Graphics are getting worse

mate I like your sig!

thargoid hunting club?...is this something that's a active community in game?

im game,and so is my super Annie

Cheers! :)
I started originally with the intention of being a 'loose' group of people who shared info about locating and destroying Thargoids, but dropped it when they confirmed there are none. Feel free to use the graphics tho, you can find them here: https://forums.frontier.co.uk/showthread.php?t=49474

Sorry for the off topic folks :p
 

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What platforms suffer the most from having to process large Detail-Textures (even if sufficient VRAM can be allocated) due to limited bandwidth ?
Shared Memory GPU platforms...such as : Consoles ;)

Which is just peachy, but it makes no sense that a change for the benefit of the console user would also be made on the PC, unless it was also done for the benefit of PC users.
 
I'm no dev, but...

Remember the 'Cobra' engine powering this tech demo is multiplatform. The...optimisation...is probably at the very core of all platforms.
 
I wouldn’t be surprised if the suits at MS have said “we like your game…we’d like it on the xbox…but the PC version is currently better looking than our hardware can cope with, so could you tone it down a bit?....we don’t want people thinking our console is inferior”

I hope FD do really well out of the xbox release - good luck to them. I'm quite happy to see xbox get CQC first, and I'd have no problem with console only exclusives such as xbox themed paintjobs or decals. Make money = develop ED further and longer. Great stuff.

Just switch us PC folk back up to full when the xbox release dust settles - that's all I ask.
 
Not noticed any major problems with graphics recently, although looking at your examples it seems there are some issues.

I've noticed the rings issue though wierdly enough when I'm actually in the ring as opposed to looking up/down on it, it looks great.

My problem is with stuttering which has got progressively worse recently and toning down graphics makes no difference at all.

I'd love to know if it is settings/gfx related, server related or lag related, that way I can at least know why its happening.
 
Also remember that FD locked all PC users into a 32bit game client that when running, even at max settings, uses no more than 800MB RAM.
Don't get me wrong, what they have managed to do with a 32bit only client and 800MB RAM is pretty impressive, but in no way does this let the game push higher end systems at all.
It just seems rather obvious that the "max" setting we currently have are the upper limits of what the consoles can achieve, otherwise why is the LOD pop in (e.g. approaching a station letterbox, only for the inside to "pop in" about 500meters out) so terrible compared to what it was like in beta? in 32bit surely you can still use up to about 2GB of VRAM, why only let us use 800MB and cripple the LOD to fit this?
 
Witcher 3 was "downgraded" on PC massively, the game I got "for free with vid card purchase" was nothing like the previously shown graphics. It was severely nerfed.

Nothing to do with consoles, same with the Batman example. I thought PC players were meant to be more intelligent than console kids, not sure why so many of you spout utter nonsense....
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The original Witcher 3 "mock-up" was exactly that, a mock-up, and they overestimated how much overhead they'd have for graphics without knowing exactly what other processes/draw distance/etc etc the game would have running once complete. Yes the graphics were scaled back but only because their engine couldn't cope with that original scope once it was all put together. ANd it's still a brilliant looking game and it still outperforms the console version in every way.
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Batman runs like crap because it's a console game ported over to PC by an external company.
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Never in the history of computer games has anyone "gimped" a PC game on purpose just to appease "console kiddies", this is made up nonsense spouted by clueless gamers who need someone to blame when they have no clear enemy to rage against.

It just seems rather obvious that the "max" setting we currently have are the upper limits of what the consoles can achieve
I think you mean "low end PCs/Laptops" it has nothing to do with Xbones or PSphwoars...
 
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Never in the history of computer games has anyone "gimped" a PC game on purpose just to appease "console kiddies", this is made up nonsense spouted by clueless gamers who need someone to blame when they have no clear enemy to rage against.

:this:

The whole "gimping the PC for the benefit of console gamers" is persecution complex nonsense. It makes no sense.
 
Nothing to do with consoles, same with the Batman example. I thought PC players were meant to be more intelligent than console kids, not sure why so many of you spout utter nonsense....
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The original Witcher 3 "mock-up" was exactly that, a mock-up, and they overestimated how much overhead they'd have for graphics without knowing exactly what other processes/draw distance/etc etc the game would have running once complete. Yes the graphics were scaled back but only because their engine couldn't cope with that original scope once it was all put together. ANd it's still a brilliant looking game and it still outperforms the console version in every way.
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Batman runs like crap because it's a console game ported over to PC by an external company.
-
Never in the history of computer games has anyone "gimped" a PC game on purpose just to appease "console kiddies", this is made up nonsense spouted by clueless gamers who need someone to blame when they have no clear enemy to rage against.


I think you mean "low end PCs/Laptops" it has nothing to do with Xbones or PSphwoars...

Well, very well said, and +1 for that!
 
