Robert Maynard
Volunteer Moderator
Forget for a minute what FDEV may or may have not said. They also said a great many things in the DDF.
How would you cater, in game (and not just with words), for the concern of those players that perceive that Powerplay is broken because of the opportunistic option to switch modes avoiding blockades at will etc?
Real or not, dont you think that this concern / perception has a serious potential to erode trust overall in the game mechanics and for Powerplay in particular?
If we are to forget everything that Frontier have said (may not have, really?) then we have what we have - a group of players trying to have the game changed to suit their particular playstyle.
The issue at hand is that there is a group of players who perceive the group switching / equal contributions in all modes features to be a problem. To satisfy them, something would need to be done to the group switching feature and / or change the contribution of one or more modes. The group that is seeking these changes may not be terribly large but it is quite vocal, I would argue disproportionately so (obviously without any statistical backup).
Back to what Frontier have definitely said: Powerplay has been introduced for all players in all modes and, since then, we have a new platform - it's for all of those players too - players that will affect the single shared galaxy state but will probably never be crossplayed with.
I guess the word "blockade" can carry too much of a visual impact. A blockade can be as simple as a wing of 4 players (weather a part of an org or not I dont really care) trying to stop another wing from Undermining one of their control systems for example, or preventing an enemy wing from delivering Powerplay material back at their own control system. Any gameplay scenario really (big or small) where a player in Open can opportunistically avoid by simply switching to Solo/Private, basically.
Again, an example of a group of players who favour a particular playstyle complaining that the group switching feature undermines their gameplay - gameplay that is obviously not able to be forced on other players as the game has included the mode switching feature from the outset. Frontier has designed, developed and delivered a game that has the specific aim of *not* corralling players in one mode to be content for others and has achieved this aim by allowing players to choose which game mode to play in on a session-by-session basis. In my opinion, the benefits to the player-base as a whole of group switching outweigh the disadvantages that it brings to players whose playstyle relies on forcing other players into situations that they don't want to be in.