Robert Maynard
Volunteer Moderator
Removing penalties on death makes dying or killing people meaningless.
The best way to do it is, rebalance the crime system to make it so that murderers and pirates are COMMITTED to being just that.
Right now i can log on, go to Eravate and blast 50 people and then in 2 hours be doing whatever with no penalty. That's why there is so many murderers and pirates. You make commitment or some sort of annoyance - all the quick gankers will dissapear and only the RP and diehard pirates will remain.
If the penalty was only reduced if the player attacked (i.e. did not attack first) and destroyed was clean then the benefit would be targeted towards those who do not initiate combat.
I would agree that the crime system needs tweaking - there was mention of Major Faction bounties for players who became wanted by a number of Minor Factions allied to a Major Faction - coupled with a more robust police response (in appropriate systems), this could go some way to making crime a way of life not just something where the consequences can effectively be ignored.