Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

I've got a 970 and Rift and there's been a massive improvement in 1.3 - smoother and better quality, all around a massive boost in the graphics. Odd that some people are seeing the opposite.

Yea, same here, in 1.2 I was not able to hit 60 FPS everywhere, with 1.3 I run with solid 60+, it never drops.

My stuttering is most likely network related since it never happens in solo mode.
 
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Would be nice if they had a community manager to at least say, we hear your woe. :) Even if they're not gonna try to fix it, it would be nice to know they hear our troubles.

Indeed. It was nice to get some acknowledgement of the problem in today's dev update. I don't know if you saw my question to Michael (that was not answered) - I just want them to give us some assurance that they are giving this priority. Now I know that game development has to continue, that major bugs have to be fixed, that users unable to play to be dealt with etc. - I get that. But this has been going on for long enough now. For me since December. The oldest thread I can find is from October. Some of the backers say it started back in May 2014. It really is getting silly now. And my biggest concern is that it comes across as though they don't know what the causes are. Perhaps I'm too naive and really they know full well what the causes are but they are not admitting it because it's caused by things they can't change (network implementation? server implementation? I dunno). I'm not usually that cynical but with communication this sporadic over such a long period of time with no progress what are we supposed to think?

What do we have to do? Go on social media and tell everyone that the game is a stutterfest? Add comments on gaming websites. Write a negative review on Steam? Write a letter to David Braben? Write to the Daily Mail?

It would not be out of spite. It's only because we want to enjoy the game, it's only because we realise how good it could be.
 
Mine seems to have gotten worse with the small updates. Whatever they did to optimise the game for older hardware, it's made it worse on newer cards (mine is a GTX 780Ti). I was buttery smooth on 1.2, so I wish they could add some feature in the graphics option to turn these changes on or off.
 
Mine seems to have gotten worse with the small updates. Whatever they did to optimise the game for older hardware, it's made it worse on newer cards (mine is a GTX 780Ti). I was buttery smooth on 1.2, so I wish they could add some feature in the graphics option to turn these changes on or off.


Yea but the problem is not our graphic cards, so nothing to turn off/on...
 
The shader cache was supposed to eliminate stutters as it caches the shaders to disk thus making loading faster, this has apparently worked for some and others not so much. Selective programming I guess.

This problem is NOT on our end extensive testing by myself and many others confirms that fact.
It is very possible that the stutters have more than One cause. As I said earlier If I go to the Combat Missions direct from the launcher, everything is silky smooth. So for me the graphics cause is not the problem. But if I go online and even play solo there are big pauses. Easiest way for me to see them is to go into the rings of a gass giant and start boosting in one direction through the roids, there are pauses every 10 to 15 seconds that can be so bad they can cause graphical glitches just like network lag would. To me it implies something happening when there are new objects appearing or something changing. The fact that I can play other games including Witcher 3 in 4k with Uber settings at over 60fps and it is silky smooth always helps to identify it is something unique to my favourite game ED :-(.
 
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Seems familiar. It's an age old issue between Video Card Manufacturer's drivers and Software updates affecting a subset of certain video cards, or a whole line.

For Example it happened with Ubisoft and Nvidia with Far Cry 4. Nvidia released a game specific driver optimized for FC4 that was tested for Ubisoft's 1.0.0 update days before the release. Ubi made another update right when it released and completely broke an overwhelming amount of graphic settings including AO, certain AA modes, Certain Shadow modes, and general SLI functionality all because it was not thoroughly tested to see if it still played nice with the optimized Nvidia driver made for the original release version.. Then it was a game of leapfrog as other updates came out, then other driver versions. Sometimes it is harsh when an update breaks certain driver/card performance, then a new update fixes it, and then another driver rev breaks it again. Sometimes going back through previous revs of the driver one may find a better working combination until the issue can be resolved between devs updates and current ver of card drivers.
 
Seems familiar. It's an age old issue between Video Card Manufacturer's drivers and Software updates affecting a subset of certain video cards, or a whole line.

For Example it happened with Ubisoft and Nvidia with Far Cry 4. Nvidia released a game specific driver optimized for FC4 that was tested for Ubisoft's 1.0.0 update days before the release. Ubi made another update right when it released and completely broke an overwhelming amount of graphic settings including AO, certain AA modes, Certain Shadow modes, and general SLI functionality all because it was not thoroughly tested to see if it still played nice with the optimized Nvidia driver made for the original release version.. Then it was a game of leapfrog as other updates came out, then other driver versions. Sometimes it is harsh when an update breaks certain driver/card performance, then a new update fixes it, and then another driver rev breaks it again. Sometimes going back through previous revs of the driver one may find a better working combination until the issue can be resolved between devs updates and current ver of card drivers.


Understand this can happen, but to repeat myself it is not a stutter caused by the graphics card, the drop in framerate when a stutter occurs is merely the reload catch up of the GPU to the sudden change in info. watch your FPS during hyperjump, the FPS will dip and rebound as the next system is being loaded. SSD users may notice an improvement in this area.
 
BillD they Changed how asteroid belts look like once in them, before there was a fog effect which for all intense purposes reduce our view ranges, they removed that.

I used to be able to dog fight easily in my Python in the belts with no hitching. Then day one of 1.3 and the graphic changes left me no longer able to do that, even at low settings in game. It is not networking that's the cause, but graphic changes for my hitching.
 
