So you want to play in Open, eh?

This is actually a great advert for why there should never, ever be official clan/player group support in the Elite universe. It's just jarring, as I have repeatedly said in the various related threadnoughts.

Keep 'em out of the Elite context.

This is in fact THE reason there SHOULD be guilds in the universe. It's the one of the most glaring problem with open play, next to p2p!
 
I played an MMO for quite some time called "Age of Conan". In it's first year or so the game was low on game content. Players started to get bored and the beautiful graphics and combat began to wear off for many. One guild in particular rose up and decided they were going to make everyone's gaming life miserable. They ganked in great numbers, griefed, blockaded areas of the map where resources were obtained or missions needed to be completed. They became so notorious that they were the scourge of the game and forums. If you logged into the game and no friends or guild mates were on you were in constant danger. The difference in Age of Conan was that the gaming community banded together. Guilds that had been at war made peace and arranged meetings. They organized and planned. They then proceeded to annihilate the entire notorious guild from existence. Kill on Sight lists were made. Players were tracked, camped, griefed and ganked into Age of Conan history. It was one of the best examples of emergent gameplay I ever witnessed in my 40 plus years of gaming. It changed the whole future of the MMO and the game came alive. Over time treaties were broken, wars were waged and peace was obtained in ever evolving cycles and the great part was none of it was required or contrived content from the developers.
CODE is attempting to be a REAL villain and threat in what is presently a totally contrived universe. Embrace it. The game will be better for it in the end. In 2008 it looked like Age of Conan was going to die, it's still around today!

As another AoC player, I agree with your statement about what happened in AoC, I disagree with it applying to Elite. AoC is a single world where everyone interacts with everyone else, so you can actually DO what happened in AoC. Elite isn't built that way, you can't actually blockade ANYTHING, instancing alone precludes it from being possible in Open without adding in the Group/Solo work arounds. I remember those days in AoC, I remember logging on, seeing none of my guild on and going 'oh boy, this is probably going to hurt'. But again, one world, and you couldn't just ignore the blockades because the game put you in an instance where they weren't. I didn't see a single sign of CODE doing my runs to Hutton, instancing kept me perfectly safe, and I wasn't running naked, I was prepared to be interdicted and all that, it just never happened. I wasn't alone either, most of the people doing the run never saw them, 20 of them means only a few instances they would be, compared to the hundreds running to Hutton at the same time.

Emergent gameplay requires us to all be in the same world, we don't have that in Elite, so it's not something that will happen via the methods CODE used, it's impossible. We had convoys and wings going BEFORE any of the pirates showed up, days before that, all coordinated via the Hutton Orbital Radio station, TS, FB page and via the Elite forums themselves. CODE and SDC contributed NOTHING to that, not a single thing, they simply showed us all the problems with the BGS and how it reacts to the player's actions, and how groups like them are exploiting the game mechanics to bypass the systems in place to keep them from doing what they did.
 
Why do I keep reading responses saying CODE need to stick to their role playing role? I don't remember reading " role playing server" next to the "open" button. What expectation is there for anyone to role play in this game? It's an open world lawless universe. It's ADVERTISED as such by FD. Play your own way and blaze your own trail. Some want to be emperor @$$hat of the universe and that is well within their right. There is no "accepted behaviour" in a pvp open world. Deal with it, quit whining, and do something about it or go play in one of the more suitable modes - solo/group that FD provided for you. The more @$$hat CODE is the better! It's creating drama, danger and excitement in this game. Your feeling of "entitlement" to play in open unmolested or by some kind of United Nations game rules is hilarious.
 
CODE is attempting to be a REAL villain and threat in what is presently a totally contrived universe. Embrace it. The game will be better for it in the end. In 2008 it looked like Age of Conan was going to die, it's still around today!
As FD hasn't made any comments in support or against the actions of The Code, perhaps that was the intention all along. It seems naive to think that FD hadn't anticipated some sort of action from The Code or player groups regarding the awarding of the rare and the subsequent worthless cargo CG.
 
As another AoC player, I agree with your statement about what happened in AoC, I disagree with it applying to Elite. AoC is a single world where everyone interacts with everyone else, so you can actually DO what happened in AoC. Elite isn't built that way, you can't actually blockade ANYTHING, instancing alone precludes it from being possible in Open without adding in the Group/Solo work arounds. I remember those days in AoC, I remember logging on, seeing none of my guild on and going 'oh boy, this is probably going to hurt'. But again, one world, and you couldn't just ignore the blockades because the game put you in an instance where they weren't. I didn't see a single sign of CODE doing my runs to Hutton, instancing kept me perfectly safe, and I wasn't running naked, I was prepared to be interdicted and all that, it just never happened. I wasn't alone either, most of the people doing the run never saw them, 20 of them means only a few instances they would be, compared to the hundreds running to Hutton at the same time.

