I don't think radioactives from military fuel is a bug. That is by design. If the spent fuel didn't become radioactive then there would be no point in owning a standard drive.
I don't think radioactives from military fuel is a bug. That is by design. If the spent fuel didn't become radioactive then there would be no point in owning a standard drive.
The radioactives generation by military drives patch fixes a major bugbear of mine so glad to have found and added Stone-D's cheats! The classified mission fix is untested as I've struggled to find such a mission ... but I didn't want to hold the build up - let me know it works or not!
I hope that's not a garden shed, scale model Cobra project gone wrong? Should we call NASA to get you back?![]()
I'm sure it's not been altered since it was added in v1.03 and still works as expected here on build pc & test laptop with the v1.05a/v1.06 zips. Have you changed the ground textures 64/96? or perhaps the setting is repeated in your .cfg higher up and set to 0?
The base values are a forgotten throw-back to jjffe/glffe and only affects a single palette which is created at start up. That's all but unused, bar for a few text strings it seems. I'll remove them in the next build as they serve no real purpose now and won't be used by models with a skin/shader anyway.
But anyway it seems that going off on a tangent and poking around the ship stats might well have triggered a timely idea for solving my current challenge - resolving the sprite drawing vs objects. A little more poking around & commenting the .asm and I think I've located where that decision is made now.
At very least it looks like I can probably just force it always to draw star objects now, because they're scalable sprites anyway. Planets <seem> to be ok too - although they'll disappear if small and in shadow so need their dot after a certain point, but something else definitely isn't happy at the default start position and explodes all over the screen when zoomed out too far and it's "in view" - with what looks like a vector line draw towards the selected planet. very odd!
Anyway a BIG step forward - even if I can just isolate Suns and draw all other distant objects in game/system view as a generic blob then that'll be great, but looks like I might be able to do a per-object decision how far to zoom out on them before their actual object gets replaced!![]()
at risk of further spoiler, Gauntlet, hope that you've had a good look at the ship's equipment before rushing all the way home for your pat on the back... I guess the Thargons spend all of their time flying around in space is my hint![]()