combat the combat loggers

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I have an idea how to combat the combat loggers.
seeing how we can record such actions now .
how about if we send the evidence to frontier and if they agree that the player logged then that player gets 10% of his assets removed from his account,making the players realize that combat logging will gain you no advantage and it would be financial better of to get blown up and paying the 5% re buy.

ideas?
 
I have been doing it for ages and frontier does accept it, just make sure to record after their ship has dissapeared.

Not sure if it should be 10% of total assets. I would rather have it as it is now where if a player has done it enough times they do get punished, one time warning 2 times 24 hour ban 3 times shadow ban or whatever FDev is doing now. Or just merge the two together.

First time warning second time a certain amount of credits is removed 3 time a significant amount of credits are removed.
 
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I have an idea how to combat the combat loggers.
seeing how we can record such actions now .
how about if we send the evidence to frontier and if they agree that the player logged then that player gets 10% of his assets removed from his account,making the players realize that combat logging will gain you no advantage and it would be financial better of to get blown up and paying the 5% re buy.
ideas?

How would it be confirmed that someone didn't just lose connection?
 
How would it be confirmed that someone didn't just lose connection?

That would be my concern - how to distinguish the Combat logger from the person with a dodgy connection. You'd have to examine each case individually to figure it out, which could end up taking a lot of man hours.
 
That would be my concern - how to distinguish the Combat logger from the person with a dodgy connection. You'd have to examine each case individually to figure it out, which could end up taking a lot of man hours.

Yeah, that's what the problem would be, figuring out that a connection just sucks and they didn't combat log. Cause if the plug is pulled, or any network hardware is turned off, it will just look like your service took a hit. Now if you just go to the dashboard and quit, then jump right back in, then you would be found out.
 
you see ii like to keep the players in the game and interested in the game .if they loss 10% of their assets they will think twice about combat logging .

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Yeah, that's what the problem would be, figuring out that a connection just sucks and they didn't combat log. Cause if the plug is pulled, or any network hardware is turned off, it will just look like your service took a hit. Now if you just go to the dashboard and quit, then jump right back in, then you would be found out.
i would normally agree ,how would you tell the difference ,i had a player combat log on me 3 times the other day and another 1 twice.....am sure their internet is fine when they are just trading........or mining .
 
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you see ii like to keep the players in the game and interested in the game .if they loss 10% of their assets they will think twice about combat logging .

Yes, I agree, it wouldn't be a terrible way to punish combat loggers, but what about people that just have crap connections? It would drive people away just as much as combat loggers drive the PvP folks away.
 
Yes, I agree, it wouldn't be a terrible way to punish combat loggers, but what about people that just have crap connections? It would drive people away just as much as combat loggers drive the PvP folks away.
good point but players with bad internet will be crashing all the time trading,mining ,exploring but if they only crash at combat and when they are losing.....i mean surely frontier would know right?
 
good point but players with bad internet will be crashing all the time trading,mining ,exploring but if they only crash at combat and when they are losing.....i mean surely frontier would know right?

The servers have been very stable since release. There was a point that I would be dropping out every five minutes, now it would take some manpower and I'm sure some time to figure out that someone is combat logging, that translates into RL money. It might not be that large of an issue right now for them. Your idea is a good one though, not too extreme, but will punish combat loggers, since they log to avoid losing money.
 
i mean surely frontier would know right?

Nope Frontier would never know because its P2P ( client controlled ) and not Server based.

Also Every time some one reports a player, ED must ring that person up and ask why they logged out.

Knock on the door.
baby Crying
Kids screaming
Wife nagging
house on fire
dinner time.
Had enough of playing
PC Crashed
Router Crashed
ISP Problems.
DoS Attack from other players ( being that your details are available to other players ).

etc.....

You cannot say 100% that a player logged because he did not want to die, unless they admit to it.


Also image that you are in combat and WINNING and all of a sudden you loose connection and that player then kills you in your ship and you have to pay the insurance, how would you fell about that.
 
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How would it be confirmed that someone didn't just lose connection?

Repeatedly disconnecting at times when they would otherwise die would pretty damn convenient don't you think? "Sorry guys my internet is crap it just so happens to disconnect right before I die every time"

It's simple, FDev can look up a players history and cross check how and when they disconnect / log out. Repeated "Disconnections" when their ship was low on Hull hit points would be pretty obvious.

