Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Majinvash

Banned
If Möbius vanished. Other than the FD Möbius cheerleaders, the others would continue playing in Open, make their own private groups and play with their friends or move to solo.

The outcry would be massive from a tiny number. FD would smile and concentrate on bug fixing horizons.

Also for reference PVP Devils like myself generally don't care about the modes.
What we care mainly about is mode switching. From unobstructed trade solo to open when they what to feel little bit a live. Choose your play style and stick to it.

Majinvash
The Voice of Open.
 
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That's almost an evil suggestion. But I don't know how many players would simply and silently stop playing the game.

I certainly wouldn't but on the occasions when I'm feeling sociable but not in the mood for PvP I'd play in one of the other smaller private groups that I'm a member of, or join one of the inevitable "PvE only" replacement groups that would be created if Mobius were to go away - heck, I might even create one myself. Not because I play exclusively PvE, but because I'm sometimes not in the mood for PvP. If neither of those were viable then all I'd lose is the option for not playing in solo when I'm not in the mood for the possibility of a PvP encounter.
 
What is interesting Zadian, is that the game only rewards PvE campaigns, rewarding those players that out-collect trophies against the other side. The reward system is so small for PvP (certain missions allow players to be targeted and pay some credtis) but the overall reward of PVP is not worth the effort...and yet, here we are, the same historic discussion being pushed up and down the same hill. <shrug> What WOULD an Open PVE mode really do? It would leave the PvP players to PvP with others that want to compete within that arena. Period. Look at other games where this occurs. It works fine. Yet, the PvP people feel that, somehow this game is different. That a PvE mode would 'destroy' the game.

Mobius should close his group...let the PVE players come to the forums and demand a say in the game. Barring his refusal to do so, the members of that group should band together and come here with one voice and be heard. Until either of these occurs, there will not be enough pressure on Fdev to create an Open PvE mode...or state for the record...they do not want one....or cannot program one.

Its just a shame the PvE game hasn't really delivered upon its promise in season 1. I dunno about you but I found spending a year shooting at ships in RES and CZ's, exploring (*scan scan..*),and repeating the same missions over and over a tad on the boring and frustrating side. A bit of PvP came as some welcome excitement.

You are right though, PvP in the game doesn't and has never had any focus. We can do it, but its more for the fun, than any sort of reward. For that, we have to grind - whether thats much fun is likely down to personal preference.
 
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Not because a single player left the game, but because the game doesn't offer what they want - unless an other player takes the place of Mobius.

Then the real answer is 'They were playing the wrong game.' If the intention was never to offer a PvE only environment, then Mobius' group can be considered an exploit. And I have stated this before...Mobius is an awesome person for doing all he has done for this part of the community, and I do not mean he is personally doing anything wrong. All he is doing is showing that the game is designed badly, and is completely broken in this particular aspect.

One person, one group, 15k+ people playing a way that is not 'officially offered' shows something is 'broken' in the design of the game. Fdev could fix this overnight...just by limiting personal group sizes to 100 players...or some number much more realistic to the game. Then stating they do not want a PvE Only group and let the chips fall where they may. And for this, I would personally applaud them.
 
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Then the real answer is 'They were playing the wrong game.' If the intention was never to offer a PvE only environment, then Mobius' group can be considered an exploit. And I have stated this before...Mobius is an awesome person for doing all he has done for this part of the community, and I do not mean he is personally doing anything wrong. All he is doing is showing that the game is designed badly, and is completely broken in this particular respect.

However, one person, one group, 15k+ people playing a way that is not 'officially offered' shows something is 'broken' in the design of the game. Fdev could fix this overnight...just by limiting personal group sizes to 100 players...or some number much more realistic to the game. Then stating they do not want a PvE Only group and let the chips fall where they may. And for this, I would personally applaud them.
Mobius is using what is officially offered - it is working as intended.
Grouping is how the game was intended to be played, just read the early dev posts. The fact that there are two preset groups - solo and open, to demonstrate the two extremes of what is possible with grouping does not signify that they are in any way more correct than any other group. FD have repeated this many times.
 
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Its just a shame the PvE game hasn't really delivered upon its promise in season 1. I dunno about you but I found spending a year shooting at ships in RES and CZ's, exploring (*scan scan..*),and repeating the same missions over and over a tad of the boring and frustrating side. A bit of PvP came as some welcome excitement.

You are right though, PvP in the game doesn't and has never had any focus. We can do it, but its more for the fun, than any sort of reward. For that, we have to grind - whether thats much fun is likely down to personal preference.


This 'problem' is completely caused by the fact that the 'modes' exist. It is the only way that all players are equal in all modes. There will never be another way to reward anyone within this game but through the PvE activities of each player...working in concert.
 
...Also for reference PVP Devils like myself generally don't care about the modes.
What we care mainly about is mode switching...

Honestly, which would you prefer.. That somebody like me who doesn't always play in open should never come into open at all or that depending on my mood I might be there and perfectly willing to accept the possibility that you and I might have a PvP encounter?

Because, quite frankly, if I had to be stuck in one mode then I'd probably not pick open. It's not that I don't want ANY PvP, sometimes I'm in the mood to be OK with an environment where it's possible, sometime I'm not. What I definitely wouldn't want is to restrict my play time to when I am in the mood for PvP. I'd rather give up that aspect of the game.
 
