<guffaws>The positives of having guilds far out ways any possible negative side effects.
<guffaws>The positives of having guilds far out ways any possible negative side effects.
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.
Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.
It was a community that did that NOT a guild.
No guild function required.
So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.
Blameing it on a game function is assinine.
<guffaws>
Why is that funny? Its true. If it wasn't. AAA MMOs would not have them. If it was a bad decision I'm pretty sure. The game companies making millions in profits per year wouldn't use them.
.... there's no guarantee that problem Guilds won't appear in-game - by then, it's far too late.
Simply because MMO devs can't come up with any alternatives, and most MMO players are simply stuck without their guild-shaped safety blanket.
Are these not amongst the 'strategies' used by CCP though that Malpherian would like to see Frontier use? So if Frontier adopted the SAME strategies used by CCP, which presumably include the things you list, we would indeed end up with an Eve clone would we not?
But as I've said on previous occasions way back, the basic concept of guilds is not bad - it's the implementation that creates problems. I don't want to see it go down the Eve path, but avoid guild 'owership' of assets and territory and I'd be open to it. Problem is that once you let the genie out of the bottle neither you nor Frontier can guarantee it won't go down that unwanted path. And once we go down that path of territory control, as I've suggested before, the next casualty will be mode switching because it would be seen as damaging to guild play. And once we've done all that the game has indeed been fundamentally changed for everyone not interested in guild play.
David apparently has the same misconception about guilds as the rest of you if he's saying that and then putting elements like PowerPlay into the game.
I like when he posts in light colours - means I can skip that part as clearly it's unimportant as it's been faded out by the author himself.![]()
<snip>
Yup, Eve we go again...
Not even a little bit. That's just the delusion you're operating under in my opinion. Guilds bring nothing positive to this game, and plenty of negatives.The positives of having guilds far out ways any possible negative side effects.
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.
Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.
It was a community that did that NOT a guild.
No guild function required.
So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.
Blameing it on a game function is assinine.
Simply because MMO devs can't come up with any alternatives, and most MMO players are simply stuck without their guild-shaped safety blanket.
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.
Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.
It was a community that did that NOT a guild.
No guild function required.
So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.
Blameing it on a game function is assinine.
What you've listed here. Is not a guild problem it's a problem with how the guild is ran. Not all guild's are hardcore most in fact are pretty casual.
They already exist. The chicken flew the coop long ago, I don't know why you're still standing at the door with a broom trying to keep it in.
The Goons have been here for a while, although apparently they are not the Eve Goons, some distant relatives I believe.
You sound proud of your achievement, I am sure it was fun for you at the time, it's almost like one of their devs was an Eve player on the other side. I can see them sitting around a table
Dev A "the most boring time I ever had in Eve was when I was locked in a station for 3 months by a bunch of *******", I never left once"
Dev B "geez, that seems like a waste of time, you couldn't play for 3 whole months?"
Dev A "well I could but I would get ganked and wouldn't stand a chance if I left the station"
Dev B "what do you think we can do to stop this in our game, seriously there is no way I would do that, its a fracking game"
Dev A "yeah I know, how about modes, so people can play how they want, that would work"
Dev B "Yeah but if we use the C/S model like most older games they will just demand bigger instances so 50 of them can attack groups of 10, it will happen"
Dev A "P2P will ensure that wont happen, its quicker anyway for connections etc, lets go tell the boss we just cut the ISP bill by 75%"
Dev A & B <high five>
It's almost like FD designed the game with guilds in mind
ETA Bring 10 k goons, I would absolutely respect you if you could, not only would FD get a massive cash boost, so many people would change modes FD would notice it immediately. I thank you and your 10k goon buddies for offering to add a stretch goal of PVE mode, most kind of youand funding it too, I thought you were bad guys, glad to be so wrong.
They do exist and can never be excluded but FD are on record a year ago, and a month ago where DBOBE basically said no to guilds.
The chicken is still in the coop, you are looking at the wrong chicken, if FD continue their current stance there will be no guilds or guild type features for a long, long while, if ever, I would prefer they work on the game for all players in all modes rather than content for a few.
Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.
In that case they SHOULD add guilds because the most recent poll was over 60% of players want guilds. In fact only about 15% of players are against having them. So if you about not ruining the game for the majority, your on the wrong side.
Not to mention if you went by what polls said people wanted, every single FPS out there would be a COD clone (and many are).
Popular does not equal good.
This is how Michael Bay films get made.