So you want to play in Open, eh?

Nonya

Banned
(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

Seems like the blockade of the Hutton Orbital CG has angered a lot of players who thought the CG would be a 1.5 hour "cakewalk" for them and a lot of ideas about how to "fix" such a thing are being floated around, all of which can be subverted and used against the very players who suggest them.

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

1. Did you know that if you kill enough system police in an instance that no more will spawn in that instance? Nope, you didn't. We did though. But we didn't do it in this case because we were much too busy chasing you all out of the system, and quite frankly we had a much easier way to tie up the system po-po and make them ineffective.

2. Did you know that if a commander sits on a pad they're invincible to attack? You should know since a lot of you suggested that happen because during the early betas prior to game release players were able to be killed on pads and the uproar against that was right here in these very forums.

3. Did you also know that once a wanted commander is scanned prior to docking their docking privs are immediately revoked and they cannot dock?

4. Did you know what once a wanted commander is docked and then scanned by system security forces the sec forces IMMEDIATELY open fire on them on the dock until the commander is destroyed?

5. Did you know said commander cannot be destroyed because YOU didn't want to be vulnerable on the docking pad to attack so you had FD make it so.

6. Did you also know that when said forces are firing on said commander on the docking pad that they also ignore all other wanted players - including YOU if you accidentally fire at the station - and remain fixated on the docked wanted commander?

7. Did you know about anchor wings?

8. Do you know about exactly how instancing works?

9. Do you know the real difference between a combat log and regular save-and-quit?

I could go on and on with things about this game that 99% of you didn't know existed until you read this post but I digress. The problem isn't with what Code was able to successfully achieve utilizing their knowledge and skill of in-game mechanics, coordination, and lines of communication, it's with what you don't know about the game you're playing because the vast majority of you are either playing in solo/private groups and have been so safe in there that you haven't felt the need to practice combat against other players or to really understand how this game works.

Face facts people, there are not a lot of Code members. Maybe a max of 20 participated in this at a single time for an hour or two in and instance or two, most of the time it was 10-15 in a single instance.
The fact that this tiny infinitesimal number of players were able to pretty much grind the Hutton Orbital CG to a halt at-will should push everyone to practice combat skills and tactics a lot more. We saw a couple of really good 1v1 combat commanders out there but they weren't enough in numbers and they weren't a match for our completely-legitimate combat tactics.

It should also push more of you out there to group up and form Trade Organizations complete with your own lines of communication (Teamspeak, Discord, etc.), coordination (forums, sub-sections here, etc.), and tactics (trade wings, combat wings, scout wings, organizational roles, etc.). Get out of your bad habits treating open like it was solo or private group. It's not and nor should it ever be. It's different and much more exciting. Here are few ways you can help yourselves:

1. If you want to trade in open, don't run shieldless ANYTHING.

2. Don't be alone, especially in any "Type" trading ship. We're more prone to go after loners who think Open is Solo than a wing of 4.

3. Have at least 1 dedicated combat ship in your trade wing to force us to focus attention on it first allowing you time to jump away and get to the closest station.

4. Don't ever, ever, ever combat log. Not only do we report every single combat log to FDEV you instantly go on our kill-on-sight list and there won't be a friendly warning.

5. When told to stop and submit to a cargo scan when you're alone - stop. This is why the majority of traders who think Open-is-Solo die.

Now for another shocker - most members of Code actually DO trade (mostly smuggling) and we mostly do it in open unless we're experimenting with something and don't want to be bothered during the experiment in which case we drop down to Solo to figure it out. And unless we've got combat wingmates we do it in Pythons, clippers, and condas that have shields and can fight.

Another pro-tip: friend EVERYONE you meet - even those you hate. Why? Because, not only does it show them where YOU are but it shows you where THEY are.
That means if you see a cluster of so-called "baddies" in a system you know to avoid that system like the plague and hold on to those profits a bit longer. It will also let you see hotspots faster, i.e. a CG you might not have known about or other event like a race that isn't built into the game menus like a CG is. I always laugh when someone I've never attacked and/or pirated or even talked to suddenly unfriends me. "OK buddy, now you have no idea where I'll be at any given time and doom on you if it all goes pear-shaped." I've had randoms direct message me in game asking questions and I've usually answered them with tips on where to find this or that or how to grind rank faster, etc. Unless I'm busy - i.e. in a fight or working on an experiment - I usually reply.

I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do. FDEV does not always have to create it. Look at those wacky races (which look like fun by the way) around stations, or out to Sag A. Where are the trade competitions? CZ Combat competitions (CQC does NOT count, sorry Xbox players)? Mining competitions (mine this much X from this exact RES in X amount of time)? Where are the trade wars? (heh, TradeWars2002 notwithstanding....)

The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
You haven't seen us truly plan for and execute a determined operation yet. You've only seen what we can achieve with hasty 5-minute planning.
But thanks for the great practice though! And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
You were very very lucky.
 
