Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes i know, the Space is really big. But if you are in a wing and want a combat with another wing and they dont meet each other, than it is a problem. And it is another problem, if a clan wants take effect on a minor faction in a system and other player in other instances or modi are able to prevent this. It is a fight against an invisible enemy

<snip>

In a way, intended. The core ideas of the game's multi-player, as stated ever since the beginning of the Kickstart over three years ago, are that all players influence the same events and galaxy simulation — explicitly including Solo players — and that players are able to choose who they will meet in the game, explicitly including the possibility of choosing to never meet anyone else.

https://www.youtube.com/watch?v=7HOUQN_qaHI;t=20m40s

Yep, Clans might have a few problems.
 
That old "rare and meaningful" keeps rattling around in my head, I suppose we have it in a way in private groups but I thought that quote referred to open, if someone can point me to the "rare and meaningful" quote I would appreciate it, I would like to read it again in context.

As far as I remember, that specific one was in an interview. A video one, which kinda hampers my ability to search for it. Though he has said in many other interviews that what he wants of PvP, when players do have PvP enabled, is for it to be very rare, so the chance of it happening exists but it doesn't become an annoyance. Like in this one: "What I want is the sort of game that you play with PVP enabled, so players can kill other players, but it happens only very rarely. I think in some ways that’s the best of both worlds because it balances having that feeling of danger and threat without the absolute of ‘players cannot kill players’."

(Just before that he was talking about the kind of consequences for griefing he wanted, with bounties scaling depending on the power difference between the players and the system police being effective in killing wanted players; unfortunately, most of their ideas for the bounty and crime systems were never implemented. Also, AFAIK the initial plan is for death penalties to be reasonably smaller than they are now, and the interview does seem to corroborate that; this would have made unwanted PvP less irritating.)
 
I see it as possible taking away a abuse mechanic and making it more inline with what they probably intended them to be.

So following the same logic, a future change may well make PVP rare & meaningful "making it more inline with what they probably intended them to be", or an I hoping for too much.

You may want to rethink that. You will get the +Heat from both at the same time (it stacks).
Though a pre-emptive Heat Sink and another right after should help - it would still be risky.

This change seems to have some* PvPers going crazy in other threads. One SCB thread was locked for folks to "cool off" while another has been heavily monitored.
I've seen posts going missing all over tonight on this issue.

It's funny how if you speak in support of the change you get told to go back to Solo mode (I found that rather amusing) - so when you test it and draw your own conclusions, don't forget only Solo Mode players are allowed to dislike them. Everyone else HAS to support the old broken version.

(* = there seems to be a divide in the PvP community over the change, those who depend on SCBs are reacting strongly while others are embracing the change)

ROFLPMSL.

I both my cells are small, I will most certainly take another look (GRRRRR I would love to have done it in my current Python but it appears it does not exist in Beta, I have had it for months, why could you not lose my type6 :mad::mad::p:). OK I can rebuild her).

I might go for 1 cell & I maybe lose something for a heatsink, I don't use cells too often.

* (your star) Lol let them fight it out. I actually logged out of the forum on phone & PC (work & home), I was "biting my tongue" so hard in the beta threads its not funny. I think we may have read some of the same posts.

They have got the AI a lot better, I hope next they link the AI to the security status of the system, Anarchy = Bad, Safe systems have a better AI security response (like that game from 84), but it takes time.

Then we can hope for a bit more rare & meaningful, hell, I hope it might even become the game I backed in PB, well we can all still dream I guess.
 
TLDR

Do you think the changes to shield cells are FD getting back to the original plan of "rare and meaningful" or something else?

Not really, I think they are trying to stop the large multi purpose ships from being at the top of the combat food chain.

Also, they are trying to put the Dangerous back into Elite : Dangerous by making it possible to blow your ship up just by firing an SCB. :)
 

Do you think the changes to shield cells are FD getting back to the original plan of "rare and meaningful" or something else?

Something else in my opinion. It will shift the PvP to smaller ships, ships that are more directly combat oriented. Michael Brookes comments in the current Dev Update thread (around page 35) are pointing in that direction (if I understand them correctly).

Quote M. Brookes: "…bringing a big, slow ship to a dog fight might not be the best move anyway…" (source)

This could change a lot related to PvP. It will be interesting to see how this develops in the future.
 
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Not really, I think they are trying to stop the large multi purpose ships from being at the top of the combat food chain.

Also, they are trying to put the Dangerous back into Elite : Dangerous by making it possible to blow your ship up just by firing an SCB. :)

No kidding.

Try shooting off 2x 6A SCBs at the same time and the next thing you'll hear is "Eject, Eject, Eject".... *BOOM* (If you were running hot with combat before hand)
Watching some of the videos is so funny, sudden +80% spikes in heat from a singe SCB use, then having to wait for heat to come back down or space heat sinks.

On the plus side, heat seeking missiles will be even more useless now.... way too many heat sources (from spammed cakes) for them to ever hit the right thing ;)

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Something else in my opinion. It will shift the PvP to smaller ships, ships that are more directly combat oriented. Michael Brookes comments in the current Dev Update thread (around page 35) are pointing in that direction (if I understand them correctly).

