It shure was proposed before, but I didnt read my argument in the last 10 postst.
SOLO - GROUPS - OPEN:
are all valid choices to play the game (explore, trade, missions, bountyhunting, pirating, ...) with one exception: and this is POWERPLAY.
Do I really need to explain why? Powerplay is all about multiplayer. Its about a powerstruggle of different factions. Its about diplomacy, strategy and not least about open *pun intended* conflict. All these things require player interaction and therfore open multiplayer gameplay.
Imo powerplay should be for players in open gameplay ONLY.
- Prepare
- Undermine
- Expand
- Oppose
- Fortify
All thes actions should be forbidden in solo-mode, for the single reason becouse any of those actions performed in solo cant be targeted by othep player-cmdrs and therefore limits the tactical and strategical possiblities of human commanders in powerplay. Since powerplay is all about the "power"-grind all commanders who are not 100% roleplay and honour will be forced to go to solo at some point to evade enemy activity and to bring her own power forward with maximum effect. This cant be good for the gameplay. Going solo for powerplay-grinding undermines the power-play part of the game itself, witch should be the player driven power-struggle and not the merit-grind for the faction-souvenirs at given ranks imho.
There is enough gameplay for solo. Powerplay should not be part of it though.
It wouldnt be hard to do to seperate powerplay from solo. Ships with fortification or preperation cargo could be tagged for open-play only. NPC-Targets for undermining and expanading could spawn in open-play only. End of story. Thank you for reading.