Module swapping gone?

I do not think that it is "by design". I think it is a bug. Video is uploading. My results are that if you sell then you have maximum of 30 seconds to rebuy. You get an error attempting to rebuy in about ~30-45 seconds after selling the module. You get this error even if you stay in the outfitting. So I am going to open a ticket.

The video is being processed, it is going to be available by following this link:
https://youtu.be/M0hIn0aYKsU

At 0:15 I sell a module and rebuy it immediately - no issues.
At 0:22 I sell the same module and wait approximately 30 seconds. At 0:54 - Error 401.
At 1:10 I sell another module and rebuy it - no issues.
At 1:22 I sell it again and rebuy immediately - no issues.
At 1:32 I sell it again and wait ~10 seconds then rebuy - no issues.
At 1:54 I sell it again and wait ~20 seconds then rebuy - no issues.
At 2:23 I sell it again and wait ~30 seconds then rebuy - no issues.
At 3:04 I sell it again and wait ~40 seconds. At 3:46 - Error 401.
 
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It has been confirmed by support before (and posted by players) that selling a module in one ship and rebuying in another was NOT working as intended.

The purpose of being able to rebuy sold modules (only once per module FYI if you didn't know) was if you sold/replaced a module by accident you had a short time to get it back. It was never meant to be used to swap modules between ships, regardless of if we all did it or not.
 
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http://www.nooooooooooooooo.com/

In all seriousness, they shouldn't have done this without first implementing the storage they said they would.

They should've kept it like it was, and then fixed it after. That's the whole reason people got disappointed with the 10% discount in the first place...
 
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Anyone know what happens if you die with a module you can't normally buy back?
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If I can't get it back I'm done with this game, all these little annoying things and ignoring the community and what they want is getting too much for me now
 
Anyone know what happens if you die with a module you can't normally buy back?
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If I can't get it back I'm done with this game, all these little annoying things and ignoring the community and what they want is getting too much for me now

As far as I understand this is the issue with the outfitting rebuy, i.e. in case you have sold the module. Insurance rebuy should not be affected. I have not done the tests on purpose. This is the data from 1.4. A friend of mine sold Imperial hammers to test other weapons. He was destroyed, after spawning at the station he was not able to rebuy the modules from the outfitting.

I was destroyed with Imperial hammers equipped - I did not lose them after paying the insurance.
 
I think this is a bug - just had some module selling/buying wonkiness and 401 transaction errors after which modules dissapeared after few seconds. Not sure if related with station changing available equipment, since i was able to buy some modules that were no longer available after transaction error
 
https://forums.frontier.co.uk/showthread.php?t=149366&p=2299052&viewfull=1#post2299052


Hello Commander charognard!

To avoid any confusion I'll start by saying that you do not lose a power specific module should you leave a power. The module reward for a power is the ability to purchase a module, nothing more.

Personally, I'm not really in favour of "loaned" modules, which is how I would see the system being if you lost power modules by defecting. There is potential effort involved in obtaining the modules, which I think is enough of a challenge.

Of course, I'm not saying that a "loan" system would not work, just that it's not the direction I support at the moment.
 
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That was exactly the thing I was searching for. Thank you.

Dear Support... please read.

This is an answer to a different question. Right now, it looks more like a bug, testing whether 1.4 beta has it or not.

EDIT: I could not reproduce is in 1.4. So I believe that there were no changes implemented, it is caused by the issues with the servers.
 
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This is an answer to a different question. Right now, it looks more like a bug, testing whether 1.4 beta has it or not.

EDIT: I could not reproduce is in 1.4. So I believe that there were no changes implemented, it is caused by the issues with the servers.

Whilst its an answer to a different question it represents the devs opinion of PP rewards in a wider context. They clearly think that once you have earned the ability to purchase them then you have earned the right to keep them, ergo the situation currently being experienced is not as intended.
 
Whilst its an answer to a different question it represents the devs opinion of PP rewards in a wider context. They clearly think that once you have earned the ability to purchase them then you have earned the right to keep them, ergo the situation currently being experienced is not as intended.

At that moment it did not mean that you should be able to rebuy the modules back in the outfitting. Practical tests have revealed that you can rebuy.

And now I can say it with confidence, I was able to rebuy the module 9 minutes after selling it in 1.4 without any issues. So this confirms my assumption that it is a bug with the live build servers.
 
Will probably pay for it later, and risk getting called a white knight. I'm going to run with the efficient delivery rather than the tact delivery:

It's my opinion that a good number of you need to get over yourselves.

For some, it looks to me like you're having trouble letting go.
For others, it looks like the issue is wanting it to be convenient.
For a few, it seems to be the lack of information/perceived misinformation. I can sympathize with this much.

I wouldn't mind this change. Considering the number of people who have an issue with it, maybe it's a me thing. I'll share why I wouldn't mind this change:
1) I spent a long time dealing with my hoarding tendencies. This was a difficult thing for me to overcome. This enhanced my experience - part of the game became learning how to adapt to situations that I might not be immediately prepared for. Rifling through my bank to grab the exact thing I need was a crutch, and I found that letting it go didn't impact me very negatively at all.

2) I've had more than a few people's fair share of roguelike induced rage fits and my dwarf fortress addiction is the reason I'm wearing prescription glasses. You are not meant to have everything in these games. Everything is not meant to be apparent or available. It's not meant to be convenient, it's not meant to work with you, it's not meant to even be possible in many cases. And this is all okay, because such is life, and such is the game.

I'm a huge fan of the pilot -> ship -> galaxy thing. I like the idea of the limited inventory. I wish you weren't even able store ships, as this could bring more strength to each ship's identity. I think FD needs to man up and say "This is what you guys are asking for, but this is what it's going to be instead. Our reasoning is this, this, and this. We're sorry it's not what you want, but it's what we want, and you need to deal with it or quit." But alas, that will not happen.
 
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Will probably pay for it later, and risk getting called a white knight. I'm going to run with the efficient delivery rather than the tact delivery:

It's my opinion that a good number of you need to get over yourselves.

For some, it looks to me like you're having trouble letting go.
For others, it looks like the issue is wanting it to be convenient.
For a few, it seems to be the lack of information/perceived misinformation. I can sympathize with this much.

I wouldn't mind this change. Considering the number of people who have an issue with it, maybe it's a me thing. I'll share why I wouldn't mind this change:
1) I spent a long time dealing with my hoarding tendencies. This was a difficult thing for me to overcome. This enhanced my experience - part of the game became learning how to adapt to situations that I might not be immediately prepared for. Rifling through my bank to grab the exact thing I need was a crutch, and I found that letting it go didn't impact me very negatively at all.

2) I've had more than a few people's fair share of roguelike induced rage fits and my dwarf fortress addiction is the reason I'm wearing prescription glasses. You are not meant to have everything in these games. Everything is not meant to be apparent or available. It's not meant to be convenient, it's not meant to work with you, it's not meant to even be possible in many cases. And this is all okay, because such is life, and such is the game.

I'm a huge fan of the pilot -> ship -> galaxy thing. I like the idea of the limited inventory. I wish you weren't even able store ships, as this could bring more strength to each ship's identity. I think FD needs to man up and say "This is what you guys are asking for, but this is what it's going to be instead. Our reasoning is this, this, and this. We're sorry it's not what you want, but it's what we want, and you need to deal with it or quit." But alas, that will not happen.


While I don't agree with every part of this, I most definitely do share the general sentiment.

If there was enough customization available within your own ship, I wouldn't mind the inability store/hoard ships. And by customization I don't mean make it be able to do everything, I just mean make it more "yours" via tweaks and mods Han Solo style. The more you make your ship "yours" the less you need to have "stuff" be be satisfied (in my opinion)

However, I'm not opposed to having, say, a personal base somewhere (ie inside an asteroid) where you can save some ships and equipment if you so desire. But I still agree with the general sentiment that we're not meant to have everything nor should we feel we should be able to get everything we want whenever we want. Yes I have a PSG shield and am working towards the Imperial Hammer for my Clipper (to at least test out), and if another Power has a toy I want to try I'll go to them as well at some point (if they are not morally repugnant to me), but I would have no problem if I lost the PSG if I ever lost my Clipper on the rebuy screen, for example.
 
The first thing to be clear on is that this "glitch" isn't specific to PP weapons. I never had them. Yesterday doing regular module swaps it just became apparent that the ability to re-buy had stopped working once a new module was fitted.

From the fact that it's working in the beta as reported, it would seem that this was a bug due to server problems over the weekend.

Now FD has to figure out how to deal with the situation.

Sounds like they can't recover or replace any lost weapons that occurred due to the server error.

Now it remains to be seen if they are going to make this the normal behavior or restore the original functionality.

They are trying to decide which way leaves the least amount of egg on their face.

I'm not crying.

I'm laughing.

Let's see this one play out.

More fun than the game.
 
What Psycho Romeo said.

FD goal is to put commanders in position where they have to make critical decisions. Choices of outfitting and *availability* of modules is part of this decision making process. In my opinion - FD hasn't declared this that clearly - no storage (and they said in dev questions they don't have plans to add one) means commanders have to make up their minds and they can't rely on having particular set of outfitted ships that easily.

This makes things difficult for people maximize their gameplay though, but in my opinion this is just different type of the game.
 
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