Rift Judder and FPS discussion thread.

Heavy judder in RES sites - yes or no


  • Total voters
    35
  • Poll closed .
Managed to record it with FPS shown. Recorded supercruise in an inhabited system in a place with not much to see except a few orbit lines and a distant planet. Minimum speed so the scenery didn't change.
The first 90-120 seconds it runs with stable 75fps, after that it drops slowly but steadily down to 55fps. After dropping out of SC the framerate immediately jumps back to 75fps. Re-engaging SC starts it all over.
Couldn't find any direct correlation with the number of spawned NPCs.
Told that to support in the ticket system, unfortunatly their system doesn't accept the video due to file size.
 
Managed to record it with FPS shown. Recorded supercruise in an inhabited system in a place with not much to see except a few orbit lines and a distant planet. Minimum speed so the scenery didn't change.
The first 90-120 seconds it runs with stable 75fps, after that it drops slowly but steadily down to 55fps. After dropping out of SC the framerate immediately jumps back to 75fps. Re-engaging SC starts it all over.
Couldn't find any direct correlation with the number of spawned NPCs.
Told that to support in the ticket system, unfortunatly their system doesn't accept the video due to file size.

I too sent them a ticket about SC judder when I move my head. It's been a week and so far no response from Frontier.
 
I have come to some conclusion/guesses in this thread which you might already be aware of. https://forums.frontier.co.uk/showthread.php?t=194618

Framerate dropping in supercruise over time is a bug everybody seems to have. The higher graphical settings and the weaker computer you have, the more it shows up. For many it never drops below their monitor refresh which is why some people say they don't have it. But it can be tested with this method: https://forums.frontier.co.uk/showthread.php?t=194618&p=3010066&viewfull=1#post3010066 I would be very interested to see someone following this methodology and not experiencing the drops.

Then there is the AMD bug on top of this problem resulting in even worse framerate for those unlucky to be affected.

Frontier has said the are aware of the bug. I guess we just have to wait for the next patch. It's a frustrating wait though, being spoiled with almost daily patches in the past. But they've also said their changed their method for solving bugs so it will hopefully be well made fixes once they arrive.
 
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My framerates in SC are around 70-73 fps when the judder kicks in. Its quite sudden and the only link to NPCs is that it supposedly only happens in populated system (I can't confirm this as I haven't explored since 1.4 came out).

What I find strange is that I feel a very distinct judder when moving my head, but it still feels smooth when I re-orientate the ship (pitch, roll, yaw).
 
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My framerates in SC are around 70-73 fps when the judder kicks in. Its quite sudden and the only link to NPCs is that it supposedly only happens in populated system (I can't confirm this as I haven't explored since 1.4 came out).

What I find strange is that I feel a very distinct judder when moving my head, but it still feels smooth when I re-orientate the ship (pitch, roll, yaw).


Totally agree if I keep my head still fps stays around 75 soon as I move my eye line all goes mental and fps drop through the floor and don't recover till I drop out. Seriously needs a fix quick. Another quick question is it only in vr that this happens as not tested it, cannot bring myself to turn the rift off lol
 
Totally agree if I keep my head still fps stays around 75 soon as I move my eye line all goes mental and fps drop through the floor and don't recover till I drop out. Seriously needs a fix quick. Another quick question is it only in vr that this happens as not tested it, cannot bring myself to turn the rift off lol

Mine doesn't behave exactly like that but I'm getting a time delayed judder in SC like some others.

I'm actually still bothering to play for 2 reasons. One is that I have got so used to using the rift I never feel sick anymore. Really proud of that achievement! Secondly, the judder on win10 is so much better than previous versions, really hard to explain.

It is annoying, Yes, but it I spend most of my time out of SC, and it resets itself anyway each time I drop.

Still hoping for a fix soon! Especially looking forward to the performance optimizations of 1.4. I already have 1.5x SS in stations silky smooth thanks to them!
 
Got a message from support saying that they couldn't reproduce the issue. They saw no drop of the framerate below 75fps even after considerable time in supercruise. So more likely a general performace issue than an oculus one.
 
Oh its a general issue alright. SC stuttering affect most players, but dropping from 120 to 60 on a screen is not really
a problem compared to the horror and gamebreaking deal of dropping from 75 to 25 in VR.

And since its alot more obvious in VR, people think its an isolated Oculus problem. Its not.
 
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It happens to me EVERY time in supercruise and it takes less than a minute to start, I play with a DK2.
The GPU drops from around 70% use to 30% and then there is judder but I think it is only in the head tracking.
 
