Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Really appreciate you chiming in Micheal, will give this a test tonight when I can log in. Side note: disabling the shader cache in Nvidia control panel and having the game cache the shaders made no difference so eager to try it the other way around.
 
Mostly ok but horrendous when docking or undocking in a station. Also get terrible input lag when docked and flicking through station services or the galaxy map. Combat is ok in both RES and CZ with multiple ships.
 
...I'm currently using two NVIDIA GeForce GTX 780 Ti, The CPU is an AMD FX 9370 Eight-Core Processor, and I got 16 gigs of ram running windows 7 ultimate....

A single gtx780ti card should be more than enough depending on your resolution. Have you tried disabling one card?
 
The stutter got less with current patches. Nvidia GTX 760 2GB, in space steady 60fps, in stations about 30 to 40 fps.

With the current patch when I pass at a distance or overshoot a planet, there is not much stutter. But if I get close to the planet, the stutter is awful as always. Sometimes it happns even if there is no planet near, just some distant planets and orbit lines. Really pityful that Frontier can't get rid of this annoying issue with their engine or server.
 
The thing with me is:
In solo mode the stutter is near to nothing. In group or open mode however, stutter is substantial.

Which lead me to assume it has to do with packet exchange, not just graphics. And if that is the case, my dearest Gentlemen, it would be a completely different kettle of fish altogether; it is a killer since we are running a P2P engine and have to exchange infopackets between us.

How do you like this theory :)
 
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The thing with me is:
In solo mode the stutter is near to nothing. In group or open mode however, stutter is substantial.

Which lead me to assume it has to do with packet exchange, not just graphics. And if that is the case, my dearest Gentlemen, it would be a completely different kettle of fish altogether; it is a killer since we are running a P2P engine and have to exchange infopackets between us.

How do you like this theory :)

Possible, but I don't think so, since I play in group mode all the time the stutters are very severe and frequent. And since the stutter is not a graphical issue, it's a load issue, whereas the client system literally stops all processing for a few ms up to 2-3 full seconds in some cases. It's like the client just simply stops getting info and then starts receiving again.

If this were a graphical issue then you would see a slow, sluggish response in your ship movement not an all out stop. Also the texture problems on the Sun's is also indicative of the process of drawing the sun texture, then for some reason starting all over again like info is lost then it start all over again. See here for the texture issue, Thanks to heartorhead for making this.

[video=youtube;3b7vLCuWVs4]https://www.youtube.com/watch?v=3b7vLCuWVs4[/video]
 
Turning off AO helped a bit and turning down the AA helped a little more. Still far more stuttery that before 1.3 Not sure what they changed, but the game feels worse. Fighting in RES is really annoying now.
 
It's bad enough that entering and leaving a starport is an easy way to end up paying insurance. Between the crazy hitching and stuttering, and the random thruster control malfunctions that slam you into the walls, it's a wonder I haven't killed the ship yet.

Definitely broke some things somewhere.

- - - Updated - - -

As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

With that edit, do we remove the other parameters and change the 1 to 0, or just change ShaderWarmingEnabled to 0 and leave the rest?

Code:
    <PlanetNoiseTextures
        Enabled="1"
        ShaderWarmingEnabled="1"
        ShaderWarmingDialogAnimTimeInMs="600"
    />
 
Possible, but I don't think so, since I play in group mode all the time the stutters are very severe and frequent. And since the stutter is not a graphical issue, it's a load issue, whereas the client system literally stops all processing for a few ms up to 2-3 full seconds in some cases. It's like the client just simply stops getting info and then starts receiving again.

If this were a graphical issue then you would see a slow, sluggish response in your ship movement not an all out stop. Also the texture problems on the Sun's is also indicative of the process of drawing the sun texture, then for some reason starting all over again like info is lost then it start all over again. See here for the texture issue, Thanks to heartorhead for making this.

https://www.youtube.com/watch?v=3b7vLCuWVs4
If it was a load issue, I would have it just as much in solo mode as in group and open. But I do not.
 
Hey folks...a suggestion...I always forget. If you have an NVidia card...be sure to set the PhysX setting in the Nvidia control panel to your graphics card an not to 'automatic' or CPU. It seemed to clean up a lot of my stutter problems.
 
If it was a load issue, I would have it just as much in solo mode as in group and open. But I do not.

