Utopian Enforcer Cannon is a multi-cannon ?

OP is correct, but only by accident..... :)
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His bullet will continue to accelerate as are all galaxies, planets and stars, away from each other.....which will result in the Big Rip/Shred........Newton doesn't have an answer for that one yet, so don't feel bad about getting picked on OP, the rest are as clueless as you......that is why they move in a herd and attack in packs...no individual thought.

Oh I am sorry Sim Maker I guess making sims in a computer allows you to challenge Issac Newtons statements as if the laws of the universe are completely wrong. Mr Newton may not have had the knowledge that may be just arriving as regards what drives universe expansion, but that does not make him wrong on elementary physics in the known universe.
But I bow to your vast superiority in these matters.
Oh yes and Darth Vader was called out on his misunderstanding of elementary phyisics of the known universe, for your information the projectile you propose would not be going faster as its speed will stay relative to the speed the galaxy/universe is expanding at. That is the laws of relativity by Mr Albert Einstein, ahh! but perhaps he is wrong too, sorry my bad.
 
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i Think most people are unhappy because they ground out the merits to reach to correct rank and the reward of the faction specific module was not much of a reward.Since as some people these think modules should just alternative not more powerfull, faction specific modules and owining them gives no real advantage They should have been availible at faction rank 1
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.

Should I revoke my PhD in Astrophysics as well as my geek card :p? In the absence of external forces, velocity remains constant, not acceleration. You are right in saying that a constant force will produce a constant acceleration. However, if you stop acting on an object, it stops accelerating.

It might help to think of the force as changing momentum. Momentum is mass times velocity, and force is mass times acceleration (i.e. mass times velocity divided by time). Once the bullet leaves the cannon, the cannon is no longer acting on the bullet and cannot change the momentum.

I think you might be confused because gravitational force has an extremely long range, but is very weak; every time you pick up something, you defeat the whole planet :). However most forces have very short ranges, which is why you can pick things up with your hand and not by waving near them.
 
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i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.
I'll try. Firstly you're talking mostly about Newton's First Law (not the Second Law as you mentioned in the OP).
Newton's First Law says an object's VELOCITY (not acceleration) remains constant unless acted upon by an outside force.
With a gun (like a multicannon) the force is only applied within the barrel. Once the shell leaves the barrel the force drops to zero. Acceleration also drops to zero, but the VELOCITY received remains. At least until it hits something like a Sidewinder.

In equation terms.
F = ma, let's rearrange that to:
a = F/m. Now we can see that in order for there to be acceleration there must be a force applied. If force is zero (as it is after the shell leaves the barrel), then 0 force divided by mass equals 0 acceleration.

CTCParadox
 
(...)and while i'm ranting. When are projectile weapon damage going to go up as distance increases similar to how energy weapon damage goes down with distance?

Why would damage go up? The damage a missile can cause does not increase with distance.
Perhaps I am missing something...
 
@OP Have you noticed that NOBODY in this thread agrees with your scientific explanation, including someone with a PhD in Astrophysics? Could that maybe, just MAYBE be a sign that you might be wrong?
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.

April Fools Day has came and gone, you should have hung on till the next one, this is the most hilarious piece of baiting I have read for ages, you actually made me feel smarter
:):):):):)than I am, and I know I'm not:mad::):):).
 
You got my drift cowboy........This community likes to gang up on people and pretend they are really smart in the process, and the fact is, we don't know much about anything and the Laws of Physics are subject to change at any time based on new data....... "There is this stuff called Dark Matter that we don't know much about that will eventually accelerate and pull/shred the universe apart" is the current scientific theory of the moment.....at which point, his bullet is going to be going pretty fast, much faster that it was going when fired....... ;)........see? we can all me smart asses.......it isn't hard......
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Just trying to stick up for the guy....... cuz you sad hats don't scare me at all......where as a new or thin skinned poster might retreat, I will stand in your face and call you out on it.

Of course, sadly (at least from the perspective of the guy firing the gun), the spaceship will have had an equal acceleration applied to it as the bullet, based on the expansion of the universe. So the relative speed between bullet and target still remains the same, so no more kinetic energy and thus no more damage.

