The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.

Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.

It was a community that did that NOT a guild.

No guild function required.

So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.

Blameing it on a game function is assinine.

<guffaws>

Why is that funny? Its true. If it wasn't. AAA MMOs would not have them. If it was a bad decision I'm pretty sure. The game companies making millions in profits per year wouldn't use them.
 
Are these not amongst the 'strategies' used by CCP though that Malpherian would like to see Frontier use? So if Frontier adopted the SAME strategies used by CCP, which presumably include the things you list, we would indeed end up with an Eve clone would we not?

But as I've said on previous occasions way back, the basic concept of guilds is not bad - it's the implementation that creates problems. I don't want to see it go down the Eve path, but avoid guild 'owership' of assets and territory and I'd be open to it. Problem is that once you let the genie out of the bottle neither you nor Frontier can guarantee it won't go down that unwanted path. And once we go down that path of territory control, as I've suggested before, the next casualty will be mode switching because it would be seen as damaging to guild play. And once we've done all that the game has indeed been fundamentally changed for everyone not interested in guild play.

I do not know what this Malpherian wants. If he wants to copy/paste Eve into ED, well that is a very bad idea. What I dont like to read in here owever is the demonizing of player guilds owning structures and territory. I am sure it can be done and bring a lot of fun for a largemajority of players....IF implemented properly...(I think we both agree on that)

In addition to what I have "listed" earlier, there are other things CCP did, that turned their game into a sour one. Unlimited player size organizations...in a limited sized galaxy of only 8000 systems. Now that is game breaking!! In Eve, there is no limit to how many friends you can have. This is something where Frontier can "play" to make sure guilds do not turn ED into chaos. If Frontier starts guilds and limit their size number in a 25-50 range, I dont think the game would turn into a complete mess like a lot of people fear.
 
David apparently has the same misconception about guilds as the rest of you if he's saying that and then putting elements like PowerPlay into the game.

Possibly, but it is quite literally his game, and he has said "no to guilds" over a long period, well technically he has implied no but said "not at this time", I doubt his marketing people would be happy if he gave a definite no, it might lower sales a little.

Don't get me wrong I was in a guild or wing for ~ 8 years before buying this game 14 months ago and they fitted well in those games and I have a lot of good memory's, what I don't remember is CMDR Jameson ever being a some sort of warlord that took over planets or owned stations.

I would support a guild option in the menu where people can play it their way but it shouldn't be imposed on others, open is for all, a guild mode should be run like Mobius or as a login option, as should a PVE mode.

- - - Updated - - -

I like when he posts in light colours - means I can skip that part as clearly it's unimportant as it's been faded out by the author himself. :D

Talking of the light colours (I think it was that chap) did we see a link to the "70% of players bought the game on steam" quote yet, not sure if I missed it amongst the rainbow or if it's "one of those internet facts"?
 
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.

Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.

It was a community that did that NOT a guild.

No guild function required.

So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.

Blameing it on a game function is assinine.

The Goons have been here for a while, although apparently they are not the Eve Goons, some distant relatives I believe.

You sound proud of your achievement, I am sure it was fun for you at the time, it's almost like one of their devs was an Eve player on the other side. I can see them sitting around a table

Dev A "the most boring time I ever had in Eve was when I was locked in a station for 3 months by a bunch of *******", I never left once"

Dev B "geez, that seems like a waste of time, you couldn't play for 3 whole months?"

Dev A "well I could but I would get ganked and wouldn't stand a chance if I left the station"

Dev B "what do you think we can do to stop this in our game, seriously there is no way I would do that, its a fracking game"

Dev A "yeah I know, how about modes, so people can play how they want, that would work"

Dev B "Yeah but if we use the C/S model like most older games they will just demand bigger instances so 50 of them can attack groups of 10, it will happen"

Dev A "P2P will ensure that wont happen, its quicker anyway for connections etc, lets go tell the boss we just cut the ISP bill by 75%"

Dev A & B <high five>

It's almost like FD designed the game with guilds in mind ;)

ETA Bring 10 k goons, I would absolutely respect you if you could, not only would FD get a massive cash boost, so many people would change modes FD would notice it immediately. I thank you and your 10k goon buddies for offering to add a stretch goal of PVE mode, most kind of you ;) and funding it too, I thought you were bad guys, glad to be so wrong.
 
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Simply because MMO devs can't come up with any alternatives, and most MMO players are simply stuck without their guild-shaped safety blanket.

Are you saying being able to fly in a wing with 3 mates is not enough for them, they need more people to feel safe? I wonder how they leave the house every day /s
 
Its already far too late because group's are in game. And even without in game support structures for guilds once the pop rises and real communities start playing your going to have to deal with the "bad apples " anyway.

Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.

It was a community that did that NOT a guild.

No guild function required.

So again guilds are not the issue. People are the issue. And there isn't. A Damn thing anyone can do to change whether a group of people choose to dciks or not.

Blameing it on a game function is assinine.

Facilitating that behavior in any way is asinine.

What you've listed here. Is not a guild problem it's a problem with how the guild is ran. Not all guild's are hardcore most in fact are pretty casual.

