Forum noob: ED is perfect, yet I don't play

While I am very excited about going planetside, I think FD have their priorities wrong.
Before expanding the playable area, they should have focused on filling the one we already have.
Persistence and meaning are really lacking at the moment. There should be persistent NPCs whom you could meet in space or in stations (at least through the station menu), you would build trust and rep with them by performing increasingly delicate tasks, until they would give you top secret missions for a large payout, for example.
Missions should be created based on the realistic needs of a station, calculated from its position in the colonized bubble, its neighbor systems, its political regime...
 
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For me, it's the technical aspects, and what comes out of it. It's a procedural universe actually. Not entirely, but to fill up a whatever billion star galaxy, you set parameters. Le'ts say you designed the Milky Way galaxy and the approximate places for the known part of it, while the rest of the stars and planets placed randomly by the code.
Then, the code requires parameters to the variations of stars, planets, asteroids. So you come up with 10-15 planets, (spheres with different textures on them) and stars and set the colors and let the game engine place these objects randomly in systems.
Then you got space stations, I don't know...4-5 types, you have the game engine place them randomly, Same with everything else.
At the end, you have a certain number of objects and certain variations of these objects placed around randomly.
You travel to 4-5 different systems, you basically saw them all. Whether or not planet x orbits 20ls or 3000 ls away, it doesn't matter. You know exactly what you gonna find.
I can guarantee you, that if you ever fly to to the other side of the galaxy, what you gonna find are the same planets and stars placed randomly. There is no mystery, there is no strange or unusual or unique stuff. You are not going to find a star going supernova and steer clear 200 lys away from it. You are not going to find a deserted space station or an ancient artifact that tells you a story. You are not going to find a pilot stranded and calling for help 5 ly away. You cannot destroy a space station, creating a demand in certain goods in a specific radius of space, there is no urgency. The AI space ships come and go, but they are just for visuals, they aren't going bankrupt , they neither have any effect on the economy anywhere.
You know exactly what you gonna find everywhere.
 
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First off, this is a true sandbox game, there's little things here and there for you to DO, but there's no one to tell you what you HAVE to do next, there's no path to attain the highest level or the best gear or a title, although you can do some of those things, there is no set path for them. That is what a sandbox world is actually, people aren't used to that however, they are used to WoW or BF or CoD where everything is scripted out and directed totally by the game designers so you don't have to think or imagine anything, just go kill 10 more snakes or take another capture point. I play some of those types of games still, they can be fun as hell, but the lack of freedom is something I notice.

In Elite Dangerous, I've discovered that I really love exploring space. I'm 10k LY out from the bubble heading for Sag A* on a very roundabout path, a path I keep changing every time I set my next jump route. Saturday I did nothing but plot jumps between Neutron stars, that's it, covered 2k LY doing just that. Yesterday I just headed directly for Sag A* from where I was when I logged in yesterday, that's it, covered another 2k LY. Both of those 2k LY runs covered a lot of jumps and I discovered a lot of really cool and amazing things. 4 terraforming candidates in a single system, all right next to each other, along with 2 water worlds with life, 2 gas giants with life and some dead rocks. Another system had 2 planets that were 100% metal and both were larger than the Earth both in mass and diameter, a terraform candidate in that system as well. Do those things MEAN anything in the game? A bonus to the payout and that's about it.

To me however, I see eventually getting back to the bubble and selling that information to the Empire, imagine myself working to get some funding to head back there with some big ships and hardware to start up terrforming and mining operations, running into problems because we find there's sentient life on one of the terraform candidates, and just let it all play out in my head from there. That's the beauty of sandbox games that really ARE sandbox games and not just big game worlds full of quests to get you to the level, YOU have to provide the story and the reasons for what you do, not the game, the game just gives you the setting. Much like playing Dungeons and Dragons back in the day, or Space Opera, we created out own stories, our own reasons for what we were doing, and we played it out. Now I get to play it out in a setting that looks a hell of a lot better than metal figures on a hex map on the dining room table, and it feels more like I'm in the story and really doing the things I'm imagining.