Emergent gameplay requires us to all be in the same world, we don't have that in Elite, so it's not something that will happen via the methods CODE used, it's impossible. We had convoys and wings going BEFORE any of the pirates showed up, days before that, all coordinated via the Hutton Orbital Radio station, TS, FB page and via the Elite forums themselves. CODE and SDC contributed NOTHING to that, not a single thing, they simply showed us all the problems with the BGS and how it reacts to the player's actions, and how groups like them are exploiting the game mechanics to bypass the systems in place to keep them from doing what they did.

You make valid points but the fact that some are saying that the experience was a positive and in some cases described as exhilarating experience means it did work for some of the community.
 
So, <munches popcorn>, in the game the 'code' is really what we in real life would call a 'street gang', yes? And if we dare to enter their territory, (ED) we will be destroyed unless we have their permission? If I am understanding this correctly, should code membership not get you a shadow ban? Galactic street gangs!, sheesh! what is the universe coming to.
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I want to be a member of the galactic police force and have police badges on my ship, we should be allowed to supplement the npc and jump in to save the world when needed and have the ability to use special police weapons and shields to serve and protect.

CODE has taken on the role of the common bully. Which is alright as long as they don't pretend to be more than that. Good luck policing! You don't need special weapons/shields whatever for that, just a gang of friends to be bullies with in the name of justice.

:D S
 
This is in fact THE reason there SHOULD be guilds in the universe. It's the one of the most glaring problem with open play, next to p2p!

Nope. As Genar-Hofoen says, guilds are totally contrary to the spirit of Elite. The game you want is not a game I (or the majority of players) want to play. Elite is flying around in a spaceship, doing what you want - not flying around in a spaceship, doing what some hierarchy of teenagers who never leave their bedrooms want.
 
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So, <munches popcorn>, in the game the 'code' is really what we in real life would call a 'street gang', yes? And if we dare to enter their territory, (ED) we will be destroyed unless we have their permission? If I am understanding this correctly, should code membership not get you a shadow ban? Galactic street gangs!, sheesh! what is the universe coming to.
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I want to be a member of the galactic police force and have police badges on my ship, we should be allowed to supplement the npc and jump in to save the world when needed and have the ability to use special police weapons and shields to serve and protect.

Lexer, the way FD's p2p is setup, chances are 99% of the players taking part in the CG didn't even see a CODE player. This is all drama. It was more a tension building exercise over the comms than anything else. I wish people would embrace the idea behind emergent, player driven content instead of focusing on CODE themselves.
 
Nope. As Genar-Hofoen says, guilds are totally contrary to the spirit of Elite. The game you want is not a game I (or the majority of players) want to play. Flying around in a spaceship, doing what you want - not flying around in a spaceship, doing what some hierarchy of teenagers who never leave their bedrooms want.

No offence but I don't think you speak for the community. I don't think you have the stats to back up your comment. If I'm not wrong there was in fact mention of this type of thing coming. Now that we have CQC arcade mode in ED I don't think there is a spirit of Elite anymore. Anything could happen in this game now. Your hierarchy of teenagers comment clearly makes you sound like the immature people you are trying to put down.

As Genar is aware from the explorers forum, even us explorers have a thread with a huge positive following to create an Explorers Nation. I do give him kudos though for not wishing to take part. At least he is consistent in his response even within his own in-game profession.
 
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When I first learned of Code I wasn't a fan because it sounded like a group of salty gankers who use shady tactics and bend or break every rule in the book just to have group lulz. However, they've put a lot of time into what they do, they've RP'd pretty well and have mastered their craft. They have managed to maintain enough interest from probably some of the best PvP guys in the game (maybe girls too, never know) which is something many other "cliques" cannot seem to do. You see threads here and there about wanting guilds, groups, clans and such; well they went out and did it. Sure they could be "Code: Scanning One Star at a Time" or "Code: We Mine Our Own Business" or "Code: Law in a Vacuum" but they chose "Code: Pirates and Scallywags" because that is what interested them.

If you visit their forum you'll see they offer alliances with other clans. So make a clan (if anyone cares to play with you) and do something they need or like, then offer some type of treaty or whatever. Hell, just play the game like they do, make it fun. If you don't want that, you always still have your game and you can do whatever you like with whomever wants to do it with you, in Private.

Just saying. Of course they don't own Open, but then they have made their stamp there so make your own.
 
Why do I keep reading responses saying CODE need to stick to their role playing role? I don't remember reading " role playing server" next to the "open" button. What expectation is there for anyone to role play in this game? It's an open world lawless universe. It's ADVERTISED as such by FD. Play your own way and blaze your own trail. Some want to be emperor @$$hat of the universe and that is well within their right. There is no "accepted behaviour" in a pvp open world. Deal with it, quit whining, and do something about it or go play in one of the more suitable modes - solo/group that FD provided for you. The more @$$hat CODE is the better! It's creating drama, danger and excitement in this game. Your feeling of "entitlement" to play in open unmolested or by some kind of United Nations game rules is hilarious.

