Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Credit Quisling Cheaters? "is a person who collaborates with an enemy occupying force." https://en.wikipedia.org/wiki/Quisling

A bit like credit farming with no insurance loss?.

I will hate to see the storm on the forums when the open players realise the players that were left in open are all playing CQC when it arrives, my lord the forum might melt.

I guess solo and groups will carry on as normal, gotta love this game, its almost like they had a plan or something, its too consistent to be random.

Apparently the humor was lost...
 
You do know it is the same game, right?

It is still Elite: Dangerous, and it is effectively a new "mode" where you can go, away from Open Mode to earn credits that can be used in Solo / Group / Open.
What I was getting at is that the skills won't transfer as much to the late game as you'd think. The cash still will, but unless you intend to fly only a viper in the main game, not much else will.

So you face no loss on death and wins will pay you credits.
And people call Solo "easy mode", at least in solo if you die for any reason, you suffer the insurance loss. CQC won't even have that.

Lets see if open advocates want to stick with "it's called *DANGEROUS*" arguments when you have no death penalties, and you're in no danger of any form of loss - but yet the gains / benefits can be used in Open Mode.
Without the actual numbers or how the rewards are going to work, it's hard to say how unfair it'll be. If it's a one of the highest earning professions, I'll be the first to come back here and call for balance. If it's like PP and barely rewards you and requires massive grinding, I wouldn't care honestly.

Assuming a middle case money-making scenario, In a balanced game I'd want it removed. If tomorrow open was to be separated from solo and group, i'd want cqc separated as well. That isn't going to happen, so why not add cqc to the main game. It's basically the pvp-only equivalent to pve-only in solo, both allowing transfers to the pvp/pve hybrid open mode seems fair to me.

Especially when I can do nothing to stop them earning credits when I'm playing in Open mode - that is unfair isn't it, not making people earn their money in Open mode that will be used in Open mode.
I know this was satire but, could you not go into cqc and counter them by just winning? There will probably be some very stiff competition in cqc.
 
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There will probably be some very stiff competition in cqc.

I really hope so! The pro-PvP-pew-pew-bro's can take all the pew-pew into CQC and blow each other up, score points, get powerups, capture flags, team-deathmatch for as long as they like there! With a little bit of luck, interaction and combat in Open will become a little more cerebral.
 
What I was getting at is that the skills won't transfer as much to the late game as you'd think. The cash still will, but unless you intend to fly only a viper in the main game, not much else will.

Without the actual numbers or how the rewards are going to work, it's hard to say how unfair it'll be. If it's a one of the highest earning professions, I'll be the first to come back here and call for balance. If it's like PP and barely rewards you and requires massive grinding, I wouldn't care honestly.

Assuming a middle case money-making scenario, In a balanced game I'd want it removed. If tomorrow open was to be separated from solo and group, i'd want cqc separated as well. That isn't going to happen, so why not add cqc to the main game. It's basically the pvp-only equivalent to pve-only in solo, both allowing transfers to the pvp/pve hybrid open mode seems fair to me.

I know this was satire but, could you not go into cqc and counter them by just winning? There will probably be some very stiff competition in cqc.
Seriously, CQC will be the equivalent to selling your skill in an arena. As long as the rewards are on par with the risk (the only thing you really lose is time) then who cares (unless you're against people making money outside of open in which case you care, and I apologize.)

It would be neat if you had to find the arena in game, but I'm also all over the idea of giving explorers a release from exploration.
 
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What I was getting at is that the skills won't transfer as much to the late game as you'd think. The cash still will, but unless you intend to fly only a viper in the main game, not much else will.

Without the actual numbers or how the rewards are going to work, it's hard to say how unfair it'll be. If it's a one of the highest earning professions, I'll be the first to come back here and call for balance. If it's like PP and barely rewards you and requires massive grinding, I wouldn't care honestly.

Assuming a middle case money-making scenario, In a balanced game I'd want it removed. If tomorrow open was to be separated from solo and group, i'd want cqc separated as well. That isn't going to happen, so why not add cqc to the main game. It's basically the pvp-only equivalent to pve-only in solo, both allowing transfers to the pvp/pve hybrid open mode seems fair to me.

As it transpires that CQC is supposed to be a "valid profession", I'd wager it will earn more than smuggling or mining ;)
I love my Viper - it's a great RES ship, everyone should keep a kitted out Viper for those times when everything goes wrong - a great fall back ship.