Have to remember, logging out via the menu save and log out button is fine. What the issue is is with people forceibly quitting the game or resetting their console to use the fact that this makes their ship, while not instantly disappear from the game. It makes it immortal and then disappear.

Tbh, my preferred solution would be simply that their ship stays in game for 15-30 seconds. (The exact same amount of time it takes to log out via the menu after combat) and take damage during that time as it would had they tried to log out the normal way. That way they gain nothing from trying to combat log. It's no longer exploitable. If you would have been able to kill them in that time you still can and if you do they are greeted with the insurance rebuy screen on their next log in.
 
Tbh, my preferred solution would be simply that their ship stays in game for 15-30 seconds. (The exact same amount of time it takes to log out via the menu after combat) and take damage during that time as it would had they tried to log out the normal way. That way they gain nothing from trying to combat log. It's no longer exploitable. If you would have been able to kill them in that time you still can and if you do they are greeted with the insurance rebuy screen on their next log in.
Agreed. Despite the crappy internet argument I think we should have the same system a lot of other mmo's have: You can not normally log as long as you are in combat, and if you break off early your character stays in game for a minute or so; That would make combat logging a poor choice as your opponent can hammer away at your ship an extra minute, most likely sending you back to your last recorded station with an insurance claim waiting for you when you log back in.

For the few situations where somebody actually lose connection during a fight we have the report system where you ask FD for compensation for a wrongfully lost ship, where they actually go in and check their records for the credibility of your claim. I am not saying combat loggers won't do this, but if it happens a lot, their credibility will quickly shrink to nothing.
 
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good point but players with bad internet will be crashing all the time trading,mining ,exploring but if they only crash at combat and when they are losing.....i mean surely frontier would know right?

Frontier doesn't have a way of knowing. Except when you're pulling up Galaxy, Trade, or Powerplay data, you're never talking to Frontier servers. That's why you can play Elite using your phone as an internet connection. You can even play in Open on your phone, it's just that your connection will be so slow/poor that you won't see anybody else.

When you Save&Quit, it is supposed to send a marker to the Frontier server that you left, but the issue is not that you left in combat, but why you left.

Obviously, if you record the same person disappearing in combat over and over again, you can build a decent case that the person is doing maliciously, but unless you actually go over to their house, and video tape them pulling the plug from the wall in that exact situation, then they can always give an alternate reason why they went offline.
 
why not?reporting players just get them banned and then there is fewer player s in the void .
i think its a good idea

Players are more and more moving to solo due to wanting to stay away from players that just attack traders etc. These posts about logging are getting annoying. I have never logged and don't see why ppl do it but can assume, They do it because these attackers have forced them into combat when they have no interest in combat, they just want to do their thing. Then said attacker gets mad cause the person he is randomly attacking isn't playing by his rules. In the end the core actions performed by the attacker are causing more ppl to go to solo, splitting the community.

I myself have completely moved to solo unless I'm playing with the military group I'm in, though i don't pop on much. Why because it would seem that, i run into ppl who have this aggressive "I'm better than you" nature and attack me. I don't go down without out a fight, or i run. But its pretty sad that if we want to play with others we're stuck with playing with folks who just like to kill and say they are pirating. " Give me your goods" no,, boost, "fine ill kill you" Really? whats the point of that? what are these ppl proving, all its doing is forcing more to solo, more to want private groups and more to want PVE, worse yet causes more to just quit and say this game blows... when its not the game that blows but a small number of aggressors that ruin it for those who want to play with others and do not want PVP.

But who cares right, look at it like this. Do any of these aggressors that have no issues attacking and killing other players really care what they think? If they get mad? If they just rage quit? No i doubt many of these ppl do. So please why should a logger care if they log and how that affects the aggressors experience?


Make a stand. Don't Combat Log!!!! Go solo unless with friends. All who want private and PVE leave open. Its time we get private so we can create our own servers like the pc. and watch open go from thousands to hundreds. Its cool i know many of you will not agree and may say some negative things in response to this. Thats ok you kinda have that right as long as its respectful.
 
Current solution is probably the most effective, shadowban, preventing them from interacting with other players and environment, that way they aren't bothering others, and they won't be screaming and raging because they got 'banned' or 'hurt' or similar. However there could be a better solution, I don't personally know it, and others that have been tried in other games never really worked out as well as shadowbanning, but who knows might find the solution.
 
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