Most I think would suggest a good stick
Please forgive the naive question but why would most suggest a stick?
Is it to do with a finer degree of control than the smaller controller pads?
I've tried more control systems than I care to mention.
I'm still grieving that the Logitech WingMan Force Feedback Mouse didn't catch on and that logitech didn't bother to update the drivers for Windows XP![]()
I'm going to try out the razer hydra but no clue how good that will work out with thedifferent control modes. Certainly has more axis than any joystick.
A mouse that moves itself, requires a bespoke pad, batteries, and 16 bit drivers?
Yeah - that should really have caught on![]()
Hey the concept IMHO is still quite cool for players who prefer mouse/keyboard, just too bad the implementation and game support lacked. Didn't need batteries though. There where some cool demos where you could actually "feel" the surface of stuff when you move your mouse over it, like ice etc very realistically. It has lot of potential to convey information to the player, to explore and feel a scene with haptic feedback.
Stick with a controller suited to the job - i.e input. Leave feedback for things that can actually feedback to you in a appreciable way, i.e audio and visuals. An offset weight on a motor does not feedback make - they are hardly sensitive enough and tend to be either full on or full off. Their simple design means they cannot graduate, inertia sees to that.
Thanks all for the replies. Forgot one important thing, doh, I'm left-handed!
From quick web-surfing it seems Saitek X52 should be ok and Thrustmaster T.1600.
Thanks all for the replies. Forgot one important thing, doh, I'm left-handed!
From quick web-surfing it seems Saitek X52 should be ok and Thrustmaster T.1600.