My daughter isn't much for video games, kid of an IT guy who's also a gamer, go figure right? But she's actually going to get a PC for her family, so my grandson can play Elite Dangerous with me and see what I'm seeing. She's sat and watched the game a bit, combat and all that doesn't do a thing for her, those are the things she doesn't like about video games, the combat and competition. But watching me flying around 10k LY out from Earth, showing her the planets, letting her listen to them sing, showing her a water world with life on it from a long ways off and flying to that planet so she could see the planet become clear and see the water and land masses and listen to it sing from near space outside of SC, she's decided that my grandson would benefit from spending time ingame with grandpa and seeing these things himself from his own cockpit. Eventually we'll be able to land on those planets full of life and see what all is there, and that's something I really can't wait to do.

Not doing quests together, not killing zombies, not shooting at each other, just exploring the galaxy and seeing what we can find out there. Looking at the eclipse of a G type star by a brown dwarf, listening to the song of a water world, watching an earthlike with life on it from the rings around it, surfing stars to refuel and looking for blackholes, these are what I like to do, they give me reason to play for hours on end without getting bored.

Will that do it for you? Doesn't sound like it, but hey, I didn't think I'D get into the way I do either, I knew it was something I would enjoy a bit, and my first jaunt out into the Black was short and boring as HELL! But I got back into the bubble and realized something...I wanted to go back out there, missions and stuff were just so boring after that, and now, well, 30k LY of travel on this little jaunt now, with another 15k LY straight line between me and Sag A*, I MIGHT make that journey in under 20k LY but it'll probably be closer to 30k LY, and then I'll eventually head back to the bubble, which I don't plan on getting back to until Horizons hits, so that could be another 30-40k LY trip :)
 
I can guarantee you, that if you ever fly to to the other side of the galaxy, what you gonna find are the same planets and stars placed randomly. There is no mystery, there is no strange or unusual or unique stuff. You are not going to find a star going supernova and steer clear 200 lys away from it. You are not going to find a deserted space station or an ancient artifact that tells you a story. You are not going to find a pilot stranded and calling for help 5 ly away. You cannot destroy a space station, creating a demand in certain goods in a specific radius of space, there is no urgency. The AI space ships come and go, but they are just for visuals, they aren't going bankrupt , they neither have any effect on the economy anywhere.
You know exactly what you gonna find everywhere.

I think you have the God complex. lol no serioulsy, in this game you are not a superhero who can destroy or save a world. This game won't show give you objectives. But it is not true that you can't find unusual stuff. There are enough pictures to prove the contrary. Unless you are expecting square planets. I could post some if you want, but google it.

d3pVkBL.jpg


The amazing thing about this game, is that it is breathing. Real orbits, real size planets. You can actually feel the galaxy moving, it is alive.

You are not going to find a pilot stranded and calling for help 5 ly away

Then you don't know about the Fuel Rats I guess???
 
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I think you have the God complex. lol no serioulsy, in this game you are not a superhero who can destroy or save a world. This game won't show give you objectives. But it is not true that you can't find unusual stuff. There are enough pictures to prove the contrary. Unless you are expecting square planets. I could post some if you want, but google it.

Why do people have a fixation on saving the world or the galaxy as we know it? I played a lot of STO User Generated Contents and 75% of them were about saving the galaxy or the Federation from impending doom. You know how boring that gets after a while?
In the Magnificent Seven, the heroes saved a small village of peasants. Yet that felt epic.
Delivering food for a starving colony, or spare parts to a backwater plant in need would improve immersion a lot. This is not about 'objectives'. It is about 'need'.

And by need I mean the station would just blow up or get abandoned proper if the need was not met within a timeframe.
The missions that are supposed to get this feeling just don't work. Take it or leave it, the people will stay there and you will be able to get the stuff you want on the base. No effect.

No CMDR ever ships foodstuff or biowaste. No profit in it. Yeah right. In 3301 it seems people eat gold and platinum. In X, you could create your own objectives, like set up a wing of fighters to protect my factory.
Nice, so I need to find a shipyard that sells those ships cheap.
Found one but they need something to build the number of ships I want.
So, let's find a factory that sells that item. Oh noes, the factory is short on food, no-one is working. Lets bring some around. Oh wait, this meat transport is coming in to the base, I will just fly escort to make sure it gets there... Hm, this station is under attack by pirates and needs assistance. I will try to kill the guy and keep an eye on the transport ship.
Finally, they factory is producing, but that other transport is coming in to buy the new products. How about no? Let's blockade the station until I get what I want. Or maybe check around the fringe maybe someone has a plant there...

