Code Interdicting at Diso..

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Why should devs cater so heavily to a single faction of thinly-weiled PVP-wackos?
Would you also recommend the same priviliges given to, idk, Emperor's Grace? Mobius? Probably not - so what makes CODE so special, beyond their "kill evry1 an claim lore" drapery?

A far easier solution would be to simply allow players to "align" and be identified as generic "pirates". And have the auto-generated galnet articles write up reports of systems with a very heavy pirate activity.
 
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A (possible) solution.
Just my thoughts. Share what you think. What can make it better.

A far easier solution would be to simply allow players to "align" and be identified as generic "pirates". And have the auto-generated galnet articles write up reports of systems with a very heavy pirate activity.

Precisely.

Share what you think. What can make it better?


Why should devs cater so heavily to a single faction of thinly-weiled PVP-wackos?
Would you also recommend the same priviliges given to, idk, Emperor's Grace? Mobius? Probably not - so what makes CODE so special, beyond their "kill evry1 an claim lore" drapery?

Your disdain for these guys is far less thinly-veiled than their motivations. It's perhaps unfair to generalise that they are PVP-wackos.

Perhaps I've misinterpreted the concept that Frontier Developments are open to players shaping the ED universe. I hope that they are. I hope that player activities will genuinely guide the story, rather than live within just an illusion of a diverse, organic galaxy - where their efforts count for nothing. That would be really unfortunate.

I'm not sure how it would work with Mobius. Isn't everyone on the same side? I concede that I'm not qualified to comment on Group or PvE play, as I'm strictly and open player - always have been.

Thanks for sharing, X2Eliah - it's nice to be challenged on one's ideas. I respect your points of view.
 
Perhaps I've misinterpreted the concept that Frontier Developments are open to players shaping the ED universe.

I want to make the distinction between players shaping the universe with the existing mechanics, and the devs running after a *single, very specific group of players* and basically doing their bidding. Your suggestion is very much in the latter category... and I have to reiterate: why should the devs cater so heavily to a single group that is very explicitly anti-other-players?

I agree that existing mechanics could be improved to better inform players of other players' activities (as suggested - autogenerated galnet articles concerning PVP occurrence density, or commander trade density, or commander activity involved in faction standings). I absolutely disagree with devs giving Code authority on the level of a minor faction, giving special paintjobs/skins (really? ...), specifically writing custom articles, setting up custom CGs for them.. That is not players shaping the game anymore. That is a group of players taking control of the development team's direction and resources for their own, (and I have to stress this, ) Screwing-With-Other-Players agenda.

Sure - give more mechanics to favour group and commander impacts. Make those mechanics benefit, and open, to all players - all groups - not just Code, simply because they are the largest tossers around.

The largest issue I see currently is that of information. Galnet really should reflect more of commander actions on a statistics basis. They have the instancing servers, so (I suspect) they must be able to get metrics on, say, total number of pvp fights, or total number of pve fights, or players doing missions for a faction, or piracy (interdiction->pvp combat) instances involving CMDRs. Those stats really should appear on galnet feed in neughbouring systems - just like the articles for war/civilwar events, economic busts/booms and suchlike.


Also, 1.3 may change stuff regarding player ability to shape the galaxy. Heck, the entire point of powerplay is allowing players to have much greater influence on the factions/powers. including totally wiping some off and instating new ones.


P.S. My disdain for Code isn't veiled at all ;)
 
... a single group that is very explicitly anti-other-players?

... Screwing-With-Other-Players agenda.

... Code, simply because they are the largest tossers around.

P.S. My disdain for Code isn't veiled at all ;)

Pshaw! I don't believe it! ;)

In my previous posts, simply replace CODE with "Captain Pugwash and the crew of the Black Pig" or any other generic piratey thing.
 

Majinvash

Banned
I want to make the distinction between players shaping the universe with the existing mechanics, and the devs running after a *single, very specific group of players* and basically doing their bidding. Your suggestion is very much in the latter category... and I have to reiterate: why should the devs cater so heavily to a single group that is very explicitly anti-other-players?

