Which Joystick do you currently own/plan on getting?

  • Black Widow

    Votes: 47 1.5%
  • Saitek AV8R-03

    Votes: 8 0.2%
  • Saitek F.L.Y. 5

    Votes: 93 2.9%
  • Saitek X52

    Votes: 381 11.9%
  • Saitek X52 Pro

    Votes: 653 20.4%
  • Saitek X55

    Votes: 455 14.2%
  • Saitek X65

    Votes: 45 1.4%
  • Thrustmaster T.Flight Hotas X

    Votes: 654 20.4%
  • Thrustmaster Warthog

    Votes: 364 11.4%
  • Logitech G940

    Votes: 52 1.6%
  • Other ... (Leave details on the comments)

    Votes: 690 21.5%

  • Total voters
    3,205
  • Poll closed .
wow over £127 for a non pro X52? (the one under £100 is 2nd hand)

Way too rich for me. I suppose price hiking is inevitable as stock becomes limited.

I think that is my decision made. I am going to try and get on with my MS sidewinder flightstick. She is old but hopefully can still put out when she needs to :)

If your still dithering about getting this Mike then try get one as soon as you can really, with the coming releases of various space sims the availability will only worse and more probably more expensive with it.

It is worth the money totally, I was using an old JS that had about come to its end and decided on the leap to the X52 Pro and Ive never looked back/forwards/sideways about it. Its a brilliant piece of work that really responds great in the alpha. That can obviously only get better as FD tighten up on their side of things going onwards.
 
if someone knows where either the 52 or the 52 pro is instock maybe it would be an idea to post in here?

eBay is probably the best bet if you're looking to spend < £100. I got mine from there, and providing you pick a reputable seller there's really no issue. They're pretty solid things too - so even second hand is worth considering.
 
I never had any problem with my X52 (non Pro). But then I didn't plug it into a USB 3.0 port when it's a USB 2.0 device.
Just to clarify this, because I think there was also some confusion on the thread I started. Possibly my fault for trying to cram too much into the subject line.

Although the issue with the X52 and certain Intel drivers can in some cases be mitigated by disabling USB 3.0 features, it does not only manifest when the stick is plugged into a USB3.0 port.

If your mainboard USB ports are all handled by the same USB controller, having USB3.0 features enabled in the BIOS can cause X52 issues with all of those ports. Even the USB 2.0s.

Depending on your mainboard configuration there may be some legacy USB2.0 ports that are handled by an independent USB2.0-only controller. In that case you would be able to use those particular USB2.0 ports even with USB3.0 support enabled on the others.

So while plugging the stick into a USB2.0 port is good practice, in that it frees up a USB3.0 slot and depending on the port used it may give you a connection via a non-problematic controller, it's by no means a guarantee that you won't see the X52 compatibility problem.

This shouldn't put anyone off trying the X52. Only a few mainboards have this problem (mostly Asus with a couple of anecdotal Gigabyte stories thrown in) and there are multiple workarounds.

Not plugging the joystick into a USB3.0 port is, sadly, not always going to work.
 
This shouldn't put anyone off trying the X52. Only a few mainboards have this problem (mostly Asus with a couple of anecdotal Gigabyte stories thrown in) and there are multiple workarounds.

Not plugging the joystick into a USB3.0 port is, sadly, not always going to work.

And not all Asus though (works fine in a USB3.0 port on mine - though i should specify that it plugs into an inbuilt usb hub located at the top of my case, powered by a cable running to the Asus mainboard, so not a port directly inbuilt to the mainboard itself)

But anyway... like everything, those who have issues, niggles, complaints etc are always the most vocal on the internet (understandably so), but if you just polled everyone here I am pretty sure the thumbs up for the X52/pro would be overwhelming.
 
I started with keyboard, for that retro Elite feel. The tried a xBox controller and then moved to a X52 Pro.

I've got to say that I love the X52 Pro. I find the level of control I can get is much better than the other two flight options I've tried.

The only annoyance I have with it is that it doesn't seem to want to stick to my desk for a decent length of time.
 
