Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

It is very possible that the stutters have more than One cause.

Correct - FD have admitted this:
We're finding the issue equally frustrating. A low level fix will be added in 1.3 to address one possible cause for microstuttering and we're continuing to investigate other causes.

As I said earlier If I go to the Combat Missions direct from the launcher, everything is silky smooth.
I think we need to tread carefully when testing with the training scenarios, we don't know if they work the same way as the game. Sure, they use the same .exe and the same set of files so maybe it's valid but just a word of caution that's all.

Understand this can happen, but to repeat myself it is not a stutter caused by the graphics card

See above. One cause of stutter may be caused by graphics drivers. As I said previously, the note in the 1.3 changelog referred to driver issues specifically with regards to micro-stutter.

Has anyone tried disabling hyper-Threading in their bios?

Lots of people. Some people in the past have claimed that it "helped", as well as turning off core parking. I think collectively we have tried everything that is possible from the user side, either to troubleshoot or to find ways to reduce the stuttering. I have a list of 44 things (depending on how you count it) I have tried over the last 5 months.

As I said earlier for me it is related to network traffic in some way.

This is my suspicion, too. The stuttering has been noticeably worse when the servers have been, as FD puts it, 'issues detected'. Tonight everything seems stable, and the stuttering is practically gone.

Yeah the more I play the more I wonder if this is the cause of one or more types of stutter (NOT all of them). Server load more than network traffic. When I get stutter I have been glancing at the Ctrl-B OSD and there has been no network traffic. I have noticed that a) stutter seems worse in a system that has lots of astronomical bodies (especially asteroids but also planets, moons etc.) b) stutter seems worse in a system where the traffic report shows a higher number of player ships (including playing in Solo) and c) worse when there a large number of NPC ships e.g. conflict zones.

NB: just to be clear, the stutter when approaching planetary bodies is caused by a resource loading issue, hence the "warming up shaders" change in 1.3, and can be treated separately.
 
FD should do a portrait for stutter and call it part of PP, since stutter is the one single thing every commander has experienced and is familiar with.
 
Stuttering near stations at RES/CZ etc. the whole time since I bought the game on release at 1.2. Same in 1.3. I've tried unparking my cores setting port to 5100 in appconfig.xml and forwarding port 5100. I then used Windows Resource manager and I see that the game doesn't even try to connect to me on 5100, but instead it uses UPnP to open other ports, whatever it wants.

Not sure if the stuttering has to do with the way the game renders locally or because its a P2P based game. I've tried running it in borderless/full screen/windowed with vsync on or off and frame limit on or off or vica versa. Doesn't make a difference, still stuttering. Core i7 4930K CPU, GTX 770 Video Card, 16Gb RAM, SSD Drive, Win7 X64 Ultimate. All clean scanned with ClamAV and anti-malware, running my own local dns that blocks malware domains, been virus/malware free for over a decade now. I know how to run my system smooth/clean.
 
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yep ,its a stutter feast, fit for a king.
all the way from beta for me.
now i have .Can't connect to adjudication server error.as well.
 
> I think onboard network hits your processor, of board takes load off your processor.

Now interestingly I have a separate PCI network card, so perhaps that is why I don't get stutter now..

Remember, I got stutter before 1.3, all the way back. :)

Now I imagine someone is going to ask me why do I have an addon network card..

Well, a few years ago the onboard network died in one of the sockets, and then a year or two later, the other one died !

I've no idea why, so that is why I use an addon network card, and it's been fine since !

Maybe its related to CPU onboard L2 cache ?

Mines got 12Mb to play with.
 
I maybe jinx my self but 1.3.03 seems to have fixed it for me, just had a good run in a RES hunting for mission targets. I had a total of 3 hitches in a 40 min session verses 1 every 30-40 seconds
 
Yeah, its fixed, at least for me also!! GOOD JOB FRONTIER!! so fast ! its very nice too see that the company actually cares about us!

THANKS
 
But whatever they did to 1.3 my two graphics cards don't like it. :(

SLI configurations have a tendency to develop stutters that aren't related to performance issues, but to what could roughly be called synchronization issues.

See if you still get stutters if you shut off one of the cards.


I kinda wish I could have Elite: Dangerous back.

Why many wanted the single player offline version:

- Nobody can patch your game to hell without your permission
- No worries if the company will one day close the servers for whatever reason.
- You control your own save games and need no internet connection just to play.
 