You make up the story and the 'objectives' as you go. Everything you do have persistent effect on the galaxy. Maybe small, but it is there. And when you finally get the wing together, you just made that corner of the space a little more safe. Permanently.

ED is nothing like this. You are 100% detached from reality.
 
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It's a big world. If you want to feel connected to it there are several things you can do. Warning: Once connected it is very hard to switch off. This is a highly addictive game once you "get it".
Becoming attached to a power or faction is hard when there are so many. Go and seek out the community goals. You get into that and the rest starts to make sense. I guess I'm one of the few who also enjoys a little powerplay. It makes the "news" on galnet more relevant. And make friends. It's amazing how much more fun things get when you help a wingmate out.
Anyway my number one advice is to get involved with the community goals.
Also, if you're into SC and frequent that fanboy laden, heavy handed and hostile to criticism, unfairly moderated mess then head to the Elite Dangerous Katamari. The players who frequent that forum have an officially recognised group here and it's heaps of fun hooking up with them. My in game name is also Ozram so feel free to find me in Open.
There are also lots of non SC related groups to join up with and third party websites that collate ED info. I've just started using Inara and so far so good. Check it out if you're interested:
http://inara.cz/cmdr/8364
Cheers and good hunting Commander!
Edit: I also find these useful:
http://coriolis.io (Good for checking out ships and loadouts)
https://cmdr.club/routes/ (Good for planning routs)
 
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nats

Banned
The game is really still in its very early stages. Its little more than a collection of very basic activities which soon get rather dull once you have done them a few times. It needs something deeper. A story arc, personalisation, ability to write your own story, some humanity and soul.

Also its too large and sparse. It needs better co-ordination of players to encourage people to congregate in areas. The only time I have really enjoyed playing this game are when I was doing a community goal. In themselves they are pretty dull actually but its the way they pull together the players. Otherwise the game is all a bit dead.

Another less tangible reason is that, for me, a game set wholly in space will always feel a bit 'alien'. It was the same with the other games like Frontier - I really enjoyed visiting the planets because they felt more real, more accommodating. Space is after all just a vacuum - its a dead area on the whole. I dont know how to explain it but I have never felt very immersed playing a game wholly in space. I guess as a planet dweller it never felt comfortable - its a wholly alien environment. Its something I cant relate to I guess.

I will feel more interested in the game when the full planet landings come in. But that will be a year away yet.
 
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Familiar problem , i went back to earth and beyond and have been playing there for some time now again , ED bores the crap out of me , there's nothing interesting to do realy and i don't se eit change anytime soon too , if i knew upfront i did not have wasted my money.
Thankgod fallout comes out in 2 weeks
 
It's all down to the lack of persistence and the insignificant effect a player's actions have on the game world. Unless you're trying to flip a system, nothing you do has a long lasting effect (and even flipping a system changes virtually nothing), so the only reason to do something is for the sake of doing that thing. Unfortunately, the gameplay is just not deep enough to make these occupations (trade, combat, mining..) interesting in and of themselves, they keep you occupied for 20 minutes or so and then you have to pause because it's neither very interesting nor challenging (god forbid if we challenge our dear carebears).

Getting involved in a player group will probably help relieve the boredom. Personally I just took to piracy as players tend to make up for the game's lack of complexity and challenge.

If it's some kind of a goal you are looking for, I find that community goals can fit the bill perfectly. They are not all good but there were some epic ones, like the Hutton Mug. The current one to bring metal to build a new station seems interesting too but I haven't been able to participate.
 
Go into Combat while playing [video=youtube;Fk0vrGed_bk]https://www.youtube.com/watch?v=Fk0vrGed_bk[/video]
LOUD! on Headphones! (make sure you have enough Cr. for the Buyback Insurance)
 
There are currently hundreds of wars that take place within just one system.

And can you tell me what makes them different from any other war? They are all the same.

It doesnt matter for who you fight. You enter the instance, shoot ships until get bored, nothing changes during the fight, done. Whats so special about that?