Being a RW pilot and having been into flight sims for years too, I've had and used a lot of joysticks. Never been that impressed with the build quality of X52 (owned three of them and had two of them break on me - specifically the rudder control). I realise that might just be bad luck, but it is nevertheless the case. I would say that build quality is a general issue with much of Saitek's stuff, I've never had any Saitek bit of hardware that hasn't had some sort of issue with it eventually, although most of the time it's been fixable with a bit of taking apart and patching up.

On the plus side, the X52 is very similar to the real-world F-16 Fighting Falcon's flight and throttle control layout in terms of button placement, and this is a good thing because that is one of the best-designed cockpit layouts in terms of haptic that there has ever been. So don't let my negative experiences with the X52 be your sole guide in making a purchasing judgement.

These days I have Cyborg joystick which I use in combination with Saitek rudder pedals, which to be honest is principally because I prefer a set up which is most like the aircraft I fly for real, so actual rudder pedals are a must, but pedals might be a bit over the top for the average Elite Dangerous person, and they do take some getting used to, whereas a twist function joystick is fairly intuitive in terms of muscle memory. Nevertheless, if you want to be a bit more pilot-like and have the cash, rudder pedals are fun and intuitive, as they are in real life, when you get used to them.

Another thing to be aware of is desktop footprint. The average computer desk is probably going to get fairly crowded with a big joystick base and a big throttle base when you also have to fit your keyboard and a mouse mat on there, so bear that in mind too. This is another plus point for rudder pedals.

But rudder pedals aside, this is why you might want to consider something which has the throttle(s) on the same base as the stick. Granted these do not look quite so 'I'm a cool fighter pilot', but they generally work as well and take up a lot less room, and twisting a joystick to invoke yaw is actually fairly intuitive when it comes to muscle memory, which is a good thing where dogfighting is concerned, as anything which comes naturally will take less time between your brain thinking it and your hands doing it. Moreover, twist-function joysticks with a built-in throttle are generally cheaper to acquire than flashier set ups such as rudder pedals or separate throttle units.

One such 'all in one' that is particularly innovative among these, is Saitek's AV8R (usually costs about 25 quid), because it actually has two throttles, so you can simulate asymmetric thrust on games and simulations where your plane/spaceship has twin engines. Whether or not Elite Dangerous will have individual left and right throttles for any of the craft it portrays is another matter, but if it does, you would be able to gain more yaw authority with a combination of 'rudder' and reversing one engine and firewalling the other, which might enable you to make that elusive snapshot off a barrel roll on occasion during a dogfight, which incidentally, you should always be able to do if you are positioning behind your opponent correctly. Of course if ED doesn't add twin throttle support, you are no worse off and could assign one of these to some other graduated function.

One last thing to definitely bear in mind with any sort of hardware controller, is the way your hands (or feet) sits on it. Some controllers for games are designed with younger people in mind, so one or two of them can be a bit small, some of them can have very stiff spring centering too (I actually ended up cutting two spirals out of the spring centering device on my Cyborg stick so that it felt more like an aircraft control, as by default it would lead to wrist strain). Because of this, if you can, try popping along to a store which has control sticks on display, places such as PC World often do this. It's definitely worth getting your hands on any stick you are considering if you can. You don't have to buy it from the place of course, but this is something you are going to be spending a lot of time holding, so make sure it feels comfortable if you can. The X52 is very good in this respect incidentally.

Last but not least, bad habits are hard to drop, so here's a last bit of advice for when you do get your stick. Most people tend to hold joysticks in a vice-like death grip whenever a dogfight ensues. This is also true in the real world when flying complex patterns such as aerobatics in an aircraft for real, and you won't even realise you are doing this at the time, but you sure as hell will notice it hours later. It's understandable of course, as most people stiffen up a bit when stress levels go up, but it won't do your hands and wrists any favours and it will actually make your piloting less smooth. So, right from the off, try to train yourself to relax on the stick at all times. You will fly better and your hand and wrist will thank you for it after hours of playing something such as ED. Therefore, every once in a while, take notice of how you are holding the stick to check if you are actually relaxed on it. If you are doing it right, it should be like driving a car, where you are almost thinking your way into turns rather than concentrating on how much you are moving the control.
 
