"working on something secret for PC and Mac"

You have no idea what OP was refering to.

Planetary landings will be a gimmick. This game has hit peak interest and it's not because "lack of content" as the idiots keep shouting. It's lack of emergent gameplay, even if you don't know what that means.

Or maybe, you know, there are a combination of factors and not just one definitive answer? The playerbase is diverse and are likely to have diverse interests. I have to laugh at the absurdity of your sentiment though: telling people that the reason they've lost interest in the game is because of a style of gameplay they neither know about nor understand. Yeah, OK. Lots of games attract lots of players for long periods of time with very little in the way of emergent gameplay. Of course, there are games like Eve too, but one does not preclude the possibility of the other.
 
Whit this be exlusive for mac and pc (not xbone) ofc it be CQC as xbone alredy have that exlusivly for a lil time . :p i love planetery landings and walking about but i dont have much hope . if it is i be possitivly be back on the HYPPPE!! Train :)

My lil hope is small stories whit more than 1 objective. x fingers. And PASSENGER MISSIONS its sorly missed.
 
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You have no idea what OP was refering to.

Planetary landings will be a gimmick. This game has hit peak interest and it's not because "lack of content" as the idiots keep shouting. It's lack of emergent gameplay, even if you don't know what that means.

If they can at least make the planetary landings at MINIMUM quality from Elite2: Frontier of 20 years ago we can have enough fun.

-Racing
-Military ground attack missions
-Exploration (go out and plant my factions flag)
-Combat (shoot the other guy planting the WRONG flag on my planet)
-Creating an asteroid outpost
 
I've been playing Elite for hundreds of hours. I first played when the game came out, for about two weeks. I was extremely disappointed at the lack of content and remember feeling at the time that I'd been cheated out of my money, having expected much more. I told myself that I was at fault for not doing my homework, and for preordering the game.


Maybe it's because im 41 and out of touch with modern gaming, so forgive me (and you're not the first I've asked this to)....but how can you play a game for hundreds of hours and feel "extremely disappointed" and "cheated out of my money"? I don't understand!? If you played for say 300 hours and paid £40 ($63) for the game, that's about 13 pence (20c) an hour. It at least seems like excellent value for money when you consider the equivalent number of hours of cinema entertainment would have set you back £1,500 ($2,354) at £10 ($15.70) a ticket. Don't get me wrong, there's lots they can improve but personally I don't worry too much if stuff is missing/not working. I just play the game when I feel like it and generally really enjoy it. I've not played much PP, but mainly because there's no Anarchist faction. :)
 
Elite's biggest draw is also it's achilles heel - space. We all love it and it creates a great backdrop, but there's a reason it's called space - there's a ing lot of it, peppered lightly with planets, stars and blackholes etc.. So yes I think missions could be improved still further and they might have done more to include fillers such as salvage ships, stations in asteroids etc. but ultimately people would still be complaining there's "not enough to do". It's still flying about from A to B doing something in space. Lots of space. Gazillions of light years of it.


So what's needed? Well GTA works so well because although much of what you do is the same in terms of player action (drive, shoot, kill, earn money), it's varied in terms of scenery and, importantly, interaction (that and no matter how many times you run someone over it's still funny!) This is why I think Elite needs planetary landings. It gives a massive canvas in the same way GTA has it's dynamic city. It will link space to something larger in terms of an inhabitable gaming environment.


The challenge is of course to make these worlds interesting and link back to the tasks done in space - fighting, mining, exploration, prospecting, colonies - as well as opening up the possiblities of many genuinely different channels of gameplay that you're not going to get in space. It's a massive task and Im fairly sure it's what excites David more than anything (and we know how excited he is about it!) because he gets chance to 'finish' what he started in Frontier.


I for one am happy to wait, but as excited as a kitten with a ball of string to see it :)
 
Elite's biggest draw is also it's achilles heel - space. We all love it and it creates a great backdrop, but there's a reason it's called space - there's a ing lot of it, peppered lightly with planets, stars and blackholes etc.. So yes I think missions could be improved still further and they might have done more to include fillers such as salvage ships, stations in asteroids etc. but ultimately people would still be complaining there's "not enough to do". It's still flying about from A to B doing something in space. Lots of space. Gazillions of light years of it.


So what's needed? Well GTA works so well because although much of what you do is the same in terms of player action (drive, shoot, kill, earn money), it's varied in terms of scenery and, importantly, interaction (that and no matter how many times you run someone over it's still funny!) This is why I think Elite needs planetary landings. It gives a massive canvas in the same way GTA has it's dynamic city. It will link space to something larger in terms of an inhabitable gaming environment.


The challenge is of course to make these worlds interesting and link back to the tasks done in space - fighting, mining, exploration, prospecting, colonies - as well as opening up the possiblities of many genuinely different channels of gameplay that you're not going to get in space. It's a massive task and Im fairly sure it's what excites David more than anything (and we know how excited he is about it!) because he gets chance to 'finish' what he started in Frontier.


I for one am happy to wait, but as excited as a kitten with a ball of string to see it :)

Agree with this - afterall The Nostromo was on an ore hauling mission in space and only once it had landed on a planet did things for the crew get a little more exciting ;)
 
There have been a few posts mentioning the lack of emergent gameplay. It struck me that most of the features I miss from what I expected in release were those that support emergent gameplay. That is largely I now realise why I have been mostly dissspointed with the updates. Apart from the AI improvements there has been nothing to address this - if anything it seems to be going in the other direction. Announcements of features that indicate emergent gameplay is still on FD's list of desirables would be amazing.
 
