I believe so but I think we should start a poll to see how many agree.
![]()
I'm not sure people would welcome such a poll, maybe we should put a poll up to find out?
I believe so but I think we should start a poll to see how many agree.
![]()
David Braben on soupy nebulae:I really do hope that 90% of the space backdrop will be black dotted with stars, and nebula soup rare. Far greater issue for me than immersion breaking arguments against taking nice photos and videos.
LINKDavid Braben said:We are modelling real world nebulae, but this is not the huge magenta and green clouds you see in some representations of space – this is as accurate as we can make it. If you fly to a nebula you will indeed see it from inside, but it will have a realistic, ethereal property, and you will be able to see it from nearby systems.
Sorry, I still don't get it. Both an abstract external view or a camera drone could have the same gameplay limitations, e.g. speed, fov (smaller is better because it looks better), visibility of stealthed enemies (and I find the notion that if you can see them with your eyes and not with your radar preposterous! But it's a compromise for better gameplay) or making your position known.
Personally, I think if you want to be stealthy and sneak up on someone, make sure you have painted your ship pitch black, and navigate carefully so that you don't occlude any stars or be on the backdrop of a planet while you approach someone. Else the scanner should go off immediately. Would give some skill to the whole stealth gameplay. Would also make anyone suspect who flies a black shipI really do hope that 90% of the space backdrop will be black dotted with stars, and nebula soup rare. Far greater issue for me than immersion breaking arguments against taking nice photos and videos.
Sorry, you're questioning limitation 3 ("If a ship/object is not shown on your scanner, it will not be shown in external view - This is clearly to game balance.")?Sorry, I still don't get it. Both an abstract external view or a camera drone could have the same gameplay limitations, e.g. speed, fov (smaller is better because it looks better), visibility of stealthed enemies (and I find the notion that if you can see them with your eyes and not with your radar preposterous! But it's a compromise for better gameplay) or making your position known.
To me, the only "fixed" difference would be the ingame explanation. Maybe I misunderstood and drone vs external view isn't in contention? :S
I basically concur, if we're still talking about that same limitation. I personally don't think it's needed given external view would mainly be used as an exception, rather than the rule.Nerfs are not that important, as I've said, I could glue a few raspberries with camera modules on the side of my car right now and drive with an VR headset. I get the gameplay challenge of limited view, but it feels utterly unrealistic to me. But I have no objections to nerfs as long as they don't make taking pictures too annoying.
Personally, I think if you want to be stealthy and sneak up on someone, make sure you have painted your ship pitch black, and navigate carefully so that you don't occlude any stars or be on the backdrop of a planet while you approach someone. Else the scanner should go off immediately. Would give some skill to the whole stealth gameplay. Would also make anyone suspect who flies a black shipI really do hope that 90% of the space backdrop will be black dotted with stars, and nebula soup rare. Far greater issue for me than immersion breaking arguments against taking nice photos and videos.
As stated in other posts, definetely in SP...For MP the vote is no, again, as stated in other posts. JMT.
Doc
Looks nice. I'd keep it smaller though to avoid any accusations of combat advantage, and make it recordable/screenshotable for proper ship pr0n viewable outside the game.Yes, that's a nice idea and gives a beautiful impression of how it could be employed
The questions are of course though:-
1) Would it be permitted to be full screen or as good as (like you suggest), or only kept as a small screen?
2) What would the limitation be on its use? Along the lines of the limitations listed in the OP for example?
Looks nice. I'd keep it smaller though to avoid any accusations of combat advantage, and make it recordable/screenshotable for proper ship pr0n viewable outside the game.
Looks nice. I'd keep it smaller though to avoid any accusations of combat advantage, and make it recordable/screenshotable for proper ship pr0n viewable outside the game.
I'd prefer that, but I can understand the anti-immersion arguments, so a small view seems like a good compromise and something we're more likely to get.That's one approach... But personally I think I'd miss a full screen (or most of screen) external view. I want to enjoy the moment, so if want to watch my ship docking and enjoy the view around me as this happens, I'd like to do it via a nice big view, not a postage stamp![]()
BAU, except that the flight controls should switch to the drone. Can't control two things at onceOut of interest - If we went down your approach with a small screen for a drone's external view, what limitations (if any) would you see required? None? Could you still control your ship while also moving your drone around - ie: Business as usual?
OK... If it could be blown up to at least a reasonable size, that would be nice.I'd prefer that, but I can understand the anti-immersion arguments, so a small view seems like a good compromise and something we're more likely to get.
Shame you can't do course changes while viewing your ship externally? You'd be missing out on some fun there! If you could deploy the drone, move it, and then return your controls to your ship, while the drone was still deployed?BAU, except that the flight controls should switch to the drone. Can't control two things at once![]()
You should be forced to switch between the two in order for it not to become as you stated an advantage in combat, so the ship is not controlable while using the drone.
As long as the ship carries on moving.
The whole idea is to be able to see your ship in all its glory, whilst traveling or mining or docking etc, I wouldn't want it like X-Rebirth where you have to stop your ship dead to access the computer.
I don't really understand how people think having an external view would be an advantage anyway, X3 had a nice external view, but you couldn't use it to control your ship and fight with , it would be impossible.
I think there is just a whole misunderstanding here about what people regard as an 'external view'.
Its purely aesthetics, its not something you could use to your advantage.
That's someone else's problem to figure outOf course the issue is with this approach is the game engine is then having to render two images, instead of just one? So could be a performance hit?
*shrug*Shame you can't do course changes while viewing your ship externally? You'd be missing out on some fun there! If you could deploy the drone, move it, and then return your controls to your ship, while the drone was still deployed?
And surely you're going to get the same arguments from non-supporters in that they'll suggest you'll flick between the two views to gain a FOV advantage? (ie: Why the suggested 4-5 second deployment limitation was suggested in the OP).