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I can recommend my joystick, the Thrustmaster T16000. Its relatively cheap, has lots of mappable buttons, twist grip, throttle, and a good accurate feel to it, its also fit for both left and right handers (something missed by most manufacturers!). And to cap it all off, it works in every game i've played.

I like what I've seen about the configuration software. The non-linear control response splines look really good.

But what kind of foot-pedals do you people have? I want warnings about problems :)
 
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Being a RW pilot and having been into flight sims for years too, I've had and used a lot of joysticks. Never been that impressed with the build quality of X52 (owned three of them and had two of them break on me - specifically the rudder control).

<snip>

One last thing to definitely bear in mind with any sort of hardware controller, is the way your hands (or feet) sits on it. Some controllers for games are designed with younger people in mind, so one or two of them can be a bit small, some of them can have very stiff spring centering too (I actually ended up cutting two spirals out of the spring centering device on my Cyborg stick so that it felt more like an aircraft control, as by default it would lead to wrist strain). Because of this, if you can, try popping along to a store which has control sticks on display, places such as PC World often do this. It's definitely worth getting your hands on any stick you are considering if you can. You don't have to buy it from the place of course, but this is something you are going to be spending a lot of time holding, so make sure it feels comfortable if you can. The X52 is very good in this respect incidentally.

Last but not least, bad habits are hard to drop, so here's a last bit of advice for when you do get your stick. Most people tend to hold joysticks in a vice-like death grip whenever a dogfight ensues. This is also true in the real world when flying complex patterns such as aerobatics in an aircraft for real, and you won't even realise you are doing this at the time, but you sure as hell will notice it hours later. It's understandable of course, as most people stiffen up a bit when stress levels go up, but it won't do your hands and wrists any favours and it will actually make your piloting less smooth. So, right from the off, try to train yourself to relax on the stick at all times. You will fly better and your hand and wrist will thank you for it after hours of playing something such as ED. Therefore, every once in a while, take notice of how you are holding the stick to check if you are actually relaxed on it. If you are doing it right, it should be like driving a car, where you are almost thinking your way into turns rather than concentrating on how much you are moving the control.

Sorry to hear about your problems with the X52 - but I do agree the build quality on Saitek controllers leaves a little to be desired - I have broken some of the buttons on two I own (EVO & FLY5), and no way to fix them easily that I can see as I have snapped the flimsy plastic bits that connect the button mechanically to the stick :(

I do really appreciate your comments on having better awareness with gripping the stick, and being mindful of comfort and being relaxed - very good advice - and nice to hear from a real-life pilot - one of my fancier ambitions is to learn to fly a real aircraft. +1 to your rep :D
 
Bit off topic, but nevertheless...

one of my fancier ambitions is to learn to fly a real aircraft.

Noting that you are in South Wales, I would recommend that you get yourself along to the Black Mountains Gliding Club, which will not be too far from you. Website here:

http://www.blackmountainsgliding.co.uk/location.php

You can get a trial lesson including an aerotow from there for about 80 quid, which is worth doing to see if you like it. And I can guarantee you will, it's much more fun than flying powered aircraft, trust me. You can get a glider pilot's certificate on a week-long course from there for about 450 quid providing you are reasonably competent, and then it'll cost you about 15 quid per hour to fly, because there's tons of wave lift at that place which means you can whizz around for hours off a 2000 foot aero-tow, which is dirt cheap for such a fancy hobby. Go for it. You know you want to!
 
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sure.
If you play mostly on consoles and you're already mastered the controllers, maybe best guess is to stick to it.
Same goes for K/M.
I didn't buy the X52 for Elite, in fact it was collecting dust in my wardrobe for some years ;)

I do own a console but rarely use it (mainly for watching films). For me, I prefer K&M for other games, but for ED the 360 controller feels awesome.

I guess my point is, the general controls feels great on a joystick (obviously) as I'm sure they do in flight sims, but the accuracy (as in aiming your cross-hairs perfectly over a small ship) just seemed too be better on a controller.