Based on the title of your thread :
[h=2]"So you want to play in Open, eh? "[/h]My Answer is Not really. The rest of your post is irrelevant to me, so I can only respond to your question. Maybe a poll would be better than just a question. A simple Yes/No poll.

Thanks.
 
To be fair, the OP does make some salient points:
Organization and game knowledge.

The fact that their clan goes against the grain is something that is organic, i.e. the FDevs didn't program or even encourage it. It is entirely player created content, and breaking the blockade is something for the community to rally around. It adds excitement to a CG, and it is well within the rules of the game.

I will admit, camping the docking pads is bush league, but it is not cheating in the traditional sense.

Their style isn't my thing; nevertheless, a lot of what the OP says is true. Hats off to a good post.
 
The CG was IMO a community-focused event, and more about the journey. Not the Code-focused lolz at the end of it. I played in open, but luckily never met one of the self-justified so and so's.
 
So you've spent more time playing the game than other people, eh?
All this yapping and pseudo-philosophy. Boring. You're all boring. Whiners from one side or the other: boring.
 
I entered Hutton in open. Noted the CMDRs with hardpoints deployed, Switched to group, fuel scooped, flew for 5 mins, then switched back to open. I tunnelled. Your actions in the blockade were merely symbolic. Like the bullies waiting at the gate after school whilst we all skipped through a hole in the fence. If course this does dot mean I think you are bullies, its just an analogy of sorts. I only entered open as that was the spirit of the CGC. A community spirited co-operative which is what attracted me into open from group. I then used whatever tools I had to avoid conflict. Conflict is so 20th century.

The opinions and wishes of The Code are of no consequence to me. Sorry but that's how it is. No offence meant or implied. Besides I wouldn't know one code member from another cmdr, I'd still say hi or o7 and be about my business. I'm sociable and friendly and of no threat to any cmdr, wanted or otherwise. I do my own thing, when I want to and how I want to.
 
Despite the general tone of the post which I didn't approve of (it felt very "superior" .. as if OP has rainbows and sunshine pouring from dark nether places), I actually do have to agree with the OP; a lot of the crying can be halted or mitigated by simply getting off your butts and doing something about it instead of running to Mommy and Daddy (FDev) to fix your problems for you.

In another thread I suggested people start an Elite Defence Force (EDF); a group dedicated to fighting groups like CODE. Judging from the amount of push-back received from CODE's actions, I'd say there'd be no shortage of volunteers.

Disclaimer: As a Mobius-boy I think I can look at this entire thing with impartiality, so please consider that before posting a knee-jerk reaction. :)
 
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It would be nice if a crime rate percentage for each system was shown wn on each system in the galaxy map.. It would help non criminal Commanders to plot courses that avoid these areas.
 
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Excellent post and well writen +1

I hope ppl pick this up and orginise against you guys , much content to be explored. I had some nice fights at this Cg myself. wouldnt bought this game if it wasnt for open play.

Keep up the good work!
Now please fd , make some CG only for open with more rewards(cause no cheat mode)

And yeah not a single minute in solo or group since beta 2014 and proud of it.
 
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The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.

And there you go, that was the motivation for it.

You literally had nothing better to do and were upset by a fun community event that someone else had organised.
 
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I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do.
Funny that.

I need you folks to get better at forum posts, because while they read like wiping your bum with sandpaper, you're boring me.

The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
Thanks for affirming the reasons preciously stated were nonsense. This was clear from the get go, and my intelligence feels insulted when you guys tried to convince me of them, so please get better at that as well.


Right, now for the reason you really posted this thread: You guys are awesome! I am in awe of your some, Mr. Nonya, I do declare *waves fan* :)

pretty much grind the Hutton Orbital CG to a halt
Did you now? :)
 
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Trying to justify themselves as usual...

No, I hate to say it but (ignoring his tone) he's spot on. I read the threads but didn't take part in the CG as I've no interest in them.

Yes, aspects of Open are a shambles and yes FD do need to address them, but when something like Hutton occurs it always seems to be that more effort is expended in Threads and Posting, campaigning for changes, than organising to deal with the problem.

Like it or not, as it stands now you cannot treat Open like Solo and as much as I may dislike Code they, using the tools of the game* and playing within the design of the game, took you all to task.

Open in FD is Open PvP** and in any PvP game you need to leverage every advantage you can, especially mechanics and organisation. 15 to 20 of them did this, and created a storm in the forums when it should have created a storm in game.

I'll state it again, I don't like Code but the CG Community's response, as I saw it (Forum based only) was an utter waste of time and energy. Rather than spam the Forum and some of the bigger guilds (i.e Mercs) for help, rather than spanking Code in-game and posting all the vids for our pleasure, people posted...

Saw Code at Hutton coming as soon as the results were in, saw no prep on the part of the Community to deal with it.

Sorry, but the OP is right.

*FD can deal with any hacking claims.
** Whether you like it or not.
 
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