It doesn't!
It was a song reference - sometimes I just can't help myself..
Ahh...completely went over my head.
It doesn't!
It was a song reference - sometimes I just can't help myself..
Some fell on stony ground, eh - 'twere ever thus!It was a song reference...
BINGO! I gotta be able to do some wicked sic drifts. Do you even drift bro? Yeah I drift AND lift (thanks to thrusters).
Mike, I'm actually shocked you'd ask such a silly question. I thought you'd know by now that most of us forum members are significantly more knowledgeable than the FD team, in pretty much all areas of programming. One thing we all know for sure is that everything you're doing is quite easy, and therefore should have been completed long ago (oh, and bug-free and free of charge to boot).I don't see the confirmation in my reply. I asked if the poster could post links to the tech described and that I personally don't know of any tech out there that does this in real time on a planetary scale. I'm saying nothing about what we're doing.
I was more interested in why a lack of such features would indicate our development team were below average in ability (which could be seen as quite insulting really) and that by implication you can never have interesting looking terrain with just heightmap and texture based variation.
Mike, I'm actually shocked you'd ask such a silly question. I thought you'd know by now that most of us forum members are significantly more knowledgeable than the FD team, in pretty much all areas of programming. One thing we all know for sure is that everything you're doing is quite easy, and therefore should have been completed long ago (oh, and bug-free and free of charge to boot).
Nope, real-time.
https://youtu.be/-h5vwfEaONg?t=1m56s
Edit: Sorry, the cave is @ 1:57. Also what appears to be an underwater cave @ 5:05.
Nope, real-time.
https://youtu.be/-h5vwfEaONg?t=1m56s
Edit: Sorry, the cave is @ 1:57. Also what appears to be an underwater cave @ 5:05.
Cool video, thanks.
I'd guess it's probably a bit easier doing procedurally generated terrain when on foot rather than in vehicles. If a character is walking at ~1m/s then you have plenty time to generate the geometry/load textures, whereas in a Scarab at 100m/s it could be a lot more challenging to do without a LOD pop-in.
Hmm...cartoon with caves, or proper game without them ?
I would kiss David Braben's ring and pledge my loyalty to ED to support expansions if I can build my FORTRESS OF DOOM upon a black lava rock planet WITH THUNDER AND LIGHTNING and have flying dragons that attack would be interlopers FIRE and BRIMSTONE.....but really, I'd settle for the ability to settle upon a planet in my industrial hanger and a cup of Earl Grey.Braben wants all of that, its everyone´s dream, it will come down to the technology available and having the funds to make it happen!
Seriously?
Gameplay versus graphics?
No contest.
Don't get me wrong I really want ED to do well, but comments like that.....
Just no.
Which one do you consider as "gameplay" and which one as "graphics", since both have both ?
I'm not saying anything, just thinking out loud.
But if you must know, I don't care for NMS or its caves.
Now, do you have a problem that I'm unaware of ?
I'm not saying anything, just thinking out loud.
But if you must know, I don't care for NMS or its caves.
Now, do you have a problem that I'm unaware of ?
Caves certainly can be added and generated trough PG, however as Mike pointed out it will be interesting how such generation can be done in ED, as ED does it all by science. I hardly doubt that they will arrive with first iteration as airless planets mostly doesn't have such caves.
Naturally, the thing we (I) wanted most will be added still later and for still more money, I am close to shelving this game until they get their act together and complete the game as it was envisioned with all the content and finished graphics in place. Say 5 or 6 years at the pace they are making now?You drive the buggy from a first person perspective but no it doesn't mean walking around in first person which I think is what you meant.
Naturally, the thing we (I) wanted most will be added still later and for still more money, I am close to shelving this game until they get their act together and complete the game as it was envisioned with all the content and finished graphics in place. Say 5 or 6 years at the pace they are making now?
The walking about implementation was always going to be an expansion (separate from the planetary landing expansion) and was always going to be paid for. Up until the announcement of Horizons, we did not know in which order the two expansions would arrive - now we know that planetary landing is first and walking about is later.