless, your underlying point seems to be that Anaconda are undesirable, or at least enough so that many players will choose other ships in the end even if they had the money. That's an interesting assertion... do you have any evidence to back that up? How do I know more than just you and a handful of fanboys on this forum think that?

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TBF It's a message board about a computer game not the London Review of Books

If you find books frightening, you might consider avoiding the library.
 
My opinion is that without crowdsourcing ship designs from the community, believable diversity in every class will never be achieved. We have thousands of populated systems - maybe millions - most with at least a billion people living in each, and many with many more. I will never be able to swallow the idea that for an area this wide, in a situation where space travel has been commonplace for hundreds of years, there are only 15 or so different ships in use.

Crowdsourcing ship designs and setting up a team of (paid?) volunteers from the community to vet, polish, and prep for gameplay new ships to fill the same roles as existing ships for the sake of diversity and player taste is the only way that I can see a believable level of diversity achieved in a reasonable timeframe.
 
Your feelings, I'm afraid, are incorrect. I've earned over $500,000,000 in assets since buying this game ~1 1/2 months ago. I don't claim to be an expert, but if you think I'm completely naive, you've got something else coming.

Nevertheless, your underlying point seems to be that Anaconda are undesirable, or at least enough so that many players will choose other ships in the end even if they had the money. That's an interesting assertion... do you have any evidence to back that up? How do I know more than just you and a handful of fanboys on this forum think that?

I never said you are completely naive, part of your post seems to suggest the Anaconda is the best ship in game. If you owned the Anaconda you would clearly understand that it is not ideal for many scenarios. Do you actually own the ship?

I also never claimed the Anaconda is undesirable, the ship is a beast, I enjoy taking mine out. However, the simple fact is in many cases bigger is not always better.

My Anaconda is rubbish at chasing down other ships, it sucks at smuggling, I would never use it for mining, I can think of better ships for rare good runs, it can't land at outposts, insurance costs are insane, I lost 40 million in under 20 minutes during a community goal (my turrets accidently hit a cap ship.

The ship excels at defending itself, working as a heavy brawler in a wing & exploring hard to reach sectors of the galaxy. It is not in any way the best ship in game, am sure the same will be said about the Panther & Corvette.
 
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Ben Ryder, why did you even comment on this thread? Sometimes it's better to stay away if you got nothing good to say at all. And clearly you didn't.

Dear Sir,

I never make a seemingly negative comment without an equally balance suggestion for improvement. Which I did. Rather than some folk who dont. Further, my comment kep this post fresh for others to expand on rather than it dropping off the radar due to lengthy and gifs.

Sorted?
 
Your feelings, I'm afraid, are incorrect. I've earned over $500,000,000 in assets since buying this game ~1 1/2 months ago. I don't claim to be an expert, but if you think I'm completely naive, you've got something else coming.

Nevertheless, your underlying point seems to be that Anaconda are undesirable, or at least enough so that many players will choose other ships in the end even if they had the money. That's an interesting assertion... do you have any evidence to back that up? How do I know more than just you and a handful of fanboys on this forum think that?

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If you find books frightening, you might consider avoiding the library.

You seem to have posted a reasonable, if slightly pompous, original post, just to stir people up so you can then call them 'fanboys'. How fulfilling.
 
your underlying point seems to be that Anaconda are undesirable, or at least enough so that many players will choose other ships in the end even if they had the money. That's an interesting assertion... do you have any evidence to back that up?

Only time will tell…
Although, not everybody loves flying a brick, doesn't matter how many hardpoints it has. I would sure love to fly the Anaconda for a while but I like nifty ships better.
 
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