I agree that existing mechanics could be improved to better inform players of other players' activities (as suggested - autogenerated galnet articles concerning PVP occurrence density, or commander trade density, or commander activity involved in faction standings). I absolutely disagree with devs giving Code authority on the level of a minor faction, giving special paintjobs/skins (really? ...), specifically writing custom articles, setting up custom CGs for them.. That is not players shaping the game anymore. That is a group of players taking control of the development team's direction and resources for their own, (and I have to stress this, ) Screwing-With-Other-Players agenda.

Sure - give more mechanics to favour group and commander impacts. Make those mechanics benefit, and open, to all players - all groups - not just Code, simply because they are the largest tossers around.

The largest issue I see currently is that of information. Galnet really should reflect more of commander actions on a statistics basis. They have the instancing servers, so (I suspect) they must be able to get metrics on, say, total number of pvp fights, or total number of pve fights, or players doing missions for a faction, or piracy (interdiction->pvp combat) instances involving CMDRs. Those stats really should appear on galnet feed in neughbouring systems - just like the articles for war/civilwar events, economic busts/booms and suchlike.


Also, 1.3 may change stuff regarding player ability to shape the galaxy. Heck, the entire point of powerplay is allowing players to have much greater influence on the factions/powers. including totally wiping some off and instating new ones.


P.S. My disdain for Code isn't veiled at all ;)

So you don't want Code to get special treatment or for devs to give players a way to recognise us and our activity.........

Yet you will cry about us, how we have obviously ganked you and how you feel slighted..

We enrich your game play.... Whether it be in a positive or negative way.. YOU are clearly effected by us.

So the one thing that would give the player base, the ability to either avoid us or see us coming is toxic to you?

No please tell me more.

*Now obviously I know you as a player have won every fight you have ever had with us, even then one when it was you in a sidewinder vs 3 wings of anacondas.
These 3 wings we obviously exploited to get into the same instance and it was probably a case we started shooting before any communications.
During this fight where you sent us packing because we are cowards, we were constantly using the shield regen exploit oh and some of us probably combat logged. You have video proof but dont feel the need to share. etc...*
So if we can get that out the way, that would be great.
 
What the code are doing is what happens in war.
One side blockades an area, makes it an exclusion zone and intercepts any transports entering or leaving that zone.
The mechanism missing is the answer to blockade, convoys.
Now, if we could have convoys with escorts in ED, that would be interesting.
 

Snakebite

Banned
A (possible) solution.

Here goes. Stay with me....

  • CODE desires an RP experience
  • Many player desire an balanced piracy experience
  • CODE wants recognition as a legitimate pirate presence in the galaxy

Why not implement the following mechanic into a Powerplay update in the future:
  • The Devs add CODE as a faction for players to choose to be aligned with
  • CODE skins/paintjobs for ships - wear it like a badge of honour
  • Galnet includes CODE activities
  • CODE representative makes press release - i.e. "CODE is currently blockading x station - stay away"
  • CODE activities are their own community goal - e.g. tons stolen, ships destroyed, reduction in materials delivered to x station, station did not achieve target production, etc
  • CODE ships will be identified as such automatically
  • Bounty hunters can see the CODE identity
  • Ships with the CODE ident will incur a bounty equal to the cost of damage, loss, theft for each of their victims
  • Anarchy systems ignore CODE status - these are a safe haven for pirates
  • The CODE ident can't simply be turned on and off at the click of a button or menu - perhaps it is bound to the vessel (?)
  • Some Community Goals will have a sub-goal. While traders are trading, bounty hunters are rewarded for pirate kills (like the "Stop the Sobek Boys" CG)

What does this do?
  • Players can see in game via Galnet, what CODE is about. What their terms are. Where they'll focus their activities
  • Prevents pirates from selling stolen goods so easily
  • Pirates take pride in their badge of honour
  • Pirates incur bounties commensurate with their crimes
  • Pirates are held responsible for their crimes
  • Players can identify friend from foe - what stops CODE from pirating CODE?
  • Bounty hunters can see pirates easily
  • Bounty hunting pirates becomes a worthwhile profession
  • Pirates get to experience the thrill of the hunt (from the other side of the game)
  • If you're going to be a pirate - then fly your Jolly Roger, turn your face into the wind, and embrace the briny sting of the wind in your face

Sorry for all the dot-points; it just helps me keep track of my thoughts. :eek:

Just my thoughts. Share what you think. What can make it better.

