No more 1.3 Oculus Rift Raff

Ok, so the Frontier Q&A representative has officially claimed they are aware of graphical and reset-key issues. So that's GOOD NEWS.

I hope it doesn't take till 1.305 to fix but hey, at least I know I won't be out of a game/dream-come-true/space profession in the long run.

Anyway, there seems to be some people who are having graphical issues and some who aren't. If you AREN'T, could you speak up. I just want to make sure that you aren't the minority one might believe you to be.
 
Stop making threads, you silly fop, you will splatter useful info around fractal forum wiggles. Calm down :)

OK, it looks fantastic for me. Let me quantify that (I only have a few minutes).

With SS 1.5 it looks blurry and murky. It's possibly that SS looks worse than it did- I can't really be sure, as I tend to use DSR for the framerate (until I build a new machine).

With DSR, it looks great. Text is readable, even though I haven't made the beta GUI green yet. Framerate in big stations is loads better, that culling pass has improved things massively, I have gone from 1.2x DSR to 1.5, and still have a higher framerate. Judder is a lot less noticable due to improved framerate though not being able to see the stick and throttle masks that. Stuff in the foreground tends to judder more, usually- but I can't see that as resetting headlook is so hit and miss.

Luminance and chrominance look more or less unchanged. Note that I don't screw with them in the NVidia panel, and kludge them in SweetFX (like some crack-fuelled RIAA curve attempt), so this is less likely to be a problem for me.

So far (only having had a few minutes flying since the beta servers came back up), everything looks better. The only negative for me at this point is that the headlook reset is very unreliable.

It's looking good, folks.
 
Last edited:
Anyway, there seems to be some people who are having graphical issues and some who aren't. If you AREN'T, could you speak up. I just want to make sure that you aren't the minority one might believe you to be.

Overall, my DK2 experience with 1.3 is very similar in appearance and performance to the current release. Which is Good overall.
Maybe there's a little better performance in RES and stations, but its small if it is indeed there.
.
I too am experiencing the few issues highlighted in earlier posts:
1. Lack of OR reset (unless in supercruise)
2. Only one eye shows the Galactic Powers map properly.
3. Mouse cursor doesn't move.
.
Overall, I am at least pleased that the VR performance hasn't taken a step backwards.
.
PS: Don't forget to put SweetFX into the Open Beta Folder.
 
Overall, my DK2 experience with 1.3 is very similar in appearance and performance to the current release. Which is Good overall.
Maybe there's a little better performance in RES and stations, but its small if it is indeed there.
.
I too am experiencing the few issues highlighted in earlier posts:
1. Lack of OR reset (unless in supercruise)
2. Only one eye shows the Galactic Powers map properly.
3. Mouse cursor doesn't move.
.
Overall, I am at least pleased that the VR performance hasn't taken a step backwards.
.
PS: Don't forget to put SweetFX into the Open Beta Folder.

Its a bit confusing that myself and others are reporting massive degrade in image quality yet others (like yourself) seem to be fine?
 
Its a bit confusing that myself and others are reporting massive degrade in image quality yet others (like yourself) seem to be fine?

Indeed, strange.... sorry to hear from you guys, I'd be mighty disappointing.
I'm sure it'll get sorted out tho... Hang in there!
.
Here's my system, if it helps:
AMD FX 8350, OC to 4.5 GHz.
EVGA FTW GTX 970
16GB RAM
SSDs
.
I did have to reset SweetFX and restore my ingame resolution to what it was previously (23?? x ????).
I also increased the Oculus quality slider all the way up (to the right).
Other than that nothing else has changed for me.
.
I think the curved menu screen is pretty cool.
I wish they'd curve the Powerplay screen too (and other screens, where it makes sense).
 

SlackR

Banned
Stop making threads, you silly fop, you will splatter useful info around fractal forum wiggles. Calm down :)

OK, it looks fantastic for me. Let me quantify that (I only have a few minutes).

With SS 1.5 it looks blurry and murky. It's possibly that SS looks worse than it did- I can't really be sure, as I tend to use DSR for the framerate (until I build a new machine).

With DSR,
it looks great. Text is readable, even though I haven't made the beta GUI green yet. Framerate in big stations is loads better, that culling pass has improved things massively, I have gone from 1.2x DSR to 1.5, and still have a higher framerate. Judder is a lot less noticable due to improved framerate though not being able to see the stick and throttle masks that. Stuff in the foreground tends to judder more, usually- but I can't see that as resetting headlook is so hit and miss.

