That's a lot of planets to program waypoints for a sort of bot's behavior to be meaningful. As much as I would like that to work I know realistically that it would be next to impossible to have a well executed AI SRV interaction...
Because of this I'm fine without having one rather than seeing an enemy SRV go from A-B----(get stuck in a random generated crater)---C?
I would have thought that's where those rocket boosters come handy because they can be freely rotated, so (presumably, with good AI) NPCs should be able to get un-stuck in most cases. I also suppose that NPC SRVs would be getting spawned upon us in same fashion as NPC pirates in space do, so there should be no need for some super long and complex pathfinding routines: NPC appears out of the thin air, immediately locks on you, and start attack run.
I don't know. To me, it looks like AI guys weren't quite up to the task in this case. I can't but to think of procedurally generated wild life in NMS which moves pretty realistically and interacts with its surroundings (water, air, ground) very well. I simply can't believe that FDEV hit the wall here with NPC SRVs.
It is also worth noting that, AFAIK, this was the first major detour where solo play gets short end of the stick compared to open (in which we will be able to meet other SRVs driven by players).
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