But this gun is still ripping the universe to shreds.:p I say we get a group of environmentalists and start protesting these Utopian guys! ;)
 
You have to love this thread it is highly amusing, contentious and downright weird, and all those ingredients make it very entertaining too.:D:p:);):eek::D
 
So in short, the Enforcer is a hybrid autocannon that needs to be bigger to be useful to large ships.

And that this is a game.
 
Oh my god! Guys, we were all wrong the whole time! I testet it, it's true.

First I put a little metal ball inside a balloon and inflated it.
Then I sucked all the air out of this balloon until it achieved its final form: One big rubber bubble with nothing else in it but vacuum and said metal ball.
With a gentle flip by my thump, the metal jumped up and shot right through its rubber container, leaving me with a crack on the ceiling.
I was shocked and amazed at the same time! So I decided to crank it up to eleven.

I closed all the windows and sealed every tiny slit of the room with silicone. Then i started to suck out all the air by the use of heavy breathing.
With each breath i greated more and more vacuum and due to the increasing velocity of the air it became more and more harder to keep my lungs under control.
But eventually, with the last gasp, i achieved a stable vacuum in my room, transforming the initial acceleration of the last oxygen-molecules into maximum velocity and providing my Cells with an infinite amount of energy to work with.
Then I FalconPunched the wall and as my dragon fist applied its Force onto it, the bricks began to accelerate. Slowly at first, but with an astounding increase of velocity, the wall began to disintegrate brick by brick at a constant acceleration.

Long story short, we were all wrong. And now please excuse me, I got to seal up the basement and train so hard until I go Super-Saiyan.
 
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This was another badly though out module of a module that is not really needed.

We have small multi-cannons already.

Had this been a S3 Multi-Cannon with stats between S2 Multi-Cannon and S3 Cannon it would have been perfect - Something people ASKED for.

But a S1 fixed? Who really needed that? It's not even a FUN alternative.
 
That's actually a really good idea. A C3 multi/canon hybrid is a new concept. It wouldn't even have to be good, the fact that it's new would be amazing.

Hell, it could have just been a C3 multi with weak stats and I'd be happy.

Basically a weaker cannon with faster projectile speed or a burst firing cannon with high projectile speed and lower than regular cannon damage of it's size.

I want an alternative between rotary autocannon and slow firing artillery.
 
OP, You really should listen to Dr Wookie, what with his Doctorate in Astrophysics and everything.

Sorry OT, but shouldn't lasers have have infinite range? Being coherent beams of light with nothing in the way to cause them to lose focus (OK there's stellar dust/occasional atom, but at the range of combat in ED this is negligible).

Mind you, lasers would also be invisible, but for game-play purposes I'll accept that we can see the laser beam.

If Dr Wookie tells me I'm wrong, I'll take his word for it, what with him having a Doctorate in Astrophysics and everything...
 
Sorry OT, but shouldn't lasers have have infinite range? Being coherent beams of light with nothing in the way to cause them to lose focus (OK there's stellar dust/occasional atom, but at the range of combat in ED this is negligible).
All lasers lose focus, there are some limitations on how perfectly focused the beam is (depends on the wavelength used). Read Atomic Rockets for an explanation.
Though over ED combat ranges it would indeed be negligible.

CTCParadox
 
nobody here understands Newton's Second law. This makes me sad for humanity.

We are talking about a canon, not a self-propelled body. No force is applied to the projectile after the detonation. The First law applies. No acceleration, no change of speed and/or direction.
 
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All lasers lose focus, there are some limitations on how perfectly focused the beam is (depends on the wavelength used). Read Atomic Rockets for an explanation.
Though over ED combat ranges it would indeed be negligible.

CTCParadox

Ah that sounds reasonable. Thanks.
 
Has anyone tested the subsystem damage caused by the Enforcer cannon?

It seems with the game mechanics for high damage and the hidden kinetic penetrator bonus damage, even a class 1 up-damaged multi-cannon might be good on small agile ships for tearing apart powerplants.
 
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