The ability to choose who you play with and who you don't remains a choice - its simple
You want to be able to choose who you play with, by switching modes
I want to be able to choose who I play with, by playing with people I know played open
These two choices are even and equal, they chose #1 - that is a design choice, it doesn't mean its right or best, everyone who wants to flip-flop is benefited, everyone who doesn't is penalized thats literally all there is to it and that is my only point.
However the high horses of the non pvp crowd continue to irritate me so I feel compelled to point this out, it was a choice they made, probably based on the number of players that would prefer it, it doesn't mean the current way is "fair" one group gains the other loses, they chose like this because the group that gains will almost certainly be larger than the one that doesn't.
You want to be able to choose who you play with, by switching modes
I want to be able to choose who I play with, by playing with people I know played open
These two choices are even and equal, they chose #1 - that is a design choice, it doesn't mean its right or best, everyone who wants to flip-flop is benefited, everyone who doesn't is penalized thats literally all there is to it and that is my only point.
However the high horses of the non pvp crowd continue to irritate me so I feel compelled to point this out, it was a choice they made, probably based on the number of players that would prefer it, it doesn't mean the current way is "fair" one group gains the other loses, they chose like this because the group that gains will almost certainly be larger than the one that doesn't.
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