The game is now unplayable for me. Combat is impossible because of all the stutter. I used to run on Ultra settings before 1.3. My Internet connection is not very fast (5.6Mbps & 0.25Mbps), how bigger impact will that have? Solo and Open are both bad. This sucks
 
Rather than copy and paste what I have stated in a previous thread on "big stutter" I will provide a link to my comment that should provide clarity on what I am seeing and what I believe the issue is.
https://forums.frontier.co.uk/showthread.php?t=120331&page=20&p=2268820&viewfull=1#post2268820

TL;DR:
From what I can tell, the lowest common denominator for instances of stuttering happen when "something new" approaches such as an interdiction, planets, stations, or other ships.
Big stutter still happens for me near planets and stations even though I always play in solo mode so this removes the variable of other players popping into the area I am in.

For a visual example of what stutter looks like I posted my output from GPUView in the same thread. Here is a link to that comment.
https://forums.frontier.co.uk/showthread.php?t=120331&page=5&p=1916757&viewfull=1#post1916757

Yes, you read that chart right. 1.3 seconds of stutter where my PC is doing nothing but waiting. Only happens for me when approaching planets and space stations.
 
I don't know why this came to mind while reading this thread:

[video=youtube;RfiQYRn7fBg]https://www.youtube.com/watch?v=RfiQYRn7fBg[/video]
 

Michael Brookes

Game Director
As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael
 
Rather than copy and paste what I have stated in a previous thread on "big stutter" I will provide a link to my comment that should provide clarity on what I am seeing and what I believe the issue is.
https://forums.frontier.co.uk/showthread.php?t=120331&page=20&p=2268820&viewfull=1#post2268820

TL;DR:
Big stutter still happens for me near planets and stations even though I always play in solo mode so this removes the variable of other players popping into the area I am in.

For a visual example of what stutter looks like I posted my output from GPUView in the same thread. Here is a link to that comment.
https://forums.frontier.co.uk/showthread.php?t=120331&page=5&p=1916757&viewfull=1#post1916757

Yes, you read that chart right. 1.3 seconds of stutter where my PC is doing nothing but waiting. Only happens for me when approaching planets and space stations.

I tried playing in Solo to see if this had any affect on the stutter, but it didn't seem to make much difference. For me it happens in SC when near planets.
 
My Stutter issues don't appear to be anything to do with the graphics engine itself, in that I am getting 150+FPS but it is only when I am moving forward it is like a momentary pause while it is loading something. Since the later 1.3 patches I no longer get stutter when supercruising that I have noticed.
There are two ways I can get the pauses to happen consistently though:
1. When leaving a station, I am in the station and getting 60+FPS silky smooth as I move towards the slot, just about when I pass over the last landing pads near the slot, there is 1 single obvious pause for a split second. It is always as exactly the same point. Just before reaching the slot there is a brief judder. It is like it has paused to load the outside world. (This is minor but it may be a clue as to the cause).
2. This second one is the killer for me as I am a miner. I am in a Metallic field of a ringed planet (seems to be worse for metallic for some reason). Getting in excess of 140fps at 4K or 60fps Vsync. If I sit where I am I can spin or tumble all day and it is silky smooth. However if I start moving forward at a constant speed there will be pauses every 5 or 10 seconds depending on my speed. Faster = more frequent pauses. Its like I am moving into a new zone.
It is even more obvious If I drop two collector drones and have them following me as they do. I am boosting in one direction constantly, when the pause hits they will often Jump Out in front of my ship and quickly streak back to there normal park position. Its as regular as clockwork if I keep a constant speed. But if I stop moving forward, everything is normal (nothing to load? ) I don't even have to be moving through the field, I can be thrusting out of the field into nothingness and it still happens regularly.

The other information I have collected, is that all of the settings between low/ high or low res and high res makes no real difference which is why I suspect, its something to do with a burst of data coming in as I move forward.

I am happy to provide more info or videos if you want Michael.
 
As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Michael thanks for popping in. What if it's gotten worse in some cases but better in others? For me, it's been terrible (worse than 1.2) in RES sites, but better in all other cases that I have encountered so far - I still need to play more to be sure about that - there seem to be a lot of variables involved e.g. how many objects are in a particular system, how many NPCs are in the system etc. p.s. micro-stutter is exactly the same but that's another story and is covered by it's own thread.

Regardless, I intend to try disabling the shader caching and test in RES and other cases.
 
@Michael Brookes I tried disabling the pre caching and no change. The 13.0.3 patch made it better for me, but it has since come back with 1.3.04, but not as bad as it was during 1.3 too 1.3.02.

dxiag attached if it helps
 
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