I like to experiment with different layouts. The 10% would only mean less flexibility in outfitting.
One of the first things I commented on to a mate of mine is how brilliant the no-loss module replacement was. It gives players ultimate freedom to go experimenting with layouts without it costing them a ton. If there was a 10% on module resell I would have never taken the chance of refitting my Bounty Hunty Python into an Exploratory Python. And I'm having acres of fun in my exploratory Python. Fun which I wouldn't have had because I would have been losing 10 mil in refitting.
No. Thanks.
Wut
What jump range can you get in a python?
Care to give reasons to allow a debate?
Care to give reasons to allow a debate?
25 lightyears, so plentyWut
What jump range can you get in a python?
25 lightyears, so plenty
I felt the same way you do. Only by not having a 10% penalty I figured out I could whip it to 25 Ly.
It may not be realistic to get back what you paid for something when you sell it but what some people fail to comprehend is that too much realism rarely makes for a fun game and if you aren't playing for fun then I would wonder why you are playing at all.
You say: being cool as if that's a bad thing.I dropped a lot of modules including power plant, power dist, and thrusters in cio, got it to about 30. But for the amount of money for the fsd why not just fit an asp for it? Being cool?
I think re-outfitting your ship should cost something. Probably 10% loss is too much, but it should cost something. Say 2%.
I'll give two reasons:
1) A cost forces the player to make hard and interesting choices. Should I upgrade to Class B as soon as I can afford it, and lose money when I upgrade to A later, or should I suffer with class E until I can afford the best? That's a nice dilemma and the game should encourage it.
2) The game needs more money sinks, particularly at the top end. What's the point of getting 100s of millions of credits? What can you buy with that money past the Anaconda? Adding a cost to outfitting should help add a bit of economic friction for players in the big ships. If they add storage for ship parts, I think that should cost money too.
I'd also add immersion, but apparently that's not allowed.I think forcing players to think carefully about what they're doing at the outfitting screen is a good thing.
You say: being cool as if that's a bad thing.
Indeed for selfies. The Asp isn't as pretty so I never included her in screenies. And to see if it would do. And it does. It more than does. It's actually a great explorer.