Remember: I like pirates. I just don't want to be one. They are, however, an integral part of my gaming experience in ED, and I just want it to get better.

These are actually not bad ideas, BUT, it would seem unfair to give this one group 'code' special treatment, they should allow other groups the same level of status through in-game mechanisms. Ie they should allow for player controlled factions and organisations with the game.
 
I think the behaviour of some of the so-called PvP advocates in this thread is shocking. You come across as bullies, but also -whiners-, moreso than anyone that complained about being blown up for no apparent reason.

All it takes is for one person to suggest an alternative way of playing to this guy (take it or leave it) and in come the big guns, slinging pathetic, childish 'care bear' insults and professing how much more of a real player they are to be in open.

The whole nature of this post gives the lie to idea that Open is about 'challenge' to many people. If it was about challenge they'd be duking it out in Combat Zones (an option still legal to Mobius players, by the way) with a large number of hostile targets mixed in with some target players - not going after some weak ship. I know piracy is a part of the game or whatever, but don't pretend it's about 'risk', for anyone except the person who has to decide whether to do a cargo run to that system or not.

What's being discussed here is only PvP in the loosest possible sense, and for some players it may add flavour to the game, but for a lot of us it's just a boring hassle. So, sorry if some of us don't really have the time to indulge in these schoolyard bully fantasies.
 
I think the behaviour of some of the so-called PvP advocates in this thread is shocking. You come across as bullies, but also -whiners-, moreso than anyone that complained about being blown up for no apparent reason.

All it takes is for one person to suggest an alternative way of playing to this guy (take it or leave it) and in come the big guns, slinging pathetic, childish 'care bear' insults and professing how much more of a real player they are to be in open.

The whole nature of this post gives the lie to idea that Open is about 'challenge' to many people. If it was about challenge they'd be duking it out in Combat Zones (an option still legal to Mobius players, by the way) with a large number of hostile targets mixed in with some target players - not going after some weak ship. I know piracy is a part of the game or whatever, but don't pretend it's about 'risk', for anyone except the person who has to decide whether to do a cargo run to that system or not.

What's being discussed here is only PvP in the loosest possible sense, and for some players it may add flavour to the game, but for a lot of us it's just a boring hassle. So, sorry if some of us don't really have the time to indulge in these schoolyard bully fantasies.
Repped for truth. Even with excluding "arrogant" and "condescending" as descriptors, you have still nailed it.
 

Snakebite

Banned
What the code are doing is what happens in war.
One side blockades an area, makes it an exclusion zone and intercepts any transports entering or leaving that zone.
The mechanism missing is the answer to blockade, convoys.
Now, if we could have convoys with escorts in ED, that would be interesting.

Its already possible to have convoys (sort of) but the wing maximum of 4 is a bit pee wee and there are not really any other mechanisms to acheive convoys. There should be a way of slaving ships jump drives together for instance.
 
Forgive the late replies, I've been away for a couple of weeks and haven't had a chance to peruse the usual Code bad! Code good! threads.

Is there a group that fights against CODE?

Oh, so, so many although it's quiet for the first time in four months.

Lol is this the same weaksause "CODE" that are in EVE?

Absolutely, not. To answer the usual questions. I made The Code, I know. No we won't change the name and no, I didn't check every multiplayer game in existence for their clans and their reputations. I'm a bad, bad boy.

The strange thing about these "Code" players is that they only seem to operate in wings of 4. When they do operate alone in Open mode (which is not often as this is when they jump to Solo mode) after a couple of pings with a laser off they go running to mummy. Seen it quite a few times, if you know what I mean. ;-)

Despite your cunning attempt at subterfuge, I am flattered you made an account especially to try to insult us. With time, you can only improve at it.

Yep, when I see someone from the 'Code' I just think ah... Coward ;)

:) We're pirates and killers, not the Royal Navy.