Each to their own I guess :)
 
Greetings Commanders,

I would recommend the X52 pro over the standard, it feels more robust and responsive. That said the X55 is due April 2014, though the downside to that is it is new and there is a possibility of issues (X55 Pro anyone!).

Kro
 
Bit off topic, but nevertheless...



Noting that you are in South Wales, I would recommend that you get yourself along to the Black Mountains Gliding Club, which will not be too far from you. Website here:

http://www.blackmountainsgliding.co.uk/location.php

You can get a trial lesson including an aerotow from there for about 80 quid, which is worth doing to see if you like it. And I can guarantee you will, it's much more fun than flying powered aircraft, trust me. You can get a glider pilot's certificate on a week-long course from there for about 450 quid providing you are reasonably competent, and then it'll cost you about 15 quid per hour to fly, because there's tons of wave lift at that place which means you can whizz around for hours off a 2000 foot aero-tow, which is dirt cheap for such a fancy hobby. Go for it. You know you want to!

Many thanks for that - it's about 90 minutes drive for me (which is easily do-able) - I'll drop some hints to my wife for a birthday present - £80 is really affordable to have a go.

Must get back on topic.....
 
Originally, I was just going to try old-school keyboard only control as with the original Elite. I had no intention of buying a joystick but after seeing the FD video where David and co are playing with what looked like 360 controllers, I thought that I'd probably try one of those.
However, a LOT of people here have been lauding the value of joysticks in general and the X52 in particular. I am now VERY tempted to go for that. As I don't even have funds for a new PC yet (awaiting my bonus), I'm gonna have to wait. Good job I didn't pledge for the Alpha or Beta, or I'd be going nuts, not being able to play!
 
Fact is, aeroplanes and spaceships are best flown with joysticks, it's been that way ever since Louis Bleriot crossed the Channel and hasn't really changed because it works so well. If that wasn't the case, you'd see the pilot of your Boeing 737 holiday flight to Malaga using a joypad or the cursor keys to bring it in for a landing. :D

On a more serious note, whilst a joypad will work, it simply cannot give you as fine control. That's a physical limitation of thumb pads because the leverage and distance travel of a thumb pad is nowhere near as much as it is with a joystick, which means it could never offer as subtle control authority as a stick could.
 
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Originally, I was just going to try old-school keyboard only control as with the original Elite. I had no intention of buying a joystick but after seeing the FD video where David and co are playing with what looked like 360 controllers, I thought that I'd probably try one of those.
However, a LOT of people here have been lauding the value of joysticks in general and the X52 in particular. I am now VERY tempted to go for that. As I don't even have funds for a new PC yet (awaiting my bonus), I'm gonna have to wait. Good job I didn't pledge for the Alpha or Beta, or I'd be going nuts, not being able to play!

Might be a good idea to get the game first and then think about the joystick later (unless there is something else your getting in the interim). Partly because they do upgrade joystick models and also you might want to start with your existing kit and upgrade based on your style of play.

I configured my old, found in a charity shop, Microsoft Sidewinder Force Feedback 2 to work with the Alpha and it works quite well. Example: My particular style of play currently involves moving my pilot's head around frequently, but currently the game has a free look 'mode' which means you have to click out of the target view to go into free look even if you have configured your hat-switch to move the pilots head.

I've found for my style of play currently the Xbox 360 controller works better. But I might change my mind again later :)
 
Fact is, aeroplanes and spaceships are best flown with joysticks, it's been that way ever since Louis Bleriot crossed the Channel and hasn't really changed because it works so well. If that wasn't the case, you'd see the pilot of your Boeing 737 holiday flight to Malaga using a joypad or the cursor keys to bring it in for a landing. :D

I agree with you, the general flight controls felt great on a joystick but my concern is the accuracy of the cross-hairs.
 
Might be a good idea to get the game first and then think about the joystick later (unless there is something else your getting in the interim).

Exactly that - I bought one and ended up sticking with the 360 controller. If people are considering spending a small-fortune on a decent joystick, I'd recommend trying one out on a fighter sim (not a standard flight sim) first if possible.
 
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