Also, learning to PvP in small ships is where everyone starts who wants to last longer than 3 seconds in a real fight.
So CQC will be a great training ground, once people are comfortable with small ship combat they will be ready to try bigger ships in the main game.
Which of course, they will have the cash to buy from playing CQC.

I was looking forward to CQC before I knew I could make it my profession.
I must admit I am now more inclined to try exploring now I know I can still jump in to CQC and earn cash, while I'm out earning cash.
Though the main bonus for me is, I've not done exploring due to having to be near the core for when my friends play - but I can see CQC being the main things for my friends when it goes live
so I'm still going to be able to play alongside them while out in the black - for me, that is a huge bonus.

I also hope the Twitch streamers who take up CQC will keep live streams going, I think it will be fun to have up on my phone / tablet when I'm not at my pc :)

I know this was satire but, could you not go into cqc and counter them by just winning? There will probably be some very stiff competition in cqc.

You counter in PP by grinding PvE elements, didn't stop people demanding it was changed for PvP counters for how long now? - so in return, I demand CQC have PvE counters options in :D.
I think there should be a CQC map where it is humans Vs AI. And we can still earn credits like Player Vs Player CQC maps so I can grind credits in CQC without having to PvP ;) (see below)

(I actually like the idea of Player Vs AI CQC maps now I've thought about it, gives people a chance to get used to CQC before jumping in the big pool (so to speak), though I'd not actually have any credit rewards attached to it - just slap a " CQC Training" sticker to it (as in, just for fun, no other rewards) and let folks have at it)
 
(I actually like the idea of Player Vs AI CQC maps now I've thought about it, gives people a chance to get used to CQC before jumping in the big pool (so to speak), though I'd not actually have any credit rewards attached to it - just slap a " CQC Training" sticker to it (as in, just for fun, no other rewards) and let folks have at it)

so you are not pooh poohing my request any more then ? ;) :p
 
so you are not pooh poohing my request any more then ? ;) :p

Now I've seen Player Vs AI in World of Warships / Warplanes / Tanks - the more I like it as a training game for the main game.
You don't really gain anything by doing them, they are just smaller fights and the AI team is a direct copy of the player team.
But they are fun, you can try new things out in there and learn your way around the maps and your gear before facing humans in the real fights.

I used the AI mode to configure my x52 in World of Warplanes and used it in Warships to get use to how the ship cannons work (travel time, arc of shots etc).

So, yea. Now I've seen how it can work - I think an AI mode would be useful (if done right).
Though knowing me, I'd stll jump in to the real CQC way too early and get blown up a lot :p
But at least it won't cost me anything, and if I get a good team I'll still be earning ;)
 
I think im missing two things?

1. Why should any game punish any player's mistake/dead

2. What is the matter with earning experience in solo mode?

I rhink there are some fascism around here...
If there wasn't a degree of risk players would just fight to the death always. The death penalty adds decisions to be made regarding combat - do I stay and fight, or do I run and stay alive?

It does well in some games and not in others. I would say it adds a lot to ED.

As far as growing in solo mode, it baffles me that people are upset over it, so you got me there.
 
It has been requested [here] but, so far, Frontier have not commented on it.

And Frontier won't comment on it. As they know exactly how that will go.

If they add a true Open PvE mode, it will out shine the Mobius group within a week - which will cause a certain sub set of players to scream and shout even harder than they all ready are.
By leaving the community to create an open PvE mode via a member of the community (Mobius), it is not FDs "fault" that players choose not to PvP.

It's a poor excuse and a lazy one.
 
No risk credit earning? That'll blow the risk-versus-reward advocates minds!
Losing the ship/cargo/credits is not the risk, it is the consequence.
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The risk is facing/interacting with another human player.
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CQC players don't avoid the risk, they only face less severe consequences. (Loss of time only, instead of lose of both time and credits)
 
Losing the ship/cargo/credits is not the risk, it is the consequence.
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The risk is facing/interacting with another human player.
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CQC players don't avoid the risk, they only face less severe consequences. (Loss of time only, instead of lose of both time and credits)

I think you'll find there is no "risk" of meeting another player in CQC;

It's a guarantee.

Otherwise it would suck as a PvP arena ;)
 
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