Powerplay Beta 1.3 live, lets test if it improves performance for VR!

No, it doesn't - and that's the problem.

This.

VR has been neglected for far too long. Simply stupid, IMO, when VR is one of the best features of ED and has garnered more press than anything in ED to date. I get "alerts" from Google everyday and at least 80% of them have something to do with ED VR.

Even with the relatively small VR user base in ED, IMO, FD is overlooking a golden egg here. Too bad Michael isn't as interested in VR as he is "space risk" or we'd be set.
 
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SlackR

Banned
I wish we were operating on only one thread... Not sure where to post but here are my observations...

Ingame SS isn't helping and neither is the NVIdia DSR (at leSt not as much as it should)
People who say they are no noticeable graphic depreciation are certainly not seeing whT im seeing.
It seems to me like the slider is calibrated incorrectly and even the highest settings are producing a lower res image.

Also reorientation works for me only in super cruise.
 
This.

VR has been neglected for far too long. Simply stupid, IMO, when VR is one of the best features of ED and has garnered more press than anything in ED to date. I get "alerts" from Google everyday and at least 80% of them have something to do with ED VR.

Even with the relatively small VR user base in ED, IMO, FD is overlooking a golden egg here. Too bad Michael isn't as interested in VR as he is "space risk" or we'd be set.

Guys I am still failing to see what the issue is here. Once CV1 is released shouldn't we then be discussing what FD should or shouldn't do? Frankly we are incredibly lucky to even have this game available in VR.

I'm slightly at loss as to where all this self entitlement has come from. I want improvements just as much as any one else, but let's get real here, we are a tiny fraction of the customer base, running dev kits. Am fairly certain FD have bigger things to worry about right now.
 
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SlackR

Banned
Guys I am still failing to see what the issue is here. Once CV1 is released shouldn't we then be discussing what FD should or shouldn't do? Frankly we are incredibly lucky to even have this game available in VR.

I'm slightly at loss as to where all this self entitlement has come from. I want improvements just as much as any one else, but let's get real here, we are a tiny fraction of the customer base, running dev kits. Am fairly certain FD have bigger things to worry about right now.

Dude your posts are normally spot on but on this point I gave to agree with Sanderson. I don't think anybody here doesn't appreciate what FD have done with VR for ED... It's that THEY don't seem to appreciate what they have on their hands. It is clear that VR is on their minds because DB talked it up again not so long ago, but the changes they have implemented haven't nearly lived up to the potential this game has. Sanderson is right to describe this moment as a golden egg. This, like so many other marketing mistakes frontier have made is a wasted opportunity. So many people are now just hearing about VR and taking an interest, when things go commercial ED will likely be another ok game crowded out by other new AAA titles. But RIGHT NOW nobody can touch them. ED should be THE experience that graphics cards Manufacturers and VR designers use to showcase their hardware. But it isn't. It isnt for so many reasons, but most of them lie squarely with FRontier IMO.
That's it ... Rant over!
I'd hate people to think this is a case of entitlement, its like seeing the next Messi playing in the lower leagues with no structure around him to propel him onto the world stage where he clearly belongs.
ED VR is amazing but by this point it should be more amazing than it is :)
 
I just went through all my settings again in Beta, hoping that maybe I missed soemthing yesterday, but came up with same result. Beta graphics in VR are nowehere near as good as in main release. They defo look low res, blurry, and very dated in comparison.
I have tried in game SS, Nvidia DSR, SweetFX, etc all multiple times with no change. Everything I do makes no difference. I guess we just need to report and wait, see what happens. I'm sure they'll come up with a fix in due course for whatever is causing it. I do find it odd though that some people are claiming it's looking better :S Perhaps they played in low res anyway? I dunno..

I have DSR set at 2560x1440 in beta, and although it looks low res and crap outside the cockpit (stars,planets,stations), inside isn't too bad and is very smooth at least, still nothing like the full game though.
I5 3570 @4.6
GTX 970 OC
8GB RAM
Windows 7

My OR is set to secondary window. The only thing I haven't tried is setting it to Primary, which I've planned to do for a while now anyway so might try that later if I have time.

.

