I LOVE this game!

Lots of people love Candy Crush too.

this is not a space sim this is space hamster wheel. Gotta wait for someone to actually remake FE2 or Freelancer.
Having ten times the fun with Ascent the Spacegame and Space Engineers
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Four pages of posts and only one who still felt the need to post and tell us we were wrong and the game is crap. Funny thin is the protagonist doesn't even play the game now lol.
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OP, rep to you of course, excellent post and good to see so many posting their admiration for the game. Like those who have posted, I love this game, I don't understand the whinge fest some mutter, I think a lot post negative comments just because they think it is a cool thing to do.
 
Well, I could - and did!

Great post! Not only because of the positivity, but first and foremost for the reasonable attitude concerning money and progress. Not being obsessed with getting an Anaconda ASAP but instead doing what is fun - and not what yields the most credits! - is something few players seem to be capable of in the game. Thumbs up from me! :)

Nothing wrong with either type of game play. If you want to hammer it out for Cr, that's your game. If you want to lolly gag around taking screen shots of stars, that's your game.
 
I can't get enough of this game either. Have some rep for such a positive post that I agree are in short supply.

Concerning these other rather negative posts/threads and perhaps I also have been guilty myself in the past of phrasing subjects/threads/posts in an "undiplomatic" manner, but I expect this is mainly because we/I care deeply about this game and want to try and help fix any issues if/when they arise. None the less yours is a refreshing change! :)
 
I like how the OP stays focussed on HIS positive experience and perception of the game, and doesn't take a stab at those of us who don't feel the same way.

I appreciate that.
 
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Yes, agree with OP. It's a great game. Although actually I definitely think of it as 3 games in one (combat, exploration, trading). I think the way you can change role adds a lot to the overall feel of the game. Been playing for 6 months+ and there's still loads I want to try out and do at some point (PowerPlay, Naval ascension, targeted Assassinations, Piracy [maybe]).
Plus there's new content and updates coming... There's a lot to like.
 
Elite Dangerous is good for you.

Frontier should use this phrase definitely for marketing.

It's been done (which is where I got the idea):

picture.php


Quake is the first thing I install on every PC I have ever owned. It was not only a seminal and defining moment in PC gaming --quite literally a game changer; it is also a defining landmark in the journey of my geek life on computers. Some people may feel that the graphics are blocky and out-dated, but for me there is a purity about it. It embodies an era in PC gaming. It was the game where stuff got real: the game which kickstarted the 3D graphics card race.
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I feel about Elite Dangerous the way I feel about Quake. It may have its flaws, but mark my words: Elite Dangerous is the new Quake. It is the most important game on the PC right now.
 
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It's been done (which is where I got the idea):

I feel about Elite Dangerous the way I feel about Quake. It may have its flaws, but mark my words: Elite Dangerous is the new Quake. It is the most important game on the PC right now.

Ahm well comparing the first really competetive played FP Arena Shooter with a Space Sim which is played by 6k players.... I dont know man... Everyone i know played or still plays Quake. ED i only need one hand to count my friends playing it.
 
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Totally agree 100% with OP... I love the game, play it because I enjoy it... I don't go about analogizing how much money I'll make in an hour if I do this, or how much credits I'll earn an hour if I do this.... so on and so on... Just chill, play the game..

o7
 
Ahm well comparing the first really competetive played FP Arena Shooter with a Space Sim which is played by 6k players.... I dont know man... Everyone i know played or still plays Quake. ED i only need one hand to count my friends playing it.

When Quake was released in 1996, the Web was only just coming on-line (remember the dial-up days?), so it did not start out as a competitive FP arena shooter. You could play it like that, but only if you and your buddies got together with a LAN setup.
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But that is not important. What is important is that Quake shifted the computer gaming landscape to 3D FPS gaming. It was the reason for which you bought a capable graphics card. Its successors drove the 3D GPU revolution. PC gaming would never be the same again.
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ELITE did the same thing in its time: it shifted computer gaming into the 3rd dimension and broke the usual X lives, X levels format. It created a virtual open world with open-ended play without a defined mission or story line. You filled the black with your own presence and actions. It spawned multiple successors, including EVE known for its spectacular emergent game world dynamics.
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Elite Dangerous again is shifting the computer gaming landscape. A massive procedurally generated world which is so big that even the programmers don't know exactly what it looks like or what is possible in it; a game that is not static but an evolving entity. Creators and players alike face the big black; not just the game world, but what game can be played and written within it. It is a process of discovery for the players and the developers alike. In ELITE, the players had to fill in the blanks. Now, the developers and the players have to do it together.
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The reason why us old '84s struggle a bit with some players' criticism of Elite Dangerous is because in ELITE we faced the black and had to fill it, much, much more than we have to in Elite Dangerous. That didn't stop ELITE from becoming one of the most important and popular computer games in history.
 