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There have been a few posts mentioning the lack of emergent gameplay. It struck me that most of the features I miss from what I expected in release were those that support emergent gameplay. That is largely I now realise why I have been mostly dissspointed with the updates. Apart from the AI improvements there has been nothing to address this - if anything it seems to be going in the other direction. Announcements of features that indicate emergent gameplay is still on FD's list of desirables would be amazing.

Can not agree more.
 
I mean distorted atmospheres, Roche lobe accretion etc The Binaries don't have to be in full contact as depicted to be contact binaries in the Astronomical sense
 
I mean distorted atmospheres, Roche lobe accretion etc The Binaries don't have to be in full contact as depicted to be contact binaries in the Astronomical sense

Last time Michael answered the question about "celestial stuff" this was the conversation that followed:

Any hope we will get variables at some point in the future?

Maybe - but like any feature it's bang for buck and there's other celestial stuff we need to do first.

Michael
And what "other" celestial "stuff" are we talking about? ;)
Planet surfaces spring to mind :)

Michael

;)
 

Philip Coutts

Volunteer Moderator
From the newsletter:-



Please let it be core game improvements. Please let it be deeper, tiered missions. Please let it be more stuff to witness/encounter during general flight. Please let it be more stuff to discover/see while exploring. Please let it be PvP combat related mechanics. Please let it be game mechanics promoting emergent game play.

The ED universe is huge, please let's have some truly interesting/inventive stuff going on in it.


Please no more grind endorsing board games.... :)

In reply to the OP I heartily agree. Please fix the game we have and get the missions to a point where they are really engaging and there are secrets to be found exploring. Please do not release another half baked "add on" out of the left field that no-one knew anything about. Please add in all the stuff from the DDA that would make the game deep and interesting. Damage models, ship naming, persistent NPC's and all the rest. Do not introduce planetary landings until they are fully developed, it would break my heart to have some half baked planetary landing system in place just for the sake of it.
 
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In reply to the OP I heartily agree. Please fix the game we have and get the missions to a point where they are really engaging and there are secrets to be found exploring. Please do not release another half baked "add on" out of the left field that no-one knew anything about. Please add in all the stuff from the DDA that would make the game deep and interesting. Damage models, ship naming, persistent NPC's and all the rest. Do not introduce planetary landings until they are fully developed, it would break my heart to have some half baked planetary landing system in place just for the sake of it.

OR...

Keep on adding these kind of things with future free updates to the core game (1.4, 1.5, 1.6, 1,7, 1,8, 1,9 -->) AND at the same time give us the first paid expansion at the end of the year so that the sales of that (and the base game) can keep on funding future development of BOTH free and paid updates/expansions.

Yes...this IS possible to achieve at the same time with multiple teams working on different things.

Also, planetary landings WILL be introduced in stages:

Planetary landings won't be a single thing. I think I've said before - it is what is down there that makes planetary landings compelling - and please remember all of this will be after first release of the game.

I imagine we will start with landings on airless moons. You would be able to see heavy industry, craters up close, and ultimately be able to deposit things on the surface (stash cargo or mining machines). Atmospheric worlds are a bigger challenge - whether rocky or gas giant in nature - and a key element there is the atmosphere. They should have rich cloudscapes with lightning, turbulence etc.

The biggest challenge is with what we call 'outdoor worlds'. I would want rich and varied vegetation, wildlife, and so on.
 
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Last time Michael answered the question about "celestial stuff" this was the conversation that followed:

;)

Well i did feel that planetary surfaces did seem to look a bit nicer between 1.2 and 1.3, not sure if that was just me or it was a real thing...
 
Well i did feel that planetary surfaces did seem to look a bit nicer between 1.2 and 1.3, not sure if that was just me or it was a real thing...

Probably just you...I doubt they have put things like this into the main build yet...don't wan't anyone to peak around the game files too much do we. ;)
 
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OR...

Keep on adding these kind of things with future free updates to the core game (1.4, 1.5, 1.6, 1,7, 1,8, 1,9 -->) AND at the same time give us the first paid expansion at the end of the year so that the sales of that (and the base game) can keep on funding future development of BOTH free and paid updates/expansions.

Yes...this IS possible to achieve at the same time with multiple teams working on different things.

Also, planetary landings WILL be introduced in stages:

You keep pulling up old quotes from David like what he's said in them WILL happen. I can pull up a lot of quotes from David that are total rubbish.

Reminds me of preachers here in the states, pulling quotes from the bible from various places, to get them to say the message they are preaching. LMAO
 
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Philip Coutts

Volunteer Moderator
Yeah sorry Tinman, I am now very much in the "I'll believe it when I'm playing it" camp given the disappointments so far
 
You keep pulling up old quotes from David like what he's said in them WILL happen. I can pull up a lot of quotes from David that are total rubbish.

Reminds me of preachers here in the states, pulling quotes from the bible from various places, to get them to say the message they are preaching. LMAO

OK...your opinion is noted. :)

Yeah sorry Tinman, I am now very much in the "I'll believe it when I'm playing it" camp given the disappointments so far

Just like like Limit Theory then! :p
 
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