Before the patch, for me, lots of micro stuttering.

After the patch, smooth as silk..

So, they got something right, even if they broke it for others..

I've got HD 6870 1Gb, 8Gb RAM, Q9550 3.4Ghz CPU, and 10,000rpm SATA HD's.

Running under Vista 64bit, but did require non-OS approved video drivers to work correctly..

Hopefully this might help others figure out just where the issue is.
 
Beta 1.3 had no issues for me, very smooth in most areas, since RC 1.3 and subsequent patches it's become a real mess for me, planets, stations, other players, AI, every time a model loads it stutters. Watching the in-game FPS counter it makes huge dips from 130fps down to the mid 80's as it hitches then recovers. Is massively immersion breaking not to mention awkward to play like this.
 
Seems familiar. It's an age old issue between Video Card Manufacturer's drivers and Software updates affecting a subset of certain video cards, or a whole line.

For Example it happened with Ubisoft and Nvidia with Far Cry 4. Nvidia released a game specific driver optimized for FC4 that was tested for Ubisoft's 1.0.0 update days before the release. Ubi made another update right when it released and completely broke an overwhelming amount of graphic settings including AO, certain AA modes, Certain Shadow modes, and general SLI functionality all because it was not thoroughly tested to see if it still played nice with the optimized Nvidia driver made for the original release version.. Then it was a game of leapfrog as other updates came out, then other driver versions. Sometimes it is harsh when an update breaks certain driver/card performance, then a new update fixes it, and then another driver rev breaks it again. Sometimes going back through previous revs of the driver one may find a better working combination until the issue can be resolved between devs updates and current ver of card drivers.


Understand this can happen, but to repeat myself it is not a stutter caused by the graphics card, the drop in framerate when a stutter occurs is merely the reload catch up of the GPU to the sudden change in info. watch your FPS during hyperjump, the FPS will dip and rebound as the next system is being loaded. SSD users may notice an improvement in this area.



First off my post wasn't directed at you at all since I never even read it :)

Secondly, my post was only a general statement regarding interplay between specific game changes via game updates and card drivers. Software, not HW. I never made any reference that this was in fact what was happening with ED, just an implied possibility based on numerous feedback regarding different performance based on changes that only pertain to ED's updates.
 
First off my post wasn't directed at you at all since I never even read it :)

Secondly, my post was only a general statement regarding interplay between specific game changes via game updates and card drivers. Software, not HW. I never made any reference that this was in fact what was happening with ED, just an implied possibility based on numerous feedback regarding different performance based on changes that only pertain to ED's updates.

Yea no worries was just trying to infer that we have been testing everything under the sun to fix this on our end all to no avail. I do appreciate your input.
 
I use EVGA GTX 970 SC. No stutters in SOLO play with Fixed at 60fps and I need VSync ON to best work with Freetracknoir (set at 1 sample) fast movement to stop tears.
I can not get the DSR in Elite anymore as I found out Win7 permissions blocked Removing/Editing its old Profile in Nvidia Settings and so Experience can not Apply Optimized Settings either (not on most games). It is a known bug that needs fixing. Perhaps making Win 7 Admin Account viewable will allow this change to work ( it has caused assess permission trouble before by being hidden). Once it works again you can hide it! I may try but I get butter smooth Elite now as it is running the GTX 970 on KBOOST clocked to 1404 and running custom fan control keeping it at 60 to 70deg with X-Precision else all games do crash ;)
 
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Throwing my hat into the 'getting this too' ring. Stutter stutter stutter. Oddly, task manager shows the game is only using about half the CPU and a quarter of the memory my PC has available, so I'm reluctant to blame my laptop. Especially being as it was running it flawlessly oh, about a week ago. Have spent the last few days optimizing this, installing drivers for that, just in case, absolutely no improvement in performance.

So now I've clearly shifted the blame away from anything I've done or not done, I'm looking for something else to blame. Over to you, Devs ;)
 
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Makes no diff here besides none of the cores are being overloaded. As I said earlier for me it is related to network traffic in some way. If I play the combat missions direct for the launcher I can smoothly cruise through the fields without an issue, but once I am online, the pauses are there as long as I am blasting forward. if I sit at the same location in space and rotate I don't get the pauses. Reducing to minimum graphics which give me around 200fps also make no difference so its nothing being overloaded.
Offline Good, Online bad = something to do with the background loading process for new data me thinks.
 
thats totally weird...
im running Ultra with my 560ti and im at nearly constant 60fps - sometimes it drops down to 50, nothing that i would notice.
In loading screen (who are...well...loading screens) it drops down to 40.

but stuttering? never noticed it...
 
Makes no diff here besides none of the cores are being overloaded. As I said earlier for me it is related to network traffic in some way. If I play the combat missions direct for the launcher I can smoothly cruise through the fields without an issue, but once I am online, the pauses are there as long as I am blasting forward. if I sit at the same location in space and rotate I don't get the pauses. Reducing to minimum graphics which give me around 200fps also make no difference so its nothing being overloaded.
Offline Good, Online bad = something to do with the background loading process for new data me thinks.

This is my suspicion, too. The stuttering has been noticeably worse when the servers have been, as FD puts it, 'issues detected'. Tonight everything seems stable, and the stuttering is practically gone.
 
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