Luminance and chrominance look more or less unchanged. Note that I don't screw with them in the NVidia panel, and kludge them in SweetFX (like some crack-fuelled RIAA curve attempt), so this is less likely to be a problem for me.

So far (only having had a few minutes flying since the beta servers came back up), everything looks better. The only negative for me at this point is that the headlook reset is very unreliable.

It's looking good, folks.

I agree about the SSD being a mess, but so too is the DSR for me... Text is awful even at x4 which suggests to me that the issue is the oculus slider.

The orientation is working only in super cruise for me.
 
I put this in the main discussion thread about the graphics issues but it is being pushed back by another discussion so I'm sharing it here:

Has anyone suffering the blurriness issues tried extreme DSR? ShavedIceBaby's settings use a trick of turning the in game Oculus Quality slider all the way down and ramping DSR up to 4x, and the performance changes from both seem to cancel out.

That's why, to test if it really is to do with the Oculus Quality slider, try very large DSR multiples and see if it indeed fixes? It's not absolute proof but good evidence.

I recommend doing the third DSR method mentioned in part 3 of the compendium post (https://forums.frontier.co.uk/showthread.php?t=121355). fyi 4x is 3840x2160 and 3x is 2880x1620

If someone could try this and report back here, that would be useful!
 
I put this in the main discussion thread about the graphics issues but it is being pushed back by another discussion so I'm sharing it here:

Has anyone suffering the blurriness issues tried extreme DSR? ShavedIceBaby's settings use a trick of turning the in game Oculus Quality slider all the way down and ramping DSR up to 4x, and the performance changes from both seem to cancel out.

That's why, to test if it really is to do with the Oculus Quality slider, try very large DSR multiples and see if it indeed fixes? It's not absolute proof but good evidence.

I recommend doing the third DSR method mentioned in part 3 of the compendium post (https://forums.frontier.co.uk/showthread.php?t=121355). fyi 4x is 3840x2160 and 3x is 2880x1620

If someone could try this and report back here, that would be useful!

Me: I am getting a pretty OK experience with Nvidia DSR 4X, oculus quality slider at max and all in game settings at ULTRA and getting similar graphic quality now as I was getting in 1.2 with in game SS x1.5 - only minor judder when moving head rapidly.

EDIT: I just tried with quality slider at minimum and its back to unreadable blurry text. Slider at max and everything else max and it seems to be OK - text is crisp but could still be improved to reach 1.2 clarity.
 
Last edited:
Can you confirm if you were one of the people experiencing low res/blur HUD issues before you put the DSR up to 4x? If so I will add it to the bug report
 

SlackR

Banned
Can you confirm if you were one of the people experiencing low res/blur HUD issues before you put the DSR up to 4x? If so I will add it to the bug report

I'm not sure if you are talking to me but I am certain that the issue lies with the starting Res. This would be set by default as the max achievable on the oculus slider. Assuming that it is mistakenly set too low (which I believe to be the case) then improving res through DSR will show some improvement but not nearly as much as we are used to.
 
Last edited:
I'm not sure if you are talking to me but I am certain that the issue lies with the starting Res. This would be set by default as the max achievable on the oculus slider. Assuming that it is mistakenly set too low (which I believe to be the case) then improving res through DSR will show some improvement but not nearly as much as we are used to.

As an experiment I increased <HighResScreenCapScale>4</HighResScreenCapScale> from 4 to 12 in settings.xml in graphics options folder - it certainly seems to make a difference. Can anyone else verify?

- - - Updated - - -

Can you confirm if you were one of the people experiencing low res/blur HUD issues before you put the DSR up to 4x? If so I will add it to the bug report

Yes! Same problem that is being widely reported. Seems much better to me with extreme settings.
 
What we really need is someone who has already been using ShavedIceBaby's settings to compare. With his settings, if they are the same as 1.2 for you, and you are blurry without them (and you weren't in 1.2) then we can pretty much confirm it's an issue with the Oculus Quality slider as with his settings that was turned to zero anyway.