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When Quake was released in 1996, the Web was only just coming on-line (remember the dial-up days?), so it did not start out as a competitive FP arena shooter. You could play it like that, but only if you and your buddies got together with a LAN setup.
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But that is not important. What is important is that Quake shifted the computer gaming landscape to 3D FPS gaming. It was the reason for which you bought a capable graphics card. Its successors drove the 3D GPU revolution. PC gaming would never be the same again.
.
ELITE did the same thing in its time: it shifted computer gaming into the 3rd dimension and broke the usual X lives, X levels format. It created a virtual open world with open-ended play without a defined mission or story line. You filled the black with your own presence and actions. It spawned multiple successors, including EVE known for its spectacular emergent game world dynamics.
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Elite Dangerous again is shifting the computer gaming landscape. A massive procedurally generated world which is so big that even the programmers don't know exactly what it looks like or what is possible in it; a game that is not static but an evolving entity. Creators and players alike face the big black; not just the game world, but what game can be played and written within it. It is a process of discovery for the players and the developers alike. In ELITE, the players had to fill in the blanks. Now, the developers and the players have to do it together.
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The reason why us old '84s struggle a bit with some players' criticism of Elite Dangerous is because in ELITE we faced the black and had to fill it, much, much more than we have to in Elite Dangerous. That didn't stop ELITE from becoming one of the most important and popular computer games in history.

Did i say something about Onlinplay on the Quake subject? Good old LAN Party times. ;)
Sure but we talk about the original Elite. Not Elite Dangerouse. Yea the Original Game was far ahead of its time regarding procedurally generation. But nowadays its an often used technology. So i doubt that you can say its the new Quake for the PC.
 
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Totally agree 100% with OP... I love the game, play it because I enjoy it... I don't go about analogizing how much money I'll make in an hour if I do this, or how much credits I'll earn an hour if I do this.... so on and so on... Just chill, play the game..

o7
This is exactly the way I feel. I get immersed in whatever I'm doing at the time (mining, Rares, farming) and could care less about Cr/hr. Great game.
 
I love the game, I realise it is a work in progress, but man they do frustrate the heck out of me with how they handle certain aspects of the game deployment and the lack of solid information.... but I still love it.
 
Just completed a tour of every one of my powers control systems :) and grabbed screen shots and stuff.
 
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Nothing wrong with either type of game play. If you want to hammer it out for Cr, that's your game. If you want to lolly gag around taking screen shots of stars, that's your game.

Yes, but people do tend to concentrate solely on amassing credits and then moan that the game is a grind in the next sentence.

It's their own fault if they choose to play the game as a grind if all they are interested in is maximizing in-game currency profits.
 
Did i say something about Onlinplay on the Quake subject? Good old LAN Party times. ;)
Sure but we talk about the original Elite. Not Elite Dangerouse. Yea the Original Game was far ahead of its time regarding procedurally generation. But nowadays its an often used technology. So i doubt that you can say its the new Quake for the PC.

You said it was the first competitively played FP arena shooter. That refers to its online/LAN aspect.
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Elite Dangerous is the first commercially released game with a procedurally generated environment that is so big that even the creators don't know its contents. In terms of reflecting the real galaxy as a massive place that is largely unknown and undiscovered it is a rather good simulacrum. It has revived the space sim and made HOTAS a desirable PC peripheral again. I think it is going to make a big impact on the future of PC gaming.
 
Everyone seems to be forgetting about Wolfenstein 3D which predates Quake by something like four years and really esablished the FPS genre as far as I reacall. Personally, I played Wolfenstein 3D like everyone else at the time, but I don't remember having ever played Quake...or if I did happen to play it, apparently it wasn't noteworthy enough to remember it
 
You said it was the first competitively played FP arena shooter. That refers to its online/LAN aspect.
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Elite Dangerous is the first commercially released game with a procedurally generated environment that is so big that even the creators don't know its contents. In terms of reflecting the real galaxy as a massive place that is largely unknown and undiscovered it is a rather good simulacrum. It has revived the space sim and made HOTAS a desirable PC peripheral again. I think it is going to make a big impact on the future of PC gaming.


Sure scale wise the game is the biggest in its way atm. But that alone wont impress a lot people. And tbh its not really that huge when you break it down to the part of the galaxy where everything is going on. Everything happens in the starting region of the galaxy if you go outside that bubble its gets pretty empty. And as far as i know is PP also only focused at that bubble. So yea its big but still somehow not.

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Everyone seems to be forgetting about Wolfenstein 3D which predates Quake by something like four years and really esablished the FPS genre as far as I reacall. Personally, I played Wolfenstein 3D like everyone else at the time, but I don't remember having ever played Quake...or if I did happen to play it, apparently it wasn't noteworthy enough to remember it

True! xD I played that one also like mad. But i think in that kind of age anything with "3D" of anykind was hypetrained cause there was nothing like it so far and grafics made great steps in that time. Nowadays every Shooter looks closly to real life so they need to add other style of gameplay and more gamedeph to make it something special. I mean still we see games like Terraria rise again under the top 3 of Steam´s most played games. And i doubt its because it has great gfx if you compare it to a UR4 engine. :D
 
Everyone seems to be forgetting about Wolfenstein 3D which predates Quake by something like four years and really esablished the FPS genre as far as I reacall. Personally, I played Wolfenstein 3D like everyone else at the time, but I don't remember having ever played Quake...or if I did happen to play it, apparently it wasn't noteworthy enough to remember it

Wolfenstein 3D (also on my PC) was pseudo-3D and popular amongst the in-crowd of computer geeks (I was there, so I do remember. This was before the Web; we got together every month in a local community hall and those of us with access to a car brought our rigs with us. The rest brought floppy disks. Lots of floppy disks) but did not achieve world fame like Doom did. Doom spawned games like Hexen and Duke Nukem. Descent pushed things further into 'proper' 3D. Then Quake came along, and the FPS as we know it today was born. Along came Unreal, and pretty much every other arena type FPS shooter.
 
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