I see other players stating they have no problem(s). I
do see many players having a real, "game-breaking" problem with jumps.
Here is one thread on the subject:
https://forums.frontier.co.uk/showthread.php?t=191568 - Complete with netlogs & dxdiags.
Here's another:
https://forums.frontier.co.uk/showthread.php?t=190797&page=11
... and there are still others.
The problem being extended, infinite or neverending jumps.
This truly makes the game unplayable for a sizeable amount of players. If you haven't encountered it, good for you, but it is
not a minor problem. It affects everything in the game, particularly solo players.
Try to trade? Sit and watch the "blue tube" for varying times between 30seconds to well over 4 minutes (some report even longer). Try to mine? Same thing. Piracy? Same. Combat? Good luck getting to a REZ zone.
The workaround discovered by players is to switch from Solo to either Group or Open. A majority of players find that solution works. It doesn't work for about 20% of players. Why should switching modes (a matchmaking issue, supposedly) "fix" the problem? As far as I know, Private Groups and Solo don't have separate servers...
Bug reports on this issue have been ticketed by players for 3 weeks now with no reply; no 'Known Issues' standing or entry. We had 2 QAs post in the beginning of the threads, asking for verbose netlogs & dxdiag, but no contact after that. People have tested their routes to the server and observed the servers not responding to a request from the client for data; it's not delay in the network chain from player to ED server.
I'm sorry guys, but this issue really
is game-breaking. And it
did start with 1.4 & continues in 1.4.1.