Every single war is the same.

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Looks for me like you are the kind of player that needs to be guided by game what is your next step/mission/objective. In ED, you set them yourself, so do it. Role Play, set some short term goals like go visit certain system, be a space police and hunt pirates and criminals etc, get involved in Community Goals and make a change in Galaxy. Or (what I often do just for the sake of it) find some small, poor, forgotten system in the middle of nowhere where there was no player in last 24h and deliver them food, clothes etc, they need to eat too, right :)

In this game you need to set goals because theres nothing special in the game itself. The game is to simple.

The goals are always the same, money, ships, elite status, reach x destination, wow so special!
 
And can you tell me what makes them different from any other war? They are all the same.

It doesnt matter for who you fight. You enter the instance, shoot ships until get bored, nothing changes during the fight, done. Whats so special about that?

Every single war is the same.

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In this game you need to set goals because theres nothing special in the game itself. The game is to simple.

The goals are always the same, money, ships, elite status, reach x destination, wow so special!
The factions you back in the CZ and bulletin affect their standing and ownership of local stations/ability to expand out. A change in minor faction can mean a change in prices/goods and local laws. In short, yes, each one is different. Some factions have been put in by the devs because of player request and interest. it's pretty awesome. There's not a lack of content, there's an abundance of it. So much, in fact, that one can be lost in it and not see the difference between backing one thing or another. All that text is there for a reason. Inform yourself and you may begin to get it... Or don't. Can't say I care what you do. I just disagree enough to make this post.
 
Played for several hours today (the joys of teaching during half term holidays!) and really was impressed with the quality of the game. The sound and graphics combined with the smoothness of the flight model were a joy. I made several million (I hope) doing a community goal and the only gripe I had was being unable to land at an outpost in my Asp, so I switched from Möbius to Solo. Admittedly my requirements were quite simple, I didn't want to wing up or play competitively, but the AI was enough of a challenge, and I thoroughly enjoyed myself, so much so I may do it again tomorrow :) If I get bored I will do something else ;)
 
The factions you back in the CZ and bulletin affect their standing and ownership of local stations/ability to expand out. A change in minor faction can mean a change in prices/goods and local laws. In short, yes, each one is different. Some factions have been put in by the devs because of player request and interest. it's pretty awesome. There's not a lack of content, there's an abundance of it. So much, in fact, that one can be lost in it and not see the difference between backing one thing or another. All that text is there for a reason. Inform yourself and you may begin to get it... Or don't. Can't say I care what you do. I just disagree enough to make this post.

Are you serious? I mean... really?

What you are saying is simply pushing numbers. Open your eyes and see beyond that, look at the mechanics. Don´t tell me there are an abundance of gameplay because there are 30000 factions.

Now I know why this game is so casual...
 
I have a Viper and I wanna keep it. The only incentive people are playing this is to get the next "better" ship, but I have no interest in an Anaconda etc.

I'm in the same position. Always been a Viper pilot. I remember as a kid navigating the "dad game" relative complexity of Elite 2 to get my Viper and I still remember how it felt when I finally got one. I can't imagine flying anything else as my main ship.

Now onto the problem of progression, you don't feel the need to progress because either you like the ship or it's serving your purposes thus far. If it's just due to sentimentality I say wait til patch 1.5 when presumably the next Viper is added to game. If it's down to the ship serving your current purposes, then keep playing. As your ranks improve it becomes pretty obvious that players are not intended to use old ships like the Viper as they unfortunately become mostly obsolete, save for a few specific combat scenarios.
 
Are you serious? I mean... really?

What you are saying is simply pushing numbers. Open your eyes and see beyond that, look at the mechanics. Don´t tell me there are an abundance of gameplay because there are 30000 factions.

Now I know why this game is so casual...

Are you determined to not enjoy yourself? When you listen to a story, or go to a play, or see a film, you will get much more enjoyment from it by allowing yourself the 'willing suspension of disbelief'.

If you "Open your eyes and see beyond that, look at the mechanics." - then you miss that you are a tiny, tiny influence within a vast socio-politico-economico-military entity, and that you could work, with others, to push up the price of Banananas and, maybe, one day, collectively, form your own Bananana Republic.
 
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