Federal Assault ship vs Python

Eh, I would totally buy the placement and angle of the thrusters could affect it's effeciency. Which in turn means a shape of the ship was different just enough to make the same class thrusters work better. Even if you are in space the basic propulsion mechanics still apply, even propulsion degrade should still apply when within a gravity well of a celestial body. Further apart the thrusters are and more unaligned they are the more you have to apply other means to stabilize it's vector which will directly impact your effective forward thrust.

Only thing that does not make as much sense to me is how speeding up and slowing down improves pitch rotation of a space ship.
 
Pulse lasers wont be shredding modules anymore. Power plants exploding is going to be rare. Using kinetic weapons to damage stuff is going to be in. They even changed missiles to be more effective. People will gravitate to the most efficient thing. Which will now be a mix of weapon types.

What did they do to missiles? Didn't notice that in the notes.
 
I'm now worrying about FAS in my fully A equipped combat python with dual chaff and SCBs.
Praciteced PvP players will still use the python I think so, FAS would be better in wings, combined with other tanky ships like Pythons, Anacondas. Alone 1v1 I cannot imagine FAS would be better then Python, perhaps it can outboost Python and run away, if it is an andvantage...
 
Well here are the ones I currently have in the beta....
Both have there place:

ShipBuildARMOURSHIELDSSPEED
THRUSTERS
SPEED
BOOST
JUMP RANGE
MAX
JUMP RANGE
FULL TANK
JUMP RANGE
LADEN
CARGOCOSTAGILITYMASS
UNLADEN
MASS
LADEN
DPS
Federal Assault ShipFed Assault Ship1,050 [size=-2][/size]267.96 [size=-2]MJ[/size]216 [size=-2]m/s[/size]361 [size=-2]m/s[/size]15.6 [size=-2]LY[/size]15.38 [size=-2]LY[/size]14.79 [size=-2]LY[/size]32 [size=-2]T[/size]90,625,174 [size=-2]CR[/size]6 [size=-2][/size]784.6 [size=-2]T[/size]832.6 [size=-2]T[/size]16 [size=-2][/size]
PythonPython_A655 [size=-2][/size]555.64 [size=-2]MJ[/size]230 [size=-2]m/s[/size]280 [size=-2]m/s[/size]16.13 [size=-2]LY[/size]15.58 [size=-2]LY[/size]13.29 [size=-2]LY[/size]136 [size=-2]T[/size]200,367,289 [size=-2]CR[/size]6 [size=-2][/size]758.6 [size=-2]T[/size]926.6 [size=-2]T[/size]20 [size=-2][/size]
[size=-3]
Interactive Comparison at Coriolis.io

[/size]

And one thing, the Ship it's self is a weapon, i.e. ramming is a tactic that will work,
 
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Not sure I agree I still think the Python has the edge with shields and wep load and the FAS is as slow as a slow thing from the planet slow. Time will tell as we see more testing and as the changes to module hits takes hold. I will give it a blast on beta tonight.
 
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the FAS is as slow as a slow thing from the planet slow.

You are probably confusing the FAS (Federal Assault Ship) with the FGS (Federal Gunship). While the FGS is indeed laughably slow, the FAS is one of the fastest ships in the game.
 
Good point. So perhaps, SC Banks could be installed slightly differently, perhap only certain slots will take a SCB? That way pure combat ships could have plenty of SC Bank slots but very few general purpose slots? i.e. a normal slot could take any module but say a 'combat compartment' could only take things like SC Banks and other specifically combat related components?
.
That would restore the balance a bit on Combat Ships favour...because a combat ship should be better at combat (or at least equal) to a multirole ship.....?

Oh please, go and dry your eyes. Cell banks are a vital component to combat, get used to it.
 
What are the 2 large weapon placements like on the assault ship?
Would they be close enough to launch 2 advanced accelarators in 1 fire group and be able to hit with one button press?
How is the overheating on the ship, has anyone tested silent running? I'd like to know how fast the heat goes up as I don't have access to play for a while
The reason I ask is because the clipper heat goes up VERY slow even in combat in silent running and the FDL goes up VERY fast and the assault ship seems like a ship id like to use for stealth combat
 
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At a projected price of 15 million, I think it's right where it should be.

The dedicated python pilot should be able to down an assault ship with significant struggle, but would win most encounters by virtue of increased firepower, better shields, and bigger SCBs.

The assault ship doesn't have the boom and zoom alpha necessary to drop the pythons shields prior to SCBs without ramming, and I don't think it's quite maneuverable enough to dance around in the blindspots.

It can definitely put the hurt on but it's not a hard counter by any stretch, which I think is exactly the kind of interplay you should see in conflicts with a combat ship at a 15 mil price point against a multi role at a 60 mil price point.
I doesn't have to zoom and boom - it can tail and rail, then knock the drives out and then... cheerio, Mr. Python.
 