I'm all for allowing CODE to do their thing - within legitimate gameplay - not exploits, etc. But we are role playing. We are all flying around role playing pilots of space ships if nothing else.

I disagree that it is advertised as an 'open lawless universe' though. Take a look at Powerplay. This is a constant struggle between galactic super-powers. Some favour tight control, others lean towards anarchy. We have Imperial royalty and strong governments. Below this are a mass of 'organised' factions fighting for control of systems. Every populated system has authorities (I think - most anyway). Every station has laws.

Control may be a struggle. But I think it's more about control overall than about anarchy.
 
When I first learned of Code I wasn't a fan because it sounded like a group of salty gankers who use shady tactics and bend or break every rule in the book just to have group lulz. However, they've put a lot of time into what they do, they've RP'd pretty well and have mastered their craft. They have managed to maintain enough interest from probably some of the best PvP guys in the game (maybe girls too, never know) which is something many other "cliques" cannot seem to do. You see threads here and there about wanting guilds, groups, clans and such; well they went out and did it. Sure they could be "Code: Scanning One Star at a Time" or "Code: We Mine Our Own Business" or "Code: Law in a Vacuum" but they chose "Code: Pirates and Scallywags" because that is what interested them.

If you visit their forum you'll see they offer alliances with other clans. So make a clan (if anyone cares to play with you) and do something they need or like, then offer some type of treaty or whatever. Hell, just play the game like they do, make it fun. If you don't want that, you always still have your game and you can do whatever you like with whomever wants to do it with you, in Private.

Just saying. Of course they don't own Open, but then they have made their stamp there so make your own.

Exactly! And to those who say they don't want clans/guilds etc. Sorry, they're already here!
 
I'm all for allowing CODE to do their thing - within legitimate gameplay - not exploits, etc. But we are role playing. We are all flying around role playing pilots of space ships if nothing else.

I disagree that it is advertised as an 'open lawless universe' though. Take a look at Powerplay. This is a constant struggle between galactic super-powers. Some favour tight control, others lean towards anarchy. We have Imperial royalty and strong governments. Below this are a mass of 'organised' factions fighting for control of systems. Every populated system has authorities (I think - most anyway). Every station has laws.

Control may be a struggle. But I think it's more about control overall than about anarchy.

actually FD use the words "cut throat galaxy". You can read it for yourself on the official site.
 
I never had an issue going to Hutton nor with any of the "pirates" nearby. I don't know why the OP thinks it's the traders to blame. Rather the tactics CODE used encouraged traders to go to solo (holding landing pads, much? Cool blockade, bro).

Edit: This last bit of the OP's post just makes me roll my eyes and realize you all maybe need to find another hobby "in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do." Go outside, go for a hike. If you're so bored don't expect others to entertain you.
 
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actually FD use the words "cut throat galaxy". You can read it for yourself on the official site.

right. only without being cut throat for those cutting throats.

due to game mechanics and exploiding bugged game mechanics.

i would really like to read once in a while from all the people claiming being tough, while hiding behind exploits and bugged mechanics, how they would like to make the galaxy cut throat for them.
 
actually FD use the words "cut throat galaxy". You can read it for yourself on the official site.

Yeah. I get that. But 'cut throat' can mean a lot of different things.

I do agree that it would quite often mean lawless and dangerous (read: deadly) in this galaxy. But given the level of civilisation and government control though, it doesn't really make sense to assume that everywhere is like that.
 
right. only without being cut throat for those cutting throats.

due to game mechanics and exploiding bugged game mechanics.

i would really like to read once in a while from all the people claiming being tough, while hiding behind exploits and bugged mechanics, how they would like to make the galaxy cut throat for them.

They are challenging you to respond. They aren't pretending to be tough guys. They are playing a game. You shouldn't take it so serious. If you think it's a form of bullying you shouldn't be in open. If there are exploits being used then FD will likely fix them if it truly bothers the masses. I don't think the masses were even affected. FD's p2p doesn't allow that to ever happen. You seem to be skipping over the many responses on here of people thinking it enhanced the whole experience.
 
Nope. As Genar-Hofoen says, guilds are totally contrary to the spirit of Elite. The game you want is not a game I (or the majority of players) want to play. Elite is flying around in a spaceship, doing what you want - not flying around in a spaceship, doing what some hierarchy of teenagers who never leave their bedrooms want.

Hierarchy of teenages who never leave their bedrooms...really...I'll have to let my fellow SRM members know that one, it'll will undoubtedly amuse them as much as it amuses me. We've been an organized unit since 1995 in online games, as pirates no less, and we were all in our 20s and 30s back then.

And it's in no way contrary to the Elite philosophy to have guilds and units, considering it's a multiplayer game that actually has built in methods to play IN GROUPS. Methinks you might want to reconsider your argument there.
 
If you think it's a form of bullying you shouldn't be in open..

It's bullying regardless of opinion.

That's the game that has been designed for us, a griefers paradise.

No amount of wishing changes that its designed as a horrible game. Horrible people love it...
 
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