Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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My opinion is get rid of solo.

Going back to my first points it will force people to have more fun and find solutions other than hiding.

http://www.escapistmagazine.com/art...tra-punctuation/9967-Hating-Multiplayer-Creep

Yahtzee...

Lately it seems like all entertainment media is trying to be the manic pixie dream girl who exists to take us by the hand and bring us out into the open as it spends more and more nights of unprotected passion with social networking services. Ten years from now you won't even be able to sit out on your balcony and read a book without some spring-loaded device on the spine launching a pop-up over the page letting us know that some loser in Cincinatti is also reading the book and would I like to chat about it.


Getting rid of Solo is tantamount to getting rid of every single player who happens to be an introvert, or who simply doesn't want to have their gaming involve other people for whatever reason.
 
That's right... unless you are in my gang you can't go and see Lave, or Diso, or Leesti, or any of the worlds you remember from the original game. If you aren't capable of beating me and no doubt my tribe in confrontational pvp, then I get to dictate to you which parts of the game you can play.

I'm not sure if it would be possible to disagree with you more than I do.

Buy it is mostly a perceived threat, not a real threat.

If it were a real problem and everyone was playing in open then FD would be forced to find a solution due to the barrage of moans on this forum.
 
Wow, I see this hasn't moved on at all.

And the complaints are still the same. Solo players doing PP stuff which open players can't change or defend against. Solo players wanting to play in their own style and not be bothered by open players.

At the moment it is completely satisfactory for the solo players but unsatisfactory for the open players. Should there not be some compromise?

It also should be pointed out that open players do not want to just PvP. I am slightly lost on why solo players think this is the case?
 
Buy it is mostly a perceived threat, not a real threat.

If it were a real problem and everyone was playing in open then FD would be forced to find a solution due to the barrage of moans on this forum.

The solution is available now - Solo or Mobius. FD don't have to lift a finger.
 
http://www.escapistmagazine.com/art...tra-punctuation/9967-Hating-Multiplayer-Creep

Yahtzee...




Getting rid of Solo is tantamount to getting rid of every single player who happens to be an introvert, or who simply doesn't want to have their gaming involve other people for whatever reason.

I backed for multiplayer on an MMO. ED is and never will be an MMO and thus it should have remained a single player experience. I still would have backed the game way back then, but with no expectations of the multiplayer side, which to me is FD's attempt to look hip with the younger gamer.


ED should be a single player game 100%. FD are just not good enough to facilitate the multiplayer experiences many people have come to expect.

I say close Open and just leave group and solo, we will have a vastly better game by the end of it.
 
The solution is available now - Solo or Mobius. FD don't have to lift a finger.

Yep. This argument is really long over. The people who keep it going are Open players who basically want more targets. Bear in mind I'm (usually) an open player and I PvP from time to time for my Space Khaleesi. That doesn't mean I think that everyone should play in Open so I can shoot shoot more of them who're undermining my princess. For every person in solo undermining my princess, there's someone from my princess's side in Delaine's space undermining him in solo. It balances out by the sheer number of players involved.

I really wish the pro-Open Only people would let this go. But's not gonna happen.
 
Buy it is mostly a perceived threat, not a real threat.

If it were a real problem and everyone was playing in open then FD would be forced to find a solution due to the barrage of moans on this forum.

Hmm, force people to do what they don't want to do, then expend development resources altering the game.
Did you read any of the threads about the Dumbfire spammers, the Orca rammers, etc? In those threads and others, there were posters yelling at FDev for wasting resources to change the game in order to prevent griefing.

This reads like a two-fold way to aggravate your player base, to try and solve a problem that doesn't exist. The Open mentality of "If everyone was in Open, I could achieve my goals by preventing anyone trying to work against me!" Has no basis in fact.
As has been stated over and over again, the P2P netcode and all its filters make it impossible.