EDIT: Personally, I think it's great that you guys are speaking up about your beta experience in VR, as I'm pretty sure it's a huge and important part of what FD wants to get right, especially during Beta. Isn't that what the VR discussion and support forum is all about - Giving feedback, raising concerns, giving praise, sharing knowledge etc etc. I'm fairly certain FD appreciate all these concerns being raised and wouldn't want you to keep quiet. Just my 2cents..
 
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Just out of curiosity has anybody tried 0.6 SDK with the beta version ?

Unfortunately I'm not a beta tester but it's clear that reading the posts they have implemented some changes to VR (ie) curved screens but failed to mention these in the patch notes for whatever reason
 
Has anyone suffering the blurriness issues tried extreme DSR? ShavedIceBaby's settings use a trick of turning the in game Oculus Quality slider all the way down and ramping DSR up to 4x, and the performance changes from both seem to cancel out.

That's why, to test if it really is to do with the Oculus Quality slider, try very large DSR multiples and see if it indeed fixes? It's not absolute proof but good evidence.

I recommend doing the third DSR method mentioned in part 3 of the compendium post (https://forums.frontier.co.uk/showthread.php?t=121355). fyi 4x is 3840x2160 and 3x is 2880x1620

If someone could try this and report back here, that would be useful!
 
Guys I am still failing to see what the issue is here. Once CV1 is released shouldn't we then be discussing what FD should or shouldn't do? Frankly we are incredibly lucky to even have this game available in VR.

I'm slightly at loss as to where all this self entitlement has come from. I want improvements just as much as any one else, but let's get real here, we are a tiny fraction of the customer base, running dev kits. Am fairly certain FD have bigger things to worry about right now.

If everybody took your attitude then the forums would be a wasteland and people would accept VR in Elite Dangerous in whatever sorry state Frontier throw out to us. The upshot of which would be them thinking there is no interest in VR. Its catch 22. As the poster above said - I normally value your posts but I think you are wrong on this one and I lost a little respect when you started throwing around that old chestnut of accusing people of self entitlement.

In the early days David Braben wouldn't stop going on about VR. The DK2 is their showcase at EVERY trade show they attend - to say we should shut up and wait for CV1 just doesn't make sense. We are here to test and give feedback - thats why Frontier implemneted early support for DK2 in the first place to make sure Elite Dangerous was the number one game to play when CV1 comes out. I am sure there will need to be support for Steam VR, Playstation VR and the inevitable devices that Microsoft and Google release in the months and years ahead.

And I think tiny fraction is an understatement and almost implies you are are suggesting we don't matter.

What we want is a bit more developer feedback here in this VR forum. VR is supposed to be the future but right now it appears Frontier are putting it on the "not a priority" list. I think thats what we all find a little bizarre.

I guess there must be at least one person working on VR in their office since we got a curved main menu! Woo Hoo!!
 
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I've just had a try with 1.3.1 and it is awful. No re-orientation, menus almost unreadable and poor performance in a station unless you run with minimum settings. I'll put some entries in the bug forum.
 
Fair enough guy's, I guess I am too laid back regarding this whole subject. Still, I doubt the devs are sitting around twiddling there thumbs whilst thinking 'I can't be bothered to work on VR.

Edit - Putting aside tracking reset - Doesn't the that fact that some seem to have great performance,visuals, and others are saying it looks and plays crap, suggest that the issue for some exists between the keyboard and chair?
 
Fair enough guy's, I guess I am too laid back regarding this whole subject. Still, I doubt the devs are sitting around twiddling there thumbs whilst thinking 'I can't be bothered to work on VR.

Edit - Putting aside tracking reset - Doesn't the that fact that some seem to have great performance,visuals, and others are saying it looks and plays crap, suggest that the issue for some exists between the keyboard and chair?

Nah, go back to release version and all is well - therefore they have changed something.
 
Doesn't the that fact that some seem to have great performance,visuals, and others are saying it looks and plays crap, suggest that the issue for some exists between the keyboard and chair?

What does that mean? Are you suggesting its all in our minds?
 
Nah, go back to release version and all is well - therefore they have changed something.