Cheers! :)
I started originally with the intention of being a 'loose' group of people who shared info about locating and destroying Thargoids, but dropped it when they confirmed there are none. Feel free to use the graphics tho, you can find them here: https://forums.frontier.co.uk/showthread.php?t=49474

Sorry for the off topic folks :p

cheers mate

i personally like the idea of making a galactic wide xfiles type crew....

thargoids are coming though?
 
ED is a pretty shallow game and gets criticized about that a lot.
But it was always the graphics and sounds which was doubtless the strong point of ED, something to be proud of or use as an excuse when needed.
Now if this tendency is taking away the visual beauty there'll be nothing left for us really.
I thought we are waiting and should be patient because ED is developed FURTHER not the way back.
 
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I wouldn’t be surprised if the suits at MS have said “we like your game…we’d like it on the xbox…but the PC version is currently better looking than our hardware can cope with, so could you tone it down a bit?....we don’t want people thinking our console is inferior”

I hope FD do really well out of the xbox release - good luck to them. I'm quite happy to see xbox get CQC first, and I'd have no problem with console only exclusives such as xbox themed paintjobs or decals. Make money = develop ED further and longer. Great stuff.

Just switch us PC folk back up to full when the xbox release dust settles - that's all I ask.

the start of your post is so true in this day and age......sad but true......its probably not planned in a evil way...but money is king.
there not true games makers like we had back in the bedroom programmer mentality days imo.

as you said....they are suits
 
Maybe I'm foolish but I want to give FD the benefit of the doubt a bit longer.

I remember, a few versions ago, people with high end systems complaining about poor frame rates, especially on full instances or inside busy stations, stutters in SC, stutters in asteroids, strange graphical artifacts and assets popping in. I have what I consider a somewhat powerful PC and I noticed a good number of these issues and I've noticed that most of them, are now gone (still get stutters in a few select asteroid rings).

It seems, to me and my limited experiences, that in the spirit of addressing issues quickly FD has simply dialed back or disabled whatever bits were causing those performance issues. Therefore, reduction in quality in some specific areas. I just hope that when they do a full optimization pass, they can rework those systems and turn them back on.

I could be full of cow manure, but I'm going to go with a narrative that fits better with a development company trying to make a game as playable as possible. When I came to this game back in Premium Beta, I was puttering around with an old system with only 1 GB of VRAM and the game ran beautifully and still does on that machine (for playing Elite in bed, BOSS). So, if anything, FD hasn't been catering to Xbox, but to the lower end systems that some of their backers have had since day one.
 
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Nothing to do with consoles, same with the Batman example. I thought PC players were meant to be more intelligent than console kids, not sure why so many of you spout utter nonsense....
-
The original Witcher 3 "mock-up" was exactly that, a mock-up, and they overestimated how much overhead they'd have for graphics without knowing exactly what other processes/draw distance/etc etc the game would have running once complete. Yes the graphics were scaled back but only because their engine couldn't cope with that original scope once it was all put together. ANd it's still a brilliant looking game and it still outperforms the console version in every way.
-
Batman runs like crap because it's a console game ported over to PC by an external company.
-
Never in the history of computer games has anyone "gimped" a PC game on purpose just to appease "console kiddies", this is made up nonsense spouted by clueless gamers who need someone to blame when they have no clear enemy to rage against.


I think you mean "low end PCs/Laptops" it has nothing to do with Xbones or PSphwoars...

Erm, actually, even though you are right in places, I think you will find, that even a basic google search will show you that a source from CD Project Red confirmed the PC version was nerfed to fall more in line with console (as well as the performance problems once they put their early work into an open world - as you say).
And a source working on The Division has also confirmed the same has already happened with that.
(if major gaming sites have done their due diligence to make sure the source is real(which most, if not all will, then I believe them)
And no, I didn't mean low end PC/laptops, as that can be fixed with variable settings in game, why lock us to 800MB RAM, people with more should be able to use more.
 
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Nothing to do with consoles, same with the Batman example. I thought PC players were meant to be more intelligent than console kids, not sure why so many of you spout utter nonsense....
-
The original Witcher 3 "mock-up" was exactly that, a mock-up, and they overestimated how much overhead they'd have for graphics without knowing exactly what other processes/draw distance/etc etc the game would have running once complete. Yes the graphics were scaled back but only because their engine couldn't cope with that original scope once it was all put together. ANd it's still a brilliant looking game and it still outperforms the console version in every way.
-
Batman runs like crap because it's a console game ported over to PC by an external company.
-
Never in the history of computer games has anyone "gimped" a PC game on purpose just to appease "console kiddies", this is made up nonsense spouted by clueless gamers who need someone to blame when they have no clear enemy to rage against.


I think you mean "low end PCs/Laptops" it has nothing to do with Xbones or PSphwoars...

good post and good points ...i have to say batman was a complete disaster


and we should learn from the videos we see nowadays,especially after the watchdogs debacle....

Vanilla slice is the term i think is used for these showcase videos
 
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