Utopian Enforcer Cannon is a multi-cannon ?

Pls no.. I'm on my way home from 50,000 ly... Pls...

I'm on my way out, though only 17,000 LY from Sol right now. I'll meet you partway and bring you a fancy new random projectile deflector. It may look like an ordinary trash can lid, but that's only part of its genius.
 
nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.
Velocity = acceleration x time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.
Nope, wrong again. I think you're thinking of Newton's first law of motion: every object will remain at rest or at a constant speed unless acted upon by an outside force, aka inertia. A projectile fired in space has a force applied to it to "bring it up to speed" and then no forces acting on it (unless it hits something).

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.
Three strikes, you're out!

Firstly, Newton's second law is F = ma or Force = mass x acceleration. If you want to see if the canon shells would accelerate then the law would be acceleration = Force / mass. So if the projectile has already been fired, the Force is now zero. 0 divided any number (representing mass) is 0. So the acceleration of a projectile is zero - which is to say that the velocity is constant. Newton's first law (inertia) states this more clearly. So the velocity doesn't change. The energy delivered by the projectile is its Kinetic energy which is, as you pointed out, 1/2 of mass x (velocity squared). So if velocity is constant then the only way for its energy to increase (aka the damage of the weapon) would be for its mass to increase, which there is no mechanism for here.
 
One of the first things I tried in Elite Dangerous was to use a planet to accelerate my ship in super cruise. Didn't work, don't like super cruise ever after.

Supercuise is generated by the FSD, which is bending spacetime in order to make you move. In that sense, it will always work "against" the gravity of planets, since their gravity affects the spacetime that the FSD is trying to bend. And since you're bending space time, you don't acquire that much momentum, because instead of going faster, you're just compressing more space. That's why you always decelerate when you're near planets and stars. At least that's what I'm telling myself.
 
I was so confused when I first read Darth's original post on this topic...... I'm no scientist, but I know a little, and it seemed that everything I was taught in school was wrong.....then I said, no...no...that's complete hogwash. All the other responses were entertaining also.

The one thing I always remembered from everything I've ever known about space was that unless some outside influence slows you down, you'd travel on and on and on and on forever at the same speed. Outside influence- gravity, space junk, dust, etc....etc... barring those things, same speed...same speed....same speed.....forever.
 
nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.

A projectile weapon like a cannon should have it's weakest damage at point blank range. It's highest damage at whatever the furthest distance the game will register an impact (4km seems to be the upper limit). While it may be unreasonable to ask the game engine to render correct kinematic physics like ever increasing velocity of projectiles, it would be trivial to modify the damage the same way (but inversely) as it's done for energy weapons.

...Lolwut.

i think you are thinking of missiles. Cannon shots are done accelerating the moment it leaves the barrel.
 
View attachment 48822

sorry, couldn't resist.

I loled so hard!, thank you for that! :D:D

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Ok, now, having gone through the whole thread i can say that it is comedic gold!, wow, you hear about things like these but never think you'll see it for yourself.

Also, i believe OP's misunderstanding is that he's exchanged the concept of velocity for that of acceleration, it's the only thing that even remotely makes sense.

Constant acceleration without applying a constant force, now i've seen everything! :D
 
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nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.

A projectile weapon like a cannon should have it's weakest damage at point blank range. It's highest damage at whatever the furthest distance the game will register an impact (4km seems to be the upper limit). While it may be unreasonable to ask the game engine to render correct kinematic physics like ever increasing velocity of projectiles, it would be trivial to modify the damage the same way (but inversely) as it's done for energy weapons.

Sorry man. Just no. The way you describe it completely violates the law of conservation of energy.

Energy can neither be created nor destroyed, only transferred.

You've got it all wrong. Otherwise, e=mc^2 doesn't hold up and any spacecraft can reach the speed of light through a simple energy input from a stationary point of launch and require no subsequent sustained input to eventually reach C. I can assure this is NOT POSSIBLE.

The moment you remove an accelerative force to an object, be it in space, gravity field, atmosphere--whatever it may be, the acceleration immediately stops. The velocity will remain constant in space from there on out until it is acted upon by another object or force.

I'm sorry, I don't make this up. These are the laws of physics. If you'd like to dispute me, fine. But before you do, PLEASE read a few books on Newtonian physics first.

This is why we can't reach Mars in a matter of days with a simple booster engine that thrusts for a few minutes and ultimately accelerate to super high velocities. This is why probes to Mars, Jupiter, Saturn and even things such as comets have to slingshot around planets to build velocity.

*sigh*

You really believe you're right. But you aren't. You've got it so wrong it isn't even funny.

A projectile weapon has force applied to it at the point the cartridge/detonation source imparts its energy into it. Once this is done, there are no more accelerative forces imparted to. There is no energy being created beyond that point. If the projectile were to continue to accelerate beyond this initial phase, you would have perpetual creation of energy thus violating not only the law of conservation of energy but the entire entropy of the universe given time.

I'm getting ticked off just typing this post. Go back to school please.
 
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http://www.physicsclassroom.com/class/newtlaws/Lesson-1/Newton-s-First-Law
You would need a continuing force to act on the projectile to increase its speed after it left its launcher as in a rocket with engines. If a projectile is fired from a gun it will only have its initial force to give it speed and will then travel at that speed in space in its original direction until changed by interaction with another object or force.
I am sorry Darth Ender it is you who is clueless about Newtonian Physics.
 
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OP is correct, but only by accident..... :)
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His bullet will continue to accelerate as are all galaxies, planets and stars, away from each other.....which will result in the Big Rip/Shred........Newton doesn't have an answer for that one yet, so don't feel bad about getting picked on OP, the rest are as clueless as you......that is why they move in a herd and attack in packs...no individual thought.
 
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OP is correct, but only by accident..... :)
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His bullet will continue to accelerate as are all galaxies, planets and stars, away from each other.....which will result in the Big Rip/Shred........Newton doesn't have an answer for that one yet, so don't feel bad about getting picked on OP, the rest are as clueless as you......that is why they move in a herd and attack in packs...no individual thought.

Now we finally have an explanation for the Hubble factor. Forget about dark energy and dark matter as an explanation for the acceleration of the expansion of the universe, it's the added mass and energy by firing these Enforcer guns that is causing the eventual heat death of the universe. :D

Ban the Utopian Enforcer Cannon! Save the universe!
 
Now we finally have an explanation for the Hubble factor. Forget about dark energy and dark matter as an explanation for the acceleration of the expansion of the universe, it's the added mass and energy by firing these Enforcer guns that is causing the eventual heat death of the universe. :D

Ban the Utopian Enforcer Cannon! Save the universe!

You got my drift cowboy........This community likes to gang up on people and pretend they are really smart in the process, and the fact is, we don't know much about anything and the Laws of Physics are subject to change at any time based on new data....... "There is this stuff called Dark Matter that we don't know much about that will eventually accelerate and pull/shred the universe apart" is the current scientific theory of the moment.....at which point, his bullet is going to be going pretty fast, much faster that it was going when fired....... ;)........see? we can all me smart asses.......it isn't hard......
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Just trying to stick up for the guy....... cuz you sad hats don't scare me at all......where as a new or thin skinned poster might retreat, I will stand in your face and call you out on it.
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.
 
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