Got a message from support saying that they couldn't reproduce the issue. They saw no drop of the framerate below 75fps even after considerable time in supercruise. So more likely a general performace issue than an oculus one.

Really? Did you specify to them that they need to move their head around?
 
VR around 30-40 fps

I see what people mean by judder, but in reality(sorry...lol), I don't really mind
it. If you keep your head movements smooth, it's not that bad.
I just wish I could have a bit more detail, while I love the ability to turn my head
any which way. I miss the way it looks on a monitor.
And by the way, I am running it on a 960gtx not a 970 or higher.
2175x1527 (DSR x2)
most settings turned to high

I just love the galaxy map in VR( Major sarcasm)!

Lol, how long before I stop trying to use the VR's keypad,
when I want to use the keyboard?
 
I see what people mean by judder, but in reality(sorry...lol), I don't really mind
it. If you keep your head movements smooth, it's not that bad.

So : No, you don't see what we mean here. Both left and right screen begin to be not synchronous at all, fps seems to drop lower than 10 fps, your brain cannot make the fusion of both screens to create a 3D effect. This is what we mean when we talk about this SC bugs which happen after a few dozens of seconds, sometimes after 2 minutes, like if something accumulate and kill the computer. It's instant fixed by exiting SC and reenter, so definitively a bug. We don't speak about a permanent "smooth" judder you have all long because computer can't handle the 75fps when you turn left right your head, we talk about something which make the game really unplayable until you leave SC.
 
So : No, you don't see what we mean here. Both left and right screen begin to be not synchronous at all, fps seems to drop lower than 10 fps, your brain cannot make the fusion of both screens to create a 3D effect. This is what we mean when we talk about this SC bugs which happen after a few dozens of seconds, sometimes after 2 minutes, like if something accumulate and kill the computer. It's instant fixed by exiting SC and reenter, so definitively a bug. We don't speak about a permanent "smooth" judder you have all long because computer can't handle the 75fps when you turn left right your head, we talk about something which make the game really unplayable until you leave SC.

hmm. Personnally I don't have this, I only have what Nightbringerx describes where judder/lag is only introduced in SC when moving my head. If I keep my head relatively still, gameplay is smooth in SC. If what you describe were due to a bug in the code would'nt I get what you are describing too?
 
the judder on win10 is so much better than previous versions, really hard to explain.

Could be better USB drivers. Windows has notoriously horrible USB support, to the point where I can't do such as use multiple USB MIDI devices at once in Windows and can in OSX. Having too many keyboards or input devices will take out your USB sound card, and they start messing with each other and missing notes. Very common Windows problem, it would be nice to see them fix that. A lot of my headtracking issues happen at such random intervals that I've been thinking there's got to be some kind of hardware or driver problem with the headtracking camera.

- - - Updated - - -

In all honesty folks, I am not sure as to why my comment came here.
I had initially posted it in a new thread of its own.

the mods combine issue threads like these, maybe so the developers can more easily digest them idk
 
hmm. Personnally I don't have this, I only have what Nightbringerx describes where judder/lag is only introduced in SC when moving my head. If I keep my head relatively still, gameplay is smooth in SC. If what you describe were due to a bug in the code would'nt I get what you are describing too?

The bug is obvious when you turn your head, but if I keep insisting and stay in SC both screens begin to be not synchronized like if one screen is not displayed at the same rate as the other because game lack time to do it. That mean I can have a certain view in my left eyes and a different view, in late, in the right one, so brain can't make the connection between both. And that happen without turning my head. So I have to close an eye if I want to continue and reach my destination. Possibly this happen more or less depending configuration/drivers/GPU, etc. People in oither threads playing on monitor seems to have the same bugs, fps dropping drastically after sometimes in SC, so it look like something not only for VR users.
 
The bug is obvious when you turn your head, but if I keep insisting and stay in SC both screens begin to be not synchronized like if one screen is not displayed at the same rate as the other because game lack time to do it. That mean I can have a certain view in my left eyes and a different view, in late, in the right one, so brain can't make the connection between both. And that happen without turning my head. So I have to close an eye if I want to continue and reach my destination. Possibly this happen more or less depending configuration/drivers/GPU, etc. People in oither threads playing on monitor seems to have the same bugs, fps dropping drastically after sometimes in SC, so it look like something not only for VR users.

I definitely don't have this problem you describe about left/right image! I am using GTX970 strix, DK2, win7/i5, 10GB, ext mode. But I do have lag/judder when moving my head in SC.

Edit: lag/udder in SC pretty much gone now since horizon release, thank god!
 
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