You know what happen when someone shout "buffet is open"?![]()
Oh dear, zerg rush. Like a mindless zombie. Not realizing he's on fire.
You know what happen when someone shout "buffet is open"?![]()
I'd never fit a heatsink on my Buckyball Runner Ship, and none of the other fastest runners took them either."Racing" builds, where you want to take risk to move faster, is interesting. The "explorer" can take fewer heat sinks and just be a bit more cautious. If you are really gunning for Buckyball times then there is an interesting trade off between the weight (2T?) impacting jump range (meaning more jumps, meaning slower), and the safety net of having 4 heat sinks. The racers are better off commenting on where they see the balance.
Oh dear, zerg rush. Like a mindless zombie. Not realizing he's on fire.![]()
Whilst I think the AFMU's and heat sinks are a tad over the top, I'm looking with the benefit of hindsight, and wish my build jumped as far as yours! I left a few months back, now, I'm 62.4k Ly from Sol, and my jump range is 31.7 Ly. No heat sinks, no AFMU, and I am at 85% hull, with 89% lowest module.
Of the damage so far... ALL of it has been due to my screwing around or not paying attention. Kind of like turning off my thrusters whilst in SC about 20 mins ago, wanting to get some "pretty" photos. I'd been entering distanced for EDDiscovery, and forgot I was still in SC. Oh well, another 2%. At this rate, I figure I'll easily make it back with well over 50% hull!
Moral of the story - pay attention, don't try to headbutt neutrons, and never, ever leave the room if you have your throttle set to full on SC, and you'll be fine.
Z...