Yea understand maybe switch load with process, because it is an all out stop makes me think of loading and it just feels that way, and why is it so selective on who gets affected?

- - - Updated - - -

Hey folks...a suggestion...I always forget. If you have an NVidia card...be sure to set the PhysX setting in the Nvidia control panel to your graphics card an not to 'automatic' or CPU. It seemed to clean up a lot of my stutter problems.


Thanks Roybe,, tried this as well, no help here.
 
As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Hi Michael.
If anything it is worse on my PC after making this change but my GPU (GTX 750 Ti) has stopped running constantly at 98% and it now fluctuates as it did pre 1.3 plus it is running a good 8 degrees cooler (I guess due to the drop in GPU usage)
 
As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Hi Michael, tested this out just now and no difference to overall stutter, and a significant increase to stutter around stations turned from micro stutter into major stutter all out pause for .5 to 1 second. Setting it back to 1 for now.

Regards,

Arjin
 
Tried that edit, no noticeable reduction in the hitching and stuttering at stations.

Docking and undocking have become something of a chore. I have to go ridiculously slow going in and out to avoid slamming into structures when the game starts acting up.

I had absolutely zero issues with this before 1.3.
 
My Stutter issues don't appear to be anything to do with the graphics engine itself, in that I am getting 150+FPS but it is only when I am moving forward it is like a momentary pause while it is loading something. Since the later 1.3 patches I no longer get stutter when supercruising that I have noticed.
There are two ways I can get the pauses to happen consistently though:
1. When leaving a station, I am in the station and getting 60+FPS silky smooth as I move towards the slot, just about when I pass over the last landing pads near the slot, there is 1 single obvious pause for a split second. It is always as exactly the same point. Just before reaching the slot there is a brief judder. It is like it has paused to load the outside world. (This is minor but it may be a clue as to the cause).
2. This second one is the killer for me as I am a miner. I am in a Metallic field of a ringed planet (seems to be worse for metallic for some reason). Getting in excess of 140fps at 4K or 60fps Vsync. If I sit where I am I can spin or tumble all day and it is silky smooth. However if I start moving forward at a constant speed there will be pauses every 5 or 10 seconds depending on my speed. Faster = more frequent pauses. Its like I am moving into a new zone.
It is even more obvious If I drop two collector drones and have them following me as they do. I am boosting in one direction constantly, when the pause hits they will often Jump Out in front of my ship and quickly streak back to there normal park position. Its as regular as clockwork if I keep a constant speed. But if I stop moving forward, everything is normal (nothing to load? ) I don't even have to be moving through the field, I can be thrusting out of the field into nothingness and it still happens regularly.

The other information I have collected, is that all of the settings between low/ high or low res and high res makes no real difference which is why I suspect, its something to do with a burst of data coming in as I move forward.

I am happy to provide more info or videos if you want Michael.

If you're running into stutter while your GPU is spitting out high frame rates with ease, you've most likely run into a CPU bottleneck (especially since there's nothing much to load from your HDD in Elite SC flight. Maybe FD optimized some GPU code, inadvertently affecting CPU load.

- I get stutter too since 1.3 - never before.
But its limited to SC, I guess I'm lucky - at least its smooth once I dropped to a station. I'd hate to be undocking with any kind of stutter going on.
 
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Stuttering, for me, started way back last year during the premium beta. It's a shame it's still here and has been allowed to creep into consoles also. The Console crowd will not be as forgiving as the PC crowd when it comes to this, especially when the Xbox struggles to hit 30fps @ 720p.
 
As an experiment if you're experiencing stuttering that has gotten worse in 1.3 try disabling the shader warming.

You can disable the shader caching on startup by editing your AppConfigLocal.xml file:

<PlanetNoiseTextures
ShaderWarmingEnabled="0"
/>

Does that make any difference?

Michael

Tried this and it didn't make a noticeable impact.

The worst offender is in station stutters, 1-2 seconds of sub 10 fps during which you can see the GFX cycling between low detail/high detail models and textures. After this passes FPS goes back to 60fps, this cycle then repeats every 20-30 seconds and if you are going through the slot at the time you risk crashing.

I'm running tri SLI'ed 780 GTX's in surround, if I downgrade to 1 screen the lags are still present but the raw horse power minimizes the effects to a large degree but you can still see it happening. Suns/planets show a similar issue but to a lesser degree.
 
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