Ahm well comparing the first really competetive played FP Arena Shooter with a Space Sim which is played by 6k players.... I dont know man... Everyone i know played or still plays Quake. ED i only need one hand to count my friends playing it.
When Quake was released in 1996, the Web was only just coming on-line (remember the dial-up days?), so it did not start out as a competitive FP arena shooter. You could play it like that, but only if you and your buddies got together with a LAN setup.
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But that is not important. What is important is that Quake shifted the computer gaming landscape to 3D FPS gaming. It was the reason for which you bought a capable graphics card. Its successors drove the 3D GPU revolution. PC gaming would never be the same again.
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ELITE did the same thing in its time: it shifted computer gaming into the 3rd dimension and broke the usual X lives, X levels format. It created a virtual open world with open-ended play without a defined mission or story line. You filled the black with your own presence and actions. It spawned multiple successors, including EVE known for its spectacular emergent game world dynamics.
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Elite Dangerous again is shifting the computer gaming landscape. A massive procedurally generated world which is so big that even the programmers don't know exactly what it looks like or what is possible in it; a game that is not static but an evolving entity. Creators and players alike face the big black; not just the game world, but what game can be played and written within it. It is a process of discovery for the players and the developers alike. In ELITE, the players had to fill in the blanks. Now, the developers and the players have to do it together.
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The reason why us old '84s struggle a bit with some players' criticism of Elite Dangerous is because in ELITE we faced the black and had to fill it, much,
much more than we have to in Elite Dangerous. That didn't stop ELITE from becoming one of the most important and popular computer games in history.