And it's that megajoules "tank" that you're hitting against versus the "X" hull plates. Not saying this is the way it is, but a small beam for example could have an output of lets say, 100 joules per second. A large beam could have an output of lets say, 1000 joules per second. Shoot a small beam and a Anaconda (large MJ capacity) and it shouldn't drain, blow hole in, or damage the targeted shield in the same degree / rate as the larger beam laser. AND .... vise-a-versa. A large beam should decimate the shields of a small craft but have the penalty of tracking reduction. (inability to stay on target with a agile, quick maneuvering hull.)
Yes, but if we add damage reduction to shields as well that small laser now does 33mj damage.
Im ok with armour on larger ships being more difficult but shields also regenerate making them even tougher.
Lets shields take regular damage, smaller weapons do less damage either way.