As soon as someone can confirm this, please let us know so I can put it in the bug report
---
EDIT: even if you didn't use ShavedIceBaby's settings before, I can tell you what they look like as I did try them once:

With 4x DSR and Oculus Quality slider to zero, they look comparable or slighly better than 1.5 DSR and Oculus Quality slider to max - this is without in game ss or aa, and is regardless of sweetfx.

So if someone with blur issues could try 4x DSR and report back whether it is roughly the same as a bit of normal DSR with full Oculus Quality in 1.2, that would be worthy of reporting
 
Last edited:
I have noticed that even without sweetFX or any tweaks including changing the HUD color Elite 1.3 is running very smoothly. I have the issue with recenter tracking button not working unless I am in Supercruise, and reading the orange HUD is still difficult but I have my RIFT turned up to Ultra and I am getting no Judder even in stations. The power map is also off it seems only one eye is showing the power bubbles on the map. Graphics are beautiful in station. Need to figure out where I need to change the HUD color to get it to work, for the beta version.
 

SlackR

Banned
I have noticed that even without sweetFX or any tweaks including changing the HUD color Elite 1.3 is running very smoothly. I have the issue with recenter tracking button not working unless I am in Supercruise, and reading the orange HUD is still difficult but I have my RIFT turned up to Ultra and I am getting no Judder even in stations. The power map is also off it seems only one eye is showing the power bubbles on the map. Graphics are beautiful in station. Need to figure out where I need to change the HUD color to get it to work, for the beta version.

how can the graphics be beautiful BUT the text hard to read? This is what I am not understanding ... I can reproduce my poor results on three different machines but not once can I get "beautiful graphics". No wonder Frontier seem confused...
https://forums.frontier.co.uk/showthread.php?t=148339
:p
 
how can the graphics be beautiful BUT the text hard to read? This is what I am not understanding ... I can reproduce my poor results on three different machines but not once can I get "beautiful graphics". No wonder Frontier seem confused...
https://forums.frontier.co.uk/showthread.php?t=148339
:p

Did you even try 1.3 other than looking for sharpness loss of text? did you try to fly around? I´m quite fed up on all the "it breaks VR" posts, it´s just not true for all of us! On my machine it´s running better/smoother/lower latency than any older build (including E:D beta/ i7 920 @ 4ghz/12gb and GTX 980). Actualy it looks to me as if Frontier is trying to fulfill the OR hardware requirements, trading some sharpness for framerate. I understand that ideally we want both, sharpness and smooth low persistence but I´ll gladly trade the first for the latter.

Some graphics improvements are massive imo
Short list on top of my mind:
No pop up shadows in and around Stations independend of quality settings (eg shadows low/high) ..
almost no geomety pop up, also independend of settings
Asteroid belts dust and dust in general has upgraded shaders, it now really looks like dust and not like a brightly lit uniform cloud.
Asteroid belt background image is more consistent, no flicker any more in asteroid belt.
Stutter in Supercruise and everywhere else is mostly gone (experienced some completely smooth jumps yesterday...)

There was much more but its too early in the morning for me to remember more stuff, anyway I think the universe looks more realistic/consistent the way they changed it.

cheers
 

SlackR

Banned
Are you kidding? Did I try it? Seriously dude! No I just thought I'd rant about it being borked and how Frontier don't care about VR anymore! I like being a drama queen and generally being rude and abusive! Oh wait ...

My findings were stated quite clearly... I don't believe the max res achievable was set correctly by default, meaning that previous clarity was simply not possible. I gave examples and even a theory as to why it might be like this. I also suggested trying the practise combat with Max settings and SS x 1.5 for comparison. I have numbers too if you would like them.

I don't agree that they are sacrificing sharpness for framerate because the entire point of the slider and other graphics options is to give you precisely that.. options!

It did "break my VR" ... That is not a subjective supposition it is a fact. I am running Ed on a 7 000 dollar rig... Each part has been painstakingly tweaked to run this beautiful game at its optimal setting. I have three DK2 s calibrated to perfection and have been tweaking since Alpha 01/14. And I don't play any other games.

I like many others here were trying to explain what was broken and why it might be broken, which presumably is what a VR forum during a BETA test is about.

I am happy you are happy, but I know it can be better and should be better and will try my utmost to help get it back to at least previous levels of awesomeness if not beyond.
 
Last edited:
Back
Top Bottom