This repeated fallacy is beginning to wear thin, while there wasn't much meat on it in the first place.
OK, I tried to be pro-piracy out of sheer goodwill and friendliness. Doesn't seem to work.
FD please remove any possibility of piracy form this game. Thanks.
Some people are really funny…
OK, I tried to be pro-piracy out of sheer goodwill and friendliness. Doesn't seem to work.
FD please remove any possibility of piracy form this game. Thanks.
Some people are really funny…
Well this thread descended into chaos and any meaningful solutions got lost in the arguments.
Agreed. I think it's pretty reasonable and makes for part if the process just fine. Tbh, I'd say it would be better if jettisoned cargo was automatically "abandoned". Marking the product should be an extra "insurance" that people could pay for (and perhaps not have it be immediately apparent (requiring a scanner).From an RP perspective, I am genuinely at a loss as to why people are arguing that pirates demanding victims to abandon their cargo is incongruous.
Surely it makes perfect sense.
To jettison the cargo, thus making the pirate's life more difficult, would be an act of defiance.
I'm not a pirate, but I have to say that I am completely with them in this. The only stuff they ever get from me is either a wake or the blown up bits of their ship. Still, if I were pirating, I'd want my cake and I'd eat it too. These are pirates, people, they are nasty, violent criminals. That is what makes it interesting.
Sure honey,Just like you'd write a book about brain surgery with a degree in sanitation engineering, never had spent a day of your life in medical school, or perhaps be a keynote speaker on a panel about global warming having not a lick of training in any sciences.
Yeah. My argument is a total fallacy.
But hey, that's why I had a five year old write my will and a monkey drill my cavities because anyone can do it and everyone is an expert! YEAH!
http://www.dragonmount.com/forums/uploads/gallery/album_326/gallery_31313_326_4329.jpg
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Hahahaha. Show me where on the spaceship that you were hurt.
From an RP perspective, I am genuinely at a loss as to why people are arguing that pirates demanding victims to abandon their cargo is incongruous.
Surely it makes perfect sense.
To jettison the cargo, thus making the pirate's life more difficult, would be an act of defiance.
I'm not a pirate, but I have to say that I am completely with them in this. The only stuff they ever get from me is either a wake or the blown up bits of their ship. Still, if I were pirating, I'd want my cake and I'd eat it too. These are pirates, people, they are nasty, violent criminals. That is what makes it interesting.
Yes, I agree that pirates demanding to abandon cargo makes sense. This has already been discussed on the first page of this thread. The problem I see is that traders don't have the option to place an "ink bomb" in the cargo - also from an RP view speaking. The way it is now, there is no situation where the "jettison" mechanic would ever be used, because every pirate in their right mind would demand cargo to be "abandoned" instead of "jettisoned". Failing to comply would - as you have pointed out correctly and has been confirmed by the posts of many pirates in this thread - just result in your ship getting blown up.
So after 18 pages of discussion I'd say my initial remark that pirates shouldn't demand cargo to be abandoned and instead deal with the fact that stolen cargo is stolen has to be slightly altered. Instead, I'd say pirates demanding abandoned cargo is reasonable, but traders should have additional options how to react in such situations. The ink bomb marking cargo as 'stolen' some time after the encounter would be one option. Of course, this would have to come with some drawback for the trader, for example ink bombs (or their 34th century equivalent) could take up additional cargo space. Or rigging cargo in this way could only be done at stations and would cost a reasonable amount of money. Or the trader would get less money for cargo prepared in this way, should he reach his target with all his stuff in place.
I think there is a lot of potential here to make pirate-trader encounters less deterministic. There were some other good ideas a few pages back, for anyone who cares.
From an gaming perspective it makes perfect sense, from an RP perspective it doesn't.From an RP perspective, I am genuinely at a loss as to why people are arguing that pirates demanding victims to abandon their cargo is incongruous.
Surely it makes perfect sense.
The way I perceive the mechanism is, when you buy the cargo it is labelled as being bought and owned by you, and can be legally sold by you. When a ship is destroyed and leaves cargo it will also register as stolen since the original buyer doesn't own it anymore. When a trader chooses to abandon, it means dis-activating the ownership label so it can be sold by anyone. Only the owner can disable ownership.From a RP point of view, there is an issue about the ability of the "station" to identify a stolen cargo.
My humble opinion is:
If marking a stolen cargo as "illegal" is an active action of the "dropper" (the trader), when a ship is destroyed you should not find illegal goods (i do not think someone running for his life pays attention to mark is cargo as illegal just before being killed).
If the condition of "illegal" is an intrinsic property of the item there should not be any alternative options.
If marking items as legal is an active action (aka the item is always illegal IF not marked differently) you have the problem on how/who/where/when you can mark it (why the trader can mark it as legal and the pirate cannot?).
I do not see other options, but would like some clarifications by more experienced players
The way I perceive the mechanism is, when you buy the cargo it is labelled as being bought and owned by you, and can be legally sold by you. When a ship is destroyed and leaves cargo it will also register as stolen since the original buyer doesn't own it anymore. When a trader chooses to abandon, it means dis-activating the ownership label so it can be sold by anyone. Only the owner can disable ownership.
Good point. It just leaves one open RP question: WHO can identify the cargo as stolen/legal? only the station? also the pirate?The way I perceive the mechanism is, when you buy the cargo it is labelled as being bought and owned by you, and can be legally sold by you. When a ship is destroyed and leaves cargo it will also register as stolen since the original buyer doesn't own it anymore. When a trader chooses to abandon, it means dis-activating the ownership label so it can be sold by anyone. Only the owner can disable ownership.
From an gaming perspective it makes perfect sense, from an RP perspective it doesn't.
What you're talking about is the game mechanic of stolen/abandoned goods.
Well, since any pilot can see it, any pilot, so also the pirateGood point. It just leaves one open RP question: WHO can identify the cargo as stolen/legal? only the station? also the pirate?
Not an authority on the matter, so you could be rightYou seem to think I have it back to front, whereas I think what you have written there is front to back!![]()
Yep, you're right. We have differing opinions on what constitutes Role-playing, and yeah that would be a good discussion.No matter, perhaps I did not express myself with sufficient clarity.
In terms of RP, the gameplay mechanics "are what they are", and since traders have two options when spewing out cargo, it therefore makes sense for pirates to play the mechanic in an appropriate way.
Taking the opposing view brings us into an interesting philosophical discussion, which I hope we can continue at some point in the future.
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Oh come on, don't let one person ruin it for you =-=...
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In terms of RP, the gameplay mechanics "are what they are", and since traders have two options when spewing out cargo, it therefore makes sense for pirates to play the mechanic in an appropriate way.
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