Ok, I think some of you have got me wrong. Obviously stuff is broken in 1.3 for VR users, and of course that should be fixed, this is beta after all, log a ticket.

My previous comments are related to users that for some reason expected dedicated VR improvements. I'm just a little surprised that some here thought anything major would change in1.3 for VR, at best I expected improvements due to optimization for regular users.

Anything broken in 1.3 will be fixed

- - - Updated - - -

What does that mean? Are you suggesting its all in our minds?

I am suggesting certain changes that have been made, likely require different tweaks. Anything else is down to the devs to fix
 
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Has anyone suffering the blurriness issues tried extreme DSR? ShavedIceBaby's settings use a trick of turning the in game Oculus Quality slider all the way down and ramping DSR up to 4x, and the performance changes from both seem to cancel out.

That's why, to test if it really is to do with the Oculus Quality slider, try very large DSR multiples and see if it indeed fixes? It's not absolute proof but good evidence.

I recommend doing the third DSR method mentioned in part 3 of the compendium post (https://forums.frontier.co.uk/showthread.php?t=121355). fyi 4x is 3840x2160 and 3x is 2880x1620

If someone could try this and report back here, that would be useful!


I am getting a pretty OK experience with Nvidia DSR 4X, oculus quality slider at max and all in game settings at ULTRA. I also tried runtime 0.6 but found FOV jumping in and out at random. When stable its silky smooth though - no judder. Back on 0.5 and getting similar graphic quality now as I was getting in 1.2 with in game SS x1.5 - minor judder when moving head rapidly. As others have mentioned reset only working in SC. Only tried private group RES so can't comment on performance in open. Keybind mapping is a huge pain - restoring backed up custom.binds never works for me and I have to build a new config every time there is a new version. If only there was an offline config util for setting up the keys outside the game interface...

BEEZEE
 
Ok, I think some of you have got me wrong. Obviously stuff is broken in 1.3 for VR users, and of course that should be fixed, this is beta after all, log a ticket.

My previous comments are related to users that for some reason expected dedicated VR improvements. I'm just a little surprised that some here thought anything major would change in1.3 for VR, at best I expected improvements due to optimization for regular users.

Anything broken in 1.3 will be fixed

- - - Updated - - -



I am suggesting certain changes that have been made, likely require different tweaks. Anything else is down to the devs to fix

Apart from some cosmetic changes like curved menus (like at the start screen), some GFX optimisations would have been all I was expecting to get at this point.
 
Why aren't you using the overrides config file?

Not sure why but this has never worked for me since beta 1, and we haven't had a new version for a while so I have had no need to mess with this for a while. 1.3 wiped them clean so had to start again even though I have a back up binds file - I just can't get it to apply and be visible in the controls options. I guess a clean install might fix it but that is last resort.

Thanks!
 
This discussion has pushed my suggestion back a page, so I'm going to put it in another of the threads. I really need it to be seen
 
Ok, I think some of you have got me wrong. Obviously stuff is broken in 1.3 for VR users, and of course that should be fixed, this is beta after all, log a ticket.

My previous comments are related to users that for some reason expected dedicated VR improvements. I'm just a little surprised that some here thought anything major would change in1.3 for VR, at best I expected improvements due to optimization for regular users.

Anything broken in 1.3 will be fixed

Okay, on your software development projects, when do you do library updates? I know when I like to do them: when the new library has a fix I need or feature I want, and when I have time for a full test pass to check for regressions. This seems like exactly that time to me.
 

SlackR

Banned
Has anyone suffering the blurriness issues tried extreme DSR? ShavedIceBaby's settings use a trick of turning the in game Oculus Quality slider all the way down and ramping DSR up to 4x, and the performance changes from both seem to cancel out.

That's why, to test if it really is to do with the Oculus Quality slider, try very large DSR multiples and see if it indeed fixes? It's not absolute proof but good evidence.

I recommend doing the third DSR method mentioned in part 3 of the compendium post (https://forums.frontier.co.uk/showthread.php?t=121355). fyi 4x is 3840x2160 and 3x is 2880x1620

If someone could try this and report back here, that would be useful!

X4 was still rubbish
 
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