Aha, you reply... "Well if Open is so safe, everyone should be in it..." The classic circular counterpoint to "Open is so boring, there is nobody to Pirate / PvP / compete against in PP / CG".

People who play in Solo or groups aren't generally doing it to spite you (or anyone else they don't know and don't care about). You choose to feel spited, because you appear to prefer games where direct conflict is the measure of success and ED is not that game and never will be. Ask all the Mac users and XBox1ers in Open to stop playing because you can't impose your superiority on them. I'm sure that would be a well received request.
 
Wow, I see this hasn't moved on at all.

And the complaints are still the same. Solo players doing PP stuff which open players can't change or defend against. Solo players wanting to play in their own style and not be bothered by open players.

At the moment it is completely satisfactory for the solo players but unsatisfactory for the open players. Should there not be some compromise?

It also should be pointed out that open players do not want to just PvP. I am slightly lost on why solo players think this is the case?

Maybe said open players should have researched before buying. Braben stated it again at the E3, it won't change.

Maybe said open players didn't know that power play would be introduced. Part of the game where the most influence can be done in solo and can then directly affect everyone else's game.
Solo players don't want other players actions forced on them. Why is it so wrong that open players don't want solo players actions forced on them?
 
I would say the problem was created by referring to a fictional game in terms of realism. I believe that what QziQza was trying to say was that players are not necessarily more contextually appropriate than NPCs which, generally speaking, should always be congruous. You can't guarantee the same with all players.

this .... thanks Steve :)
 
Solo players don't want other players actions forced on them. Why is it so wrong that open players don't want solo players actions forced on them?

Solo players are influenced the same way, they're simply not meeting open players. FD envisionned a single galaxy that every single player would be part of, whatever mode they were playing in. That's even probably why they dropped offline.

FD want all players to influence the same galaxy.
 
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Maybe said open players didn't know that power play would be introduced. Part of the game where the most influence can be done in solo and can then directly affect everyone else's game.
Solo players don't want other players actions forced on them. Why is it so wrong that open players don't want solo players actions forced on them?

So solo players actions don't affect other solo players actions only open players, sorry cant get my head round that one. :eek:
 
How dare you say that about open players!

I can miss quote and take your statement out of context too!

You said solo players don't want to be bothered by open players. That is half true. Solo players don't want to meet open players, but they are influenced in the same way that open players are influenced by solo players. It's always been public knowledge, it's been like that for trading and CGs too.
 
Maybe said open players didn't know that power play would be introduced. Part of the game where the most influence can be done in solo and can then directly affect everyone else's game.
Solo players don't want other players actions forced on them. Why is it so wrong that open players don't want solo players actions forced on them?

there are players in this game who will get involved in PP, and those who wont.

those that want to get involved in PP, will choose their Power based on a number of considerations, reward, principles, faction, location etc.

with each players choice made, they will pledge to their power, and start work immediately.

so my question is, exactly where in any of that does game mode come into it? mode of play and choice of power are not related, so while there will be solo payers acting against your goals, there will also be solo players working towards your goals.
 
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Solo players don't want other players actions forced on them.

Not really. I don't care if someone in another mode (or even another Solo instance) burns a trade route I'm using because he has a T9. I just don't want to see him or read his (potentially) inane babblings over chat. I don't care that he affects the around me.

I think (read: this is my opinion) the underlying issue with all of this (from a PP/CG perspective) is that FD never really intended for CGs or PP to be direct PvP type interactions. PP was meant to be PvP only in the sense that you can undermine my power and fortify yours, while I can undermine yours and fortify mine. I honestly don't think FD ever intended for blockades to be a realistic game play element. So it makes perfect sense that the game's design doesn't support blockade-style game play. And at the end of the day, blockades are what we're talking about: either blockading a CG or direct CMDR-on-CMDR prevention of accomplishing PP goals (which is just small-scale blockading).

If FD wanted Blockades to be a part of this game, they would not have used the instancing mechanism they have right now.
 
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