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What are the 2 large weapon placements like on the assault ship?
Would they be close enough to launch 2 advanced accelarators in 1 fire group and be able to hit with one button press?
How is the overheating on the ship, has anyone tested silent running? I'd like to know how fast the heat goes up as I don't have access to play for a while
The reason I ask is because the clipper heat goes up VERY slow even in combat in silent running and the FDL goes up VERY fast and the assault ship seems like a ship id like to use for stealth combat

The convergence on the 2 large hardpoints is ok against large profiles but not tight enough against smaller profiles at typical attack range.


The top hardpoint is perfect for a cannon or plassie (i have a large plassie on mine) while the underside hardpoints have great fixed laser convergence.

I run 2 medium fixed pulses and a large fixed burst underneath.
 
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Well here are the ones I currently have in the beta....
Both have there place:

ShipBuildARMOURSHIELDSSPEED
THRUSTERS
SPEED
BOOST
JUMP RANGE
MAX
JUMP RANGE
FULL TANK
JUMP RANGE
LADEN
CARGOCOSTAGILITYMASS
UNLADEN
MASS
LADEN
DPS
Federal Assault ShipFed Assault Ship1,050267.96 [SIZE=-2]MJ[/SIZE]216 [SIZE=-2]m/s[/SIZE]361 [SIZE=-2]m/s[/SIZE]15.6 [SIZE=-2]LY[/SIZE]15.38 [SIZE=-2]LY[/SIZE]14.79 [SIZE=-2]LY[/SIZE]32 [SIZE=-2]T[/SIZE]90,625,174 [SIZE=-2]CR[/SIZE]6784.6 [SIZE=-2]T[/SIZE]832.6 [SIZE=-2]T[/SIZE]16
PythonPython_A655555.64 [SIZE=-2]MJ[/SIZE]230 [SIZE=-2]m/s[/SIZE]280 [SIZE=-2]m/s[/SIZE]16.13 [SIZE=-2]LY[/SIZE]15.58 [SIZE=-2]LY[/SIZE]13.29 [SIZE=-2]LY[/SIZE]136 [SIZE=-2]T[/SIZE]200,367,289 [SIZE=-2]CR[/SIZE]6758.6 [SIZE=-2]T[/SIZE]926.6 [SIZE=-2]T[/SIZE]20
[SIZE=-3]
Interactive Comparison at Coriolis.io[/SIZE]

And one thing, the Ship it's self is a weapon, i.e. ramming is a tactic that will work,

See there's the thing. I don't have the figures but somebody said its heavier than an Anaconda. If this is right, how does it get to be so fast and agile? Sure it's got six thrusters but it still doesn't compute.
 
The convergence on the 2 large hardpoints is ok against large profiles but not tight enough against smaller profiles at typical attack range.


The top hardpoint is perfect for a cannon or plassie (i have a large plassie on mine) while the underside hardpoints have great fixed laser convergence.

I run 2 medium fixed pulses and a large fixed burst underneath.

I put 2 fixed beams on the large points and they seemed very close together, and could both hit the smallest target, might need to test it again, but I'll definitely be getting one.

With the changes to powerplant damage and the nerf to all armor pen except rail guns, a ship like this with weaker shields but stronger hull might be more viable in a fight.
 
See there's the thing. I don't have the figures but somebody said its heavier than an Anaconda. If this is right, how does it get to be so fast and agile? Sure it's got six thrusters but it still doesn't compute.


If you go to coriolis.io, you'll quickly realize that the Anaconda's hull is actually very light (only 400T).

Many ships have heavier hulls than that (Orca, dropship, gunship, assault ship, T7, T9...).

I agree that it... sounds/looks weird, from a realistic perspective. Then again... one could probably find a way to make that acceptable, I guess.

I think it's mostly for balance perspective. The Conda gets quite a bit heavier with modules (high class modules, very heavy), and still needed to be able to jump far, by design (I suppose). I don't know.


Hull masses sure look a bit off, when you look at the sizes of the ships. Edit : Actually, the Conda hull mass looks a bit off, rest is okay. Conda is so very light for its size...

But if you were to increase its hull to, say, T9 level (400T -> 1.000T), it would probably require another class of FSD, thrusters and shield generator to compensate for it. And powerplant too, to support that. Given the current prices, 4 modules with higher classes would make the whole thing... well, cost mucho mucho money.

Edit 2 : And that's not even mentionning that a higher class of modules would also have crazy weight in itself... All in all, increasing the Conda hull mass to a more "expected" level, while maintaining its current perks, would probably lead to a whole world of pain, balance-wise :s
 
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I'm in a dilemma now with an A-rated FAS and can afford to buy and replace with an E-rated Python and upgrade some but not all internals.

Having read this thread I wonder now after 1.5 whether it is still not clear cut?

I'm very tempted with the Python, but am worried about the slow speed nothing else

Update:

I went ahead and purchased the Python as the lack of internal spaces in the FAS was hindering my multi role abilities.

Straight away I found the python to be not as manoeuvrable as the FAS, despite them both being 6/10. Turning takes a lot longer.

I also found the weapon placement to be worse than in the FAS with 4 mounts on top, two set very far back, and a single mount underneath.

On the plus side the Python has a further Large hard-point and more than enough internal space for everything I want to carry.

I can't yet afford to upgrade it to where it needs to be, but once that is done it should be a good all rounder hopefully.
 
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