Quote M. Brookes: "…bringing a big, slow ship to a dog fight might not be the best move anyway…" (source)

This could change a lot related to PvP. It will be interesting to see how this develops in the future.

No idea how you got my name on something Dave said, but I'll thank you for the quote - that is awesome :D
 
Why do I have a cynical feeling that someone will try to blame SCB stuff on Solo/Group "Carebears" and or us to stay out of PVP issues?

And the fix doesn't add Dangerous to Elite Dangerous as it already is ^,^ It just added a new dimension to it.
 
As far as I remember, that specific one was in an interview. A video one, which kinda hampers my ability to search for it. Though he has said in many other interviews that what he wants of PvP, when players do have PvP enabled, is for it to be very rare, so the chance of it happening exists but it doesn't become an annoyance. Like in this one: "What I want is the sort of game that you play with PVP enabled, so players can kill other players, but it happens only very rarely. I think in some ways that’s the best of both worlds because it balances having that feeling of danger and threat without the absolute of ‘players cannot kill players’."

(Just before that he was talking about the kind of consequences for griefing he wanted, with bounties scaling depending on the power difference between the players and the system police being effective in killing wanted players; unfortunately, most of their ideas for the bounty and crime systems were never implemented. Also, AFAIK the initial plan is for death penalties to be reasonably smaller than they are now, and the interview does seem to corroborate that; this would have made unwanted PvP less irritating.)

Thanks, I think it was actually in a dev diary rather than a post.

You just reminded me about bounties, IIRC they will be faction wide at some point, with better AI, (hopefully system security status actually meaning something), we might get what we bought. I think cells is just the start on their road to "making it the game they want to play".

It is a PVE game with the possibility to PVP (at a cost) if you want to, and then there are groups and open too, so its a choice in a third of the options if you want to look for it, the amount of issues it causes, is it worth keeping?

Remove open and send an email to everyone who bought the game, "The menu has changed, Open is now 2 groups open PVP & open PVE, there are still groups and solo".

Let the wolves hunt the willing sheep, and let the sheep that don't realise they have another option find the other options.

Then the people that want their own special rules can form a group and get on with it and not try to take over open.
 
Why do I have a cynical feeling that someone will try to blame SCB stuff on Solo/Group "Carebears" and or us to stay out of PVP issues?

And the fix doesn't add Dangerous to Elite Dangerous as it already is ^,^ It just added a new dimension to it.

All ready happened.

I think it was reported for trolling / baiting as it suddenly vanished about 5 - 10 minutes after going live.

(Oh and I've been told to go back to Solo Mode after giving my opinion on SCBs)
 
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All ready happened.

I think it was reported for trolling / baiting as it suddenly vanished about 5 - 10 minutes after going live.

(Oh and I've been told to go back to Solo Mode after giving my opinion on SCBs)


*sigh* The modes could get along so well if they were not so antagonistic against anyone who plays differently than they do.
 
Why do I have a cynical feeling that someone will try to blame SCB stuff on Solo/Group "Carebears" and or us to stay out of PVP issues?

And the fix doesn't add Dangerous to Elite Dangerous as it already is ^,^ It just added a new dimension to it.

Well, the nerf SCB discussion was I'm pretty sure initiated a long time ago by PvPers complaining that combat took too long, and it will potentially affect Solo players just as much as (in my experience) a high proportion of NPCs are in wings, and the combat model for ED doesn't really accommodate many on one very elegantly. Four high ranked NPCs targeting one player will do a lot of damage to shields and very likely require the use of SCBs.

Still, nice to see the PvP crowd squabbling amongst themselves...

My other comment was meant to be humor... I guess I'm not very good at it. ;)
 
*sigh* The modes could get along so well if they were not so antagonistic against anyone who plays differently than they do.

Here is one that was not removed;

A mighty solo player no less. Why would people with no use for SCB's complain about them?

So Solo Mode players are not allowed an opinion on SCBs, or even to use them according to that comment.
Wonder what other equipment is not allowed in Solo Mode ?

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...
My other comment was meant to be humor... I guess I'm not very good at it. ;)

Many a true word said in jest, and killing yourself via SCBs would be funny (for the other player ;) )
 
Here is one that was not removed;



So Solo Mode players are not allowed an opinion on SCBs, or even to use them according to that comment.
Wonder what other equipment is not allowed in Solo Mode ?

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Many a true word said in jest, and killing yourself via SCBs would be funny (for the other player ;) )


You're not a solo player, you've played in it but you also go into groups and go into Open. And Solo players have as much a use for SCB's as PVPers do.. I guess those of use that play in solo/group apparently don't need guns, shields, or countermeasures either .... >.>
 
More than one Goon (sorry frog) on the same page!, I need to read that thread, actually 97 pages maybe not, OK I will read some I like to see what the larger in game groups think about changes.

Interesting.

That whole thread has been weird.

As Faded pointed out, some of those names came here and told mode switchers to get better - now it applies to them, it is another story.

Frog has had me in fits though, some of that humour would brighten this place up ;)
 
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