Mobius is using what is officially offered - it is working as intended.
Grouping is how the game was intended to be played, just read the early dev posts. The fact that there are two preset groups - solo and open, to demonstrate the two extremes of what is possible with grouping does not signify that they are in any way more correct than any other group. FD have repeated this many times.


I would seriously doubt anyone would have thought that 15 thousand players (and showing no signs of slowing down) would group together to avoid all the other modes. I also remember there was a discussion on how many people should be in a group and the community convinced the devs to allow unlimited group sizes.

As far as something working as intended...that's the statement of every person out there that has used a part of a game that has unintended consequences.

Personally, I do not care. I have plenty of people I play with in a group, I play in Open when I want to, and Solo when I have to. All I AM saying is, that if the PvE Open people want their own mode...then they need to reach out to the players that are preventing them from having it...not come here and try to convince folks that this is needed. All they will get here is apathy, their choir, or PvP people fighting tooth and nail against them...and nothing will change.
 
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Then the real answer is 'They were playing the wrong game.'
They played the right game as the game offers that option and they used the tools available to them at the best possible way from them.

If the intention was never to offer a PvE only environment, then Mobius' group can be considered an exploit.

How do we know what the intentions are? How do we know if FD didn't want a lot of private groups and Open Mode just as a way to get started and then move into a private group? It wouldn't be so hard to find some argument to call the way Open Mode is used an exploit.
We simply don't know.

… All he is doing is showing that the game is designed badly, and is completely broken in this particular aspect.

One person, one group, 15k+ people playing a way that is not 'officially offered' shows something is 'broken' in the design of the game. Fdev could fix this overnight...just by limiting personal group sizes to 100 players...or some number much more realistic to the game. Then stating they do not want a PvE Only group and let the chips fall where they may. And for this, I would personally applaud them.

The counter argument would be: Since FD doesn't limit the size of player groups and didn't limit the size from the beginning they obviously are OK with the way it is. Private Groups are officially offered, they are officially supported and they have no size limit. Nothing wrong with that and I don't think that it's a sign that the game is badly designed or broken.

That so many players are members of Mobius group shows something different, it shows that FD didn't expect that such a large group of players would not want to play Open Mode. FD could change the way private groups work or they could change Open Mode. We will know when FD changes something - if they change something. They could be completely happy with the way it is and thinking that it works as intended.
 
Mobius is using what is officially offered - it is working as intended.
Grouping is how the game was intended to be played, just read the early dev posts. The fact that there are two preset groups - solo and open, to demonstrate the two extremes of what is possible with grouping does not signify that they are in any way more correct than any other group. FD have repeated this many times.


Mobius is "officially" offered? So what you are telling me is that a Player made group is "official" mode..
 
They played the right game as the game offers that option and they used the tools available to them at the best possible way from them.



How do we know what the intentions are? How do we know if FD didn't want a lot of private groups and Open Mode just as a way to get started and then move into a private group? It wouldn't be so hard to find some argument to call the way Open Mode is used an exploit.
We simply don't know.



The counter argument would be: Since FD doesn't limit the size of player groups and didn't limit the size from the beginning they obviously are OK with the way it is. Private Groups are officially offered, they are officially supported and they have no size limit. Nothing wrong with that and I don't think that it's a sign that the game is badly designed or broken.

That so many players are members of Mobius group shows something different, it shows that FD didn't expect that such a large group of players would not want to play Open Mode. FD could change the way private groups work or they could change Open Mode. We will know when FD changes something - if they change something. They could be completely happy with the way it is and thinking that it works as intended.

If all the above is true...then there is no need for a PVE Open mode. Again....if there is a need, the people that would want it, are preventing it from being created by playing in Mobius. Again...not my circus not my monkies...just pointing out the problem with the whole discussion.
 

Majinvash

Banned
Honestly, which would you prefer.. That somebody like me who doesn't always play in open should never come into open at all or that depending on my mood I might be there and perfectly willing to accept the possibility that you and I might have a PvP encounter?

Because, quite frankly, if I had to be stuck in one mode then I'd probably not pick open. It's not that I don't want ANY PvP, sometimes I'm in the mood to be OK with an environment where it's possible, sometime I'm not. What I definitely wouldn't want is to restrict my play time to when I am in the mood for PvP. I'd rather give up that aspect of the game.

Would prefer you stayed in one mode.
Open is plenty populated.

Open is not the horror that people in this thread make it out to be and most players would get good at avoiding danger.
Or they would work with other players for protection.
Some would lose but they would have to learn from what happened and not just run to another mode.

I had to do it. I got pirated, I got bounty hunted and I some times even trade. All in open, all with the same mechanics and access that everyone else has.

YES IT WOULD BETTER FOR PIRATING

But it would so be better for bounty hunters.

Majinvash
The Voice of Open
 
Would prefer you stayed in one mode.

With all due respect, your preferences don't matter one iota to anyone else. Everyone is free to choose whichever mode they want to play in at any time, and I really hope FD never change that.

If they do, then it's a safe bet to assume that all sorts of unpleasantness will occur as people make their own modes in Open. That would not be good for anyone.
 
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