What type of controller will you be using for Elite Dangerous

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Nope never piloted a real airplane, but that's probably an easy guess (still right though).
I do understand that it is easier to control with pedals, heck, just trying to use two sticks to control a toy helicopter to fly it through a rectangle gap in a big sheet of paper held up by Mr Darren Grey was near impossible (but very funny), so yes, it would be dangerous to control yaw with a twist stick in a real aircraft.

I can't explain why joystick makers made sticks to twist, maybe it was pedals seemed unattractive to customers? but I have tried controlling the 3 axis with the stick, and I'll admit, it does take some concentration.

As for the "old timer" comment in my previous post, I was teasing. It was not directed at anyone specifically or to be taken seriously.

I once had fying lessons as a present from a ex :cool: and I agree pedals are easier.

Yesterday i bought a TM Hotas joystick which has the twist for rudder on the stick but also has rudder controls on the throttle. so at least I have a choice when I'm losing my way in space or dying too quicky in a fight, or smashing into the side of a station, planet,asteroid, anything larger than my ship......etc...:rolleyes:
 
Main aiming in ED supposed to be done with roll/pitch. That's why yaw is so limited. If anyone here played flight sims you would notice that yaw is much slower than roll and pitch. ED is not much different. I understand how people with mouse and keyboard are trying to get the system to be easier for them but again - you not supposed to use mouse to controlling your space ship. Main controls are roll and pitch on your keyboard. Mouse is just fine tuning yaw which is very limited and unresponsive - its normal because thats how yaw works.

I know it doesn't make sense in space, but that is howFrontier limiting the controls to prevent Ed from becoming a mouse controlled FPS Space Ship like in "Space Conflict".

Mouse in this case is more of a rudder than anything else. So roll and pitch with keyboard and then if you need yaw do it with your mouse. BTW, game is playable without yaw, even though I wish that yaw was available on my pedals on G940, until then I don't even use yaw because its barely even noticable, I just roll/pitch with joystick because that's the fastest way to aim. But I am waiting on fully working template for G940 before I play any further.

So pretty much keyboard people will have to learn to aim with roll/pitch on your keyboard and my advice - forget about your mouse.
 
Main aiming in ED supposed to be done with roll/pitch. That's why yaw is so limited. If anyone here played flight sims you would notice that yaw is much slower than roll and pitch. ED is not much different. I understand how people with mouse and keyboard are trying to get the system to be easier for them but again - you not supposed to use mouse to controlling your space ship. Main controls are roll and pitch on your keyboard. Mouse is just fine tuning yaw which is very limited and unresponsive - its normal because thats how yaw works.

I know it doesn't make sense in space, but that is howFrontier limiting the controls to prevent Ed from becoming a mouse controlled FPS Space Ship like in "Space Conflict".

Mouse in this case is more of a rudder than anything else. So roll and pitch with keyboard and then if you need yaw do it with your mouse. BTW, game is playable without yaw, even though I wish that yaw was available on my pedals on G940, until then I don't even use yaw because its barely even noticable, I just roll/pitch with joystick because that's the fastest way to aim. But I am waiting on fully working template for G940 before I play any further.

So pretty much keyboard people will have to learn to aim with roll/pitch on your keyboard and my advice - forget about your mouse.

Well, if it's a limitation for game play that's fine :)
 
I have a hard time leaving the comfort of a keyboard and mouse. I have used it for years and it works seamlessly, anything else does not seem natural.

If I did sit down and get to grips with anything else it may manifest itself with a further desire to get and Playstation or Xbox.:eek:

Its not that I am adverse to change, with the release of Elite ever looming I purchased a R.A.T. 7 mouse.
I am not one to usually get excited over a mouse, UNTIL NOW :)
 
So pretty much keyboard people will have to learn to aim with roll/pitch on your keyboard and my advice - forget about your mouse.

Joystick supremacist pls go.

Every input option should be as good as it can be. No need to nerf mouse just because you don't like it.
 
I'll be using this :)

Thrustmaster T-Flight Hotas X Joystick (PC/PS3)

BCAiDOr.jpg


Though being a beta backer, I spend my time watching YouTube clips and pretending I'm in control :(
 
Wll, assuming I'll run Elite IV on a Mac, which kind of controller do you suggest?

It depends on how you're running it. I've tested the alpha out on my MacBook in Bootcamp with an XBox 360 controller that I also used on my gaming PC. But for native mode I'm not sure if OSX will detect that, but I've not tried so can't be positive.

For the Alpha I started with the above mentioned XBox 360 controller (wireless receiver plugged into one USB port and plug and charge kit into another).

But I've recently upgraded to a Logitech Extreme 3D Pro which I find much more precise for targetting and makes combat more fluid. Plus it has 12 buttons and a 4-way hat and built in throttle which makes getting to grips with all these functions a bit easier.
 

Robert Maynard

Volunteer Moderator
Joystick supremacist pls go.

Every input option should be as good as it can be. No need to nerf mouse just because you don't like it.

However, no input method should have a distinct advantage over another.

For example, there would be imbalance if the ship was to target what was under the mouse cursor (anywhere on the screen). Weapons have either little or no gimballing in the Alpha (so far). To get the weapon to aim at the target requires the ship to turn. That takes time.

Yaw rate will be the same for all control methods (for a given ship, speed, etc). It will probably be the slowest of the three axial rotation rates. This has been decided by FD.
 
However, no input method should have a distinct advantage over another.

A joystick will always be better than even the best keyboard implementation. And so will a mouse. That doesn't mean good keyboard controls aren't worth having.
 
I am not sure if I am right or not and hope there is some other old school gamers out there. but the first Beeb version of elite was keyboard only wasn't it? just cant remember but it was a few hurmmmm years ago.:eek:

if this is indeed the case I am a traditionalist with mouse.:smilie:
 

Robert Maynard

Volunteer Moderator
I am not sure if I am right or not and hope there is some other old school gamers out there. but the first Beeb version of elite was keyboard only wasn't it? just cant remember but it was a few hurmmmm years ago.:eek:

if this is indeed the case I am a traditionalist with mouse.:smilie:

There was an analogue joystick for the BBC Micro - I think that it was compatible with Elite back in the day....
 
There was an analogue joystick for the BBC Micro - I think that it was compatible with Elite back in the day....

Yes, I first used a ShoreShot Mk2 I think it was and then my brother built me an analogue joystick which was superb - the best joystick I've ever used.
 
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