Yet a very few problem organizations are able to disrupt the enjoyment of a very large amount of players, more so if they are facilitated by in game functions. Lots of people won't gravitate toward griefer player groups because they don't have in game means to do so, over half the battle is won by denying them the tools they need to be....tools.

You can sit and argue "it won't be a problem" "it will be healthy" with absolutely no evidence to support you, yet a mountain of evidence from decades of experience shows that this would absolutely be a detriment to the open community atmosphere.

"Guilds" right now are essentially limited to powerplay, you have a group of players striving for a common goal, but that goal is controlled and metered carefully by a neutral third party (Devs) and so is kept in check. As soon as you put someone with a vested interest in that group getting a certain outcome behind the wheel you're going to go down a road you never wanted to, well, trolls want to, griefers want to, but no healthy person with a desire to enjoy the game for themselves without prejudice for other players wants to.
 
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They already exist. The chicken flew the coop long ago, I don't know why you're still standing at the door with a broom trying to keep it in.

They do exist and can never be excluded but FD are on record a year ago, and a month ago where DBOBE basically said no to guilds.

The chicken is still in the coop, you are looking at the wrong chicken, if FD continue their current stance there will be no guilds or guild type features for a long, long while, if ever, I would prefer they work on the game for all players in all modes rather than content for a few.
 
The Goons have been here for a while, although apparently they are not the Eve Goons, some distant relatives I believe.

You sound proud of your achievement, I am sure it was fun for you at the time, it's almost like one of their devs was an Eve player on the other side. I can see them sitting around a table

Dev A "the most boring time I ever had in Eve was when I was locked in a station for 3 months by a bunch of *******", I never left once"

Dev B "geez, that seems like a waste of time, you couldn't play for 3 whole months?"

Dev A "well I could but I would get ganked and wouldn't stand a chance if I left the station"

Dev B "what do you think we can do to stop this in our game, seriously there is no way I would do that, its a fracking game"

Dev A "yeah I know, how about modes, so people can play how they want, that would work"

Dev B "Yeah but if we use the C/S model like most older games they will just demand bigger instances so 50 of them can attack groups of 10, it will happen"

Dev A "P2P will ensure that wont happen, its quicker anyway for connections etc, lets go tell the boss we just cut the ISP bill by 75%"

Dev A & B <high five>

It's almost like FD designed the game with guilds in mind ;)

ETA Bring 10 k goons, I would absolutely respect you if you could, not only would FD get a massive cash boost, so many people would change modes FD would notice it immediately. I thank you and your 10k goon buddies for offering to add a stretch goal of PVE mode, most kind of you ;) and funding it too, I thought you were bad guys, glad to be so wrong.

Actually most of us are ok people we have some fraks but not as many as in the past.

The point of that post was point. Out 2 things:

1. The issues attempting to be prevented by not haveing guilds are already possible if not already present in the game.

2. To point out exactly what you did which makes any anti guild argument irrelevant: Solo mode.

Therefore since all of the negatives of guilds are already in the game, the only thing not having them does is decrease your playerbase and the games income.

Neither of which are good for ED.

Basically we already have all of the negatives without any of the positives.
 
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They do exist and can never be excluded but FD are on record a year ago, and a month ago where DBOBE basically said no to guilds.

The chicken is still in the coop, you are looking at the wrong chicken, if FD continue their current stance there will be no guilds or guild type features for a long, long while, if ever, I would prefer they work on the game for all players in all modes rather than content for a few.

In that case they SHOULD add guilds because the most recent poll was over 60% of players want guilds. In fact only about 15% of players are against having them. So if you about not ruining the game for the majority, your on the wrong side.
 
Let me get Goonswarm from EvE down here and have 10k people boycott. One of the pp Hq systems for 3 months and stop all player activity in those systems. (In open mode). And no that's not an exaggeration. We boycotted the entirety of galente space for 6 months in EvE. And that's over 7000 systems that if you entered you died.

that says it all.

Elite is not EVE.

if you dont like it, go play something else.
 
LMAO, EVE is not the only game with Guilds(clans) or player owned property. Many games have similar features which enhance the players achievements.

For the record, I have never played EVE or WOW. I keep an open mind when entertained.
 
In that case they SHOULD add guilds because the most recent poll was over 60% of players want guilds. In fact only about 15% of players are against having them. So if you about not ruining the game for the majority, your on the wrong side.

If you are talking about this poll (not sure as its close to 60%) its a farce, you need to read back a while and look at the voting options, if you refer to another please post it. Now why do I have a suspicion the poll may be based on reddit? post a link it might be worth discussing.
 
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Not to mention if you went by what polls said people wanted, every single FPS out there would be a COD clone (and many are).

Popular does not equal good.




This is how Michael Bay films get made.
 
Not to mention if you went by what polls said people wanted, every single FPS out there would be a COD clone (and many are).

Popular does not equal good.




This is how Michael Bay films get made.

good lord, the idea of having creativity placed in the hands of those who do not create....

*shudders*
 
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