First time posting in this thread as I see it as pointless, but I just have to ask, isn't the whole discussion basically moot because the game modes will never change?
Again, no idea what you're talking about. Maybe it's a language barrier. But I have been playing this game a long time, and I have never ONCE had an NPC pirate me, in ANY ship, with ANY combat rank, and come anywhere CLOSE to actually being a danger to me. Not once. And I have been interdicted by thousands of NPCs
NPCs that interdict you don't even use their boost to try and catch you. How can you say they are not programmed to fail? Of course they are.
I'm totally fine with rewarding players more who play in more occupied areas, and those who play in empty areas in Open mode treated the same as Solo mode (which is essentially the same, hence no reason to have Solo mode).
Some participants are content with the core game features as they are and some participants seek to change them to suit their own particular play-styles. Frontier haven't changed anything even though this debate has been going on for over two and a half years now. However, threads on the topic continue to be created and they are merged here to continue the discussion.
First time posting in this thread as I see it as pointless, but I just have to ask, isn't the whole discussion basically moot because the game modes will never change?
Ahh roger that, it just seemed oddly futile for it to keep going on, and on, and on..Thanks for the clarity...![]()
dont mention it anywhere but i think all the mods that has read this thread is useing professional help to withstand the trauma that we do to them![]()
Regarding WoW: ever heard about PvE realms? You can't be attacked by other players on those, ever, without giving explicit authorization by flagging yourself for PvP. In other words, even if other players see you, they can't do anything about it. Just find a player from a low pop PvE server, like Garrosh, to group with you — or use multiple accounts to do that without having to ask anyone for help — and you can go farm there with impunity and likely never meeting anyone while you are farming.
And yeah, there are even solo nodes currently, or the equivalent, inside the instanced Garrisons. You could get every crafting material you might ever need without having to set foot in the open world, if you so wanted.
Back to ED, it's not game-breaking at all; it's a deliberate feature, much appreciated by a large part of the player base. And, even if it was somehow game-breaking, forcing players into unwanted PvP would be far more game-breaking in any game that was explicitly sold as allowing players to avoid PvP, like ED was.
It helps the game immensely by allowing players to avoid people they find undesirable. There is a reason MMOs that force non-consensual PvP on the players are, and have always been, niche games, and particularly so if death has consequences above a slight wrist-slap.
Because I think if they WERE faced with that ultimatum, they would ultimately admit that the benefits of open outweigh the occasional hassle of being pirated, or shot down by a crazy murderer. It would force traders (and other players) to be more careful about where and when they enter certain systems... it would force them to learn new methods to ditching players who want to cause them harm... and it might force traders to ditch their class 6 or 7 cargo rack for a proper shield generator, so they could better escape interdictions. It would make trading more exciting (and more survivable), it would cut into trader's profits, slowing down the ship progression and bringing trading profits closer to the profits of other professions.
It's a win win.
If ED would make a PvP server, where you can be attacked at anytime, and a PvE server, where you can only be attacked if flagged, and make each of them separate servers, that would be totally fine.
Yes, in WoW you can ....
So now even if a player is in open, they should be penalized for finding a backwater trading or RES-farming where there are no other players?
I suspect that they are programmed to give the average player a run for their money, and not have them destroy every PC in sight all the time. You would have to ask Sarah Jane Avory, she knows, but probably wouldn't tell.
they put a choice to be a gold farmer to earn ur game time ;pWhen did I start playing WOW ???
I thought this was Elite: Dangerous, a game sold as Flexi-player set in space.
Oh and does not have a monthly sub either.
Ahh roger that, it just seemed oddly futile for it to keep going on, and on, and on..
When did I start playing WOW ???
I thought this was Elite: Dangerous, a game sold as Flexi-player set in space.
Oh and does not have a monthly sub either.
Well if this game wants to classify itself as an MMO
Well if this game wants to classify itself as an MMO, it should take some pointers from other successful MMOs. Fine, some veteran Elite players still see this as a single player game, but I want it to be more than that. I want it to overcome WoW as the most popular MMO ever (even though that will never happen).
hehehehe. You think you're a Real Man with Enormous Brass Cojones because you 'risk' your pixel-person in a pretend universe while playing games. That's so cute. I just wanna ruffle your hair and pinch your wittle cheeky-weeky.Some people want EZ carebear mode, and some people want to face danger.