A Code pilot in an Anaconda was ramming people in a station for no reason. He later tried to kill me in a debris field with no warning or demands. Code caters to these kinds of people and in general just need to be locked to solo play.

If anyone from Code wants to prove me wrong about that I can tell you his name and the guy he had with him.

Please PM ne if you have not already PM'd The Bosun.

Wait a second. Are these CODE the illegitimate offspring that plague miners in EVE with their "mining license" nonsense under the guise of "protecting" "legitimate" miners from bots? Scum o'the 'verse.

Right, because it's totally unthinkable that people who enjoy spoiling one space game for some people would enjoy spoiling another space game for some people.

I can see why the question might arise. I don't have a problem with that. I only get warm under the collar when they won't take my OOC word that I have and have never had any connection with C.O.D.E from EVE.

Looks like a duck, quacks like a duck, acts like a duck, calls itself "DUCK"... It sure ain't no moose ;)

It's a platypus.

I wonder are they the same CODE that operates in Eve? If they are then they are bad news for Elite, I don't have the link offhand but if you have ever seen their page about their alliance in Eve you will see that they are run by a complete and utter lunatic. In Eve they go after miners and players who obviously cannot defend themselves( which is completely cowardly) and they claim they want pvp. I read here on the forum that they have a " purchase this pass and we won't kill you" system set up, this is what has led me to suspect they are the same people from Eve. So my advice is to ignore them completely, never buy their protection scam and chances are they will interdict you when you are in a smaller craft so be wary. Safe flying everyone.

Will no one think of the children? See above.

A (possible) solution.

Here goes. Stay with me....

  • CODE desires an RP experience
  • Many player desire an balanced piracy experience
  • CODE wants recognition as a legitimate pirate presence in the galaxy

Why not implement the following mechanic into a Powerplay update in the future:
  • The Devs add CODE as a faction for players to choose to be aligned with
  • CODE skins/paintjobs for ships - wear it like a badge of honour
  • Galnet includes CODE activities
  • CODE representative makes press release - i.e. "CODE is currently blockading x station - stay away"
  • CODE activities are their own community goal - e.g. tons stolen, ships destroyed, reduction in materials delivered to x station, station did not achieve target production, etc
  • CODE ships will be identified as such automatically
  • Bounty hunters can see the CODE identity
  • Ships with the CODE ident will incur a bounty equal to the cost of damage, loss, theft for each of their victims
  • Anarchy systems ignore CODE status - these are a safe haven for pirates
  • The CODE ident can't simply be turned on and off at the click of a button or menu - perhaps it is bound to the vessel (?)
  • Some Community Goals will have a sub-goal. While traders are trading, bounty hunters are rewarded for pirate kills (like the "Stop the Sobek Boys" CG)

What does this do?
  • Players can see in game via Galnet, what CODE is about. What their terms are. Where they'll focus their activities
  • Prevents pirates from selling stolen goods so easily
  • Pirates take pride in their badge of honour
  • Pirates incur bounties commensurate with their crimes
  • Pirates are held responsible for their crimes
  • Players can identify friend from foe - what stops CODE from pirating CODE?
  • Bounty hunters can see pirates easily
  • Bounty hunting pirates becomes a worthwhile profession
  • Pirates get to experience the thrill of the hunt (from the other side of the game)
  • If you're going to be a pirate - then fly your Jolly Roger, turn your face into the wind, and embrace the briny sting of the wind in your face

Sorry for all the dot-points; it just helps me keep track of my thoughts. :eek:

Just my thoughts. Share what you think. What can make it better.

Remember: I like pirates. I just don't want to be one. They are, however, an integral part of my gaming experience in ED, and I just want it to get better.

This is what I would like, yes. If you agree with this, please ask the devs for it. Naturally, it would be a ingame thing only and The Code and it's members would not materially gain from it and it will rise and fall at the whims of the .

-

If you have any complaints about members of The Code, please visit our Complaints section @ http://thecodeelitedangerous.enjin.com/forum/m/27784528/viewforum/5172398 . We'd prefer it if you had video evidence as I do tend to take my crew's word over stranger's.

You can, however, be assured that no Code pirate will kill you for no reason, nor ram you in stations, nor make your life unpleasant more than robbery necessitates. I will not stand for it.

Finally, thank you for noticing that most of the time you meet The Code in wings of 3/4. We like to call this magical concept 'organisation'. Yes, we're cowards but as I have been known to say from time to time; "If you find yourself in a fair fight, you haven't prepared enough'.

Fly safe and watch out, we're behind you.
 
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Why should devs cater so heavily to a single faction of thinly-weiled PVP-wackos?
Would you also recommend the same priviliges given to, idk, Emperor's Grace? Mobius? Probably not - so what makes CODE so special, beyond their "kill evry1 an claim lore" drapery?

A far easier solution would be to simply allow players to "align" and be identified as generic "pirates". And have the auto-generated galnet articles write up reports of systems with a very heavy pirate activity.

Its a good point. I'm rather tired of hearing about them to be honest. They are receiving far too much acknowledgement. And a previous suggestion about adding them as an in game faction is ludicrous. The game doesn't and shouldn't revolve around one group and I'm beginning to understand Jeff Ryans point about the negatives of the game being under group control.
 
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Its a good point. I'm rather tired of hearing about them to be honest. They are receiving far too much acknowledgement. And a previous suggestion about adding them as an in game faction is ludicrous. The game doesn't and shouldn't revolve around one group and I'm beginning to understand Jeff Ryans point about the negatives of the game being under group control.

The only reason this has been suggested for The Code, and EIC, and Mercs of Mikunn is because, like it or not, we generate content and make the game more than take a to b and return. We do not expect any in game benefit other than the reward of having our groups, ahem, Codified in the game as a small reward that changes nothing in any meaningful way. We would hope that this would other groups to do similar things to generate content and discussion. It needn't be piracy (as in the case of EIC, or the Mercs), it could be anything.
 
The only reason this has been suggested for The Code, and EIC, and Mercs of Mikunn is because, like it or not, we generate content and make the game more than take a to b and return. We do not expect any in game benefit other than the reward of having our groups, ahem, Codified in the game as a small reward that changes nothing in any meaningful way. We would hope that this would other groups to do similar things to generate content and discussion. It needn't be piracy (as in the case of EIC, or the Mercs), it could be anything.

I'm all for player generated content. Indeed, I've long argued for it over the years but I am beginning to see what people argued against when they spoke of the group control as found in EVE.. lolz can't believe I am saying this to be honest. However, if we are to have player created factions (i.e. clans) it should be something all groups have the option to create rather than such a privilege be bestowed on a selected few. ;) And whilst I have no personal issue those you mentioned what makes those groups so special?
 
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it would seem unfair to give this one group 'code' special treatmen

Unfair? It's utterly and insanely absurd.

The only reason this has been suggested for The Code, and EIC, and Mercs of Mikunn is because, like it or not, we generate content and make the game more than take a to b and return. We do not expect any in game benefit other than the reward of having our groups, ahem, Codified in the game as a small reward that changes nothing in any meaningful way.

Everyone generates content via their actions, and they do it for free. You do not need any reward.
 
I'm all for player generated content. Indeed, I've long argued for it over the years but I am beginning to see what people argued against when they spoke of the group control as found in EVE.. lolz can't believe I am saying this to be honest. However, if we are to have player created factions (i.e. clans) it should be something all groups have the option to create rather than such a privilege be bestowed on a selected few. ;) And whilst I have no personal issue those you mentioned what makes those groups so special?

As I said, we create content. It wouldn't be 'Hey, I made a Group - make us a Power', it would be 'This group has repeatedly created content, driven stories and have contributed to the game over a long period of time' and they get a Power in their name and that's it. The and the players as a whole would determine if that Power remains so.
 
As I said, we create content. It wouldn't be 'Hey, I made a Group - make us a Power', it would be 'This group has repeatedly created content, driven stories and have contributed to the game over a long period of time' and they get a Power in their name and that's it. The and the players as a whole would determine if that Power remains so.

Dream on. Lots of people make content with their actions in game. ;) We just might not be choosing to shout about it from the rooftops at the present moment in time. :)
 
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