Michael already has. I quoted the relevant post earlier:
Actually now you mention it again I do recall seeing that post previously, missed it upthread.
Job done I guess!
Michael already has. I quoted the relevant post earlier:
Michael already has.
Goodo. Well, guess the moderators (not you, obviously) can close this thread then.
What?!
I'm talking about a sensible company volunteering to communicate to their customers in a conciliatory manner because it's a smart thing to do and might help calm some of the tension.
And I think it is actually more like a customer purchasing a product from a supplier and that product does exactly what the supplier claimed. Unfortunately, the product - while effective at stated intent - has one or two minor side effects that were either unknown or undisclosed at the time the information was printed. Some people believe to have experienced these side effects and are understandably concerned.
Goodo. Well, guess the moderators (not you, obviously) can close this thread then.
Oi! You leave our thread alone.
Some of us have been here quite a while you know.
You can't just come here without a bye your leave and then deem the thread closed!
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Well, I have added quite a lot of content to this thread. Direct content mind you, not that dodgy merged stuff. That must count for something??![]()
Having good crafting is different from having a player economy. A game can have very good crafting without having a player economy at all. Obvious example, each and every single player game with good crafting.
Incidentally, what you pointed is why I now actively avoid most games that attempt to go for a realistic player economy, and tend to not recommend them to others either. After over a decade dabbling with MMOs, and a degree that helps me reverse-engineer the game systems, I figured that many of the elements that would be required for a well behaving, stable player economy are also things that invariably drive me away from a game. Given this, I actually love the fact you can't directly trade with other players in ED; no player trading means less pressure for adding game systems I dislike.
This one from OP:
Yes. It is simple. And, like I said, it comes down to nothing more than "the developers consider all modes valid and equal - end of story." It offers no justification, no explanation, no understanding of concerns. It's like what a parent answers a child who asks, "Why aren't I allowed to do that?" with a, "Because I said so." It works for a while, but at some point a better reason is needed.
Now, I'm not saying I'm right. Just suggesting. But, perhaps, there are a few players who are looking for a better reason?
I guess they should delete dropping cargo from the game, because giving other players cargo is almost the exactly same outcome as giving them credits. Just slower.
What my example that you quoted anyway was about risk vs reward. If you put minerals in a dangerous area and the same ones in a risk-free area, nobody will ever go into the dangerous area therefore the possibility of wing pvp, wings, cooperative play, finding other people and making friends, escorts and random events is totally removed.
I sincerely hope that FD employs one or more people in a communications/community-engagement role and that they are capable of better responses than "You paid for it so tough luck. Get over yourselves."
And Microsoft have explained (in response to community reaction) why they decided to dump the Start menu. Funny enough, in response to community reaction, it has come right back.
People that want to go into a dangerous area still would - people like me that trade in open rather than solo. When I do CGs I do them in open because I find it fun. You seem to be assuming that people will always choose something they don't really like as much because they think they make faster imaginary progress. A lot of people aren't like that.
What?!
I'm talking about a sensible company volunteering to communicate to their customers in a conciliatory manner because it's a smart thing to do and might help calm some of the tension.
And I think it is actually more like a customer purchasing a product from a supplier and that product does exactly what the supplier claimed. Unfortunately, the product - while effective at stated intent - has one or two minor side effects that were either unknown or undisclosed at the time the information was printed. Some people believe to have experienced these side effects and are understandably concerned.
It’s not a question of tough luck. If I buy Fifa 2016, I have no justification to complain about the lack of flame throwers. Then complain saying they should reconsider adding them and then ask the devs for a written statement on why they are absent from the game to begin with. Suggesting improvements is great, but trying to change the design isn’t. I’m at a loss why some people don’t see that.
Microsoft brought something back at popular request, you are asking for a fundamental design change to a product that has been sold to nearly 1 million customers with an advertised feature. Your argument is mixing apples with pears and isn’t valid in this context.
No no no. That people can avoid PvP is not a problem, people who don't want to do PvP should never be fourced into PvP for the sake of others - unless the game is designed like that from the get go. ED isn't, I bought a Game where I don't have to do PvP.Not everyone is like that, but enough to make a difference I would say. As always, I get that some people really (really really) don't want PvP. But an argument can be made that being able to avoid it will circumvent a certain amount of emergent content. Because it's PvE, the majority of the content will have to be generated by FD. But that's all part of the balance.
Personally I wouldn't call this 'tension', It's more like a place where posts on a defunct topic come to die.
No no no. That people can avoid PvP is not a problem, people who don't want to do PvP should never be fourced into PvP for the sake of others - unless the game is designed like that from the get go. ED isn't, I bought a Game where I don't have to do PvP.
Anybody who expected a game where other people will be forced into pvp with them misunderstood something before buying and made a mistke. Can happen, I made mistakes too. I am willing to pay for my mistakes, I am sure as hell won't pay for the mistakes of others by getting forced into pvp aka needing to stop playing the game since it would be no longer what I once paid for.
What exactly is emergent content anyway? Honest question, got no clue.All I am saying is that there are certain "emergent content" (who came up with that??) scenarios that are not likely to ever work well in ED. It's probably not a problem because a lot of people don't seem to be interested. But I'm curious as to what interesting things may have come about. Maybe it has all been done before in other MMOs. I don't know. I don't play them.
If Fifa 2016 had flame throwers I would actually buy that gameIt’s not a question of tough luck. If I buy Fifa 2016, I have no justification to complain about the lack of flame throwers. Then complain saying they should reconsider adding them and then ask the devs for a written statement on why they are absent from the game to begin with.
If Fifa 2016 had flame throwers I would actually buy that game.
What exactly is emergent content anyway? Honest question, got no clue.
And yes, I am not interested in the PvP part of ED and never will. It does not appeal to me and thats allright, I am not doing anything wrong here. PvP is there for people who